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authorAndre Weissflog <floooh@gmail.com>2024-11-05 20:54:05 +0100
committerAndre Weissflog <floooh@gmail.com>2024-11-05 20:54:05 +0100
commit7ab7efaa92c97a9abb16bd357958210864ccf959 (patch)
treef8add4524980cad50b4991a061e317b2e7753e8e
parent6b836bd6ff1511173f339dde65e380fd222ccb3b (diff)
sokoL_gfx.h: fix some comments
-rw-r--r--sokol_gfx.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index 22d7c549..6c3ce0ef 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -776,7 +776,7 @@
(in HLSL, storage buffers and texture share the same bind space)
- Metal/MSL: the buffer bind slot N (`[[buffer(N)]]`) where N is 8..15
- WebGPU/WGSL: the binding N in `@group(0) @binding(N)` where N is 0..127
- - GL/GLSL: the buffer binding N in `layout(binding=N)` where N is 0..8
+ - GL/GLSL: the buffer binding N in `layout(binding=N)` where N is 0..16
- note that storage buffers are not supported on all backends
and platforms
@@ -3061,6 +3061,7 @@ typedef struct sg_sampler_desc {
- HLSL: the texture(sic) register `register(t0..23)`
- MSL: the buffer attribute `[[buffer(8..15)]]`
- WGSL: the binding in `@group(1) @binding(0..127)`
+ - GL: the binding in `layout(binding=0..16)`
- reflection information for each combined image-sampler object
used by the shader: