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authorAndre Weissflog <floooh@gmail.com>2026-02-01 16:42:35 +0100
committerAndre Weissflog <floooh@gmail.com>2026-02-01 16:42:35 +0100
commit813d44bffb4e10415571b1607543ab14996e3352 (patch)
treeb05529df560c1d260ef0bc294950de4af7fa3a58
parent24453399ccedf8f5845edbada3b78f3c765ca209 (diff)
update changelog (https://github.com/floooh/sokol/pull/1430)
-rw-r--r--CHANGELOG.md17
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@@ -1,5 +1,22 @@
## Updates
+### 01-Feb-2026
+
+- sokol_gfx.h vulkan: the frame-sync-related validation layer errors on Windows
+ have been fixed (at least on the configs I can currently test: RTX5070 and Intel
+ Meteor Lake GPU). Unfortunately that doesn't guarantee that all other configs
+ are validation-error-clean. There are still a couple of issues on Windows to
+ deal with (especially a very high input-to-display lag compared to the
+ D3D11/DXGI backend, and moving/resizing the application window is stuttery on
+ NVIDIA (this is caused by the render-during-window-move/resize code waiting
+ for vsync). The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1`
+ (which probably would have been a good idea right from the start).
+
+ Also please keep in mind that the Vulkan backend is still deep in
+ 'highly experimental state'.
+
+ PR: https://github.com/floooh/sokol/pull/1430
+
### 26-Jan-2026
- sokol_gfx.h: added support for dual-source-blending behind a new