#include "DirectionalLight.hpp" namespace renderer { DirectionalLight::DirectionalLight () : mDirection( 0.3f, 1.0f, 0.5f ), mColor( 1.0f, 1.0f, 1.0f ), mIntensity( 1.0f ) { } void DirectionalLight::setDirection ( const glm::vec3& dir ) { mDirection = dir; } void DirectionalLight::setColor ( const glm::vec3& c ) { mColor = c; } void DirectionalLight::setIntensity ( float i ) { mIntensity = i; } const glm::vec3& DirectionalLight::getDirection () const { return mDirection; } const glm::vec3& DirectionalLight::getColor () const { return mColor; } float DirectionalLight::getIntensity () const { return mIntensity; } void DirectionalLight::applyToShader ( const Shader& shader, const std::string& uniformName ) const { shader.setVec3( uniformName + ".direction", mDirection ); shader.setVec3( uniformName + ".color", mColor ); shader.setFloat( uniformName + ".intensity", mIntensity ); } } // namespace renderer