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authorAndre Weissflog <floooh@gmail.com>2023-02-15 19:08:23 +0100
committerAndre Weissflog <floooh@gmail.com>2023-02-15 19:08:23 +0100
commite6a6d0e833506b4fc4c2517b97ae448d1d558010 (patch)
tree2cfdc73a227cf2b3597f1278a60ac10587df1da9
parent966f49bc3d2c56d5d7d50af217900dcc1868328f (diff)
parent79f22b559df3857a501da1b673f8444bface1d03 (diff)
Merge branch 'gl_texture_cache_fix' of https://github.com/allcreater/sokol into allcreater-gl_texture_cache_fix
-rw-r--r--sokol_gfx.h16
1 files changed, 10 insertions, 6 deletions
diff --git a/sokol_gfx.h b/sokol_gfx.h
index 33ad91d4..acee15c7 100644
--- a/sokol_gfx.h
+++ b/sokol_gfx.h
@@ -4069,6 +4069,10 @@ typedef struct {
GLuint texture;
} _sg_gl_texture_bind_slot;
+enum {
+ _SG_GL_IMAGE_CACHE_SIZE = SG_MAX_SHADERSTAGE_IMAGES * SG_NUM_SHADER_STAGES,
+};
+
typedef struct {
sg_depth_state depth;
sg_stencil_state stencil;
@@ -4086,7 +4090,7 @@ typedef struct {
GLuint stored_vertex_buffer;
GLuint stored_index_buffer;
GLuint prog;
- _sg_gl_texture_bind_slot textures[SG_MAX_SHADERSTAGE_IMAGES];
+ _sg_gl_texture_bind_slot textures[_SG_GL_IMAGE_CACHE_SIZE];
_sg_gl_texture_bind_slot stored_texture;
int cur_ib_offset;
GLenum cur_primitive_type;
@@ -6719,7 +6723,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_active_texture(GLenum texture) {
}
_SOKOL_PRIVATE void _sg_gl_cache_clear_texture_bindings(bool force) {
- for (int i = 0; (i < SG_MAX_SHADERSTAGE_IMAGES) && (i < _sg.gl.max_combined_texture_image_units); i++) {
+ for (int i = 0; (i < _SG_GL_IMAGE_CACHE_SIZE) && (i < _sg.gl.max_combined_texture_image_units); i++) {
if (force || (_sg.gl.cache.textures[i].texture != 0)) {
GLenum gl_texture_slot = (GLenum) (GL_TEXTURE0 + i);
glActiveTexture(gl_texture_slot);
@@ -6743,7 +6747,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_bind_texture(int slot_index, GLenum target, GLu
target=0 will unbind the previous binding, texture=0 will clear
the new binding
*/
- SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
+ SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE);
if (slot_index >= _sg.gl.max_combined_texture_image_units) {
return;
}
@@ -6764,12 +6768,12 @@ _SOKOL_PRIVATE void _sg_gl_cache_bind_texture(int slot_index, GLenum target, GLu
}
_SOKOL_PRIVATE void _sg_gl_cache_store_texture_binding(int slot_index) {
- SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
+ SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE);
_sg.gl.cache.stored_texture = _sg.gl.cache.textures[slot_index];
}
_SOKOL_PRIVATE void _sg_gl_cache_restore_texture_binding(int slot_index) {
- SOKOL_ASSERT(slot_index < SG_MAX_SHADERSTAGE_IMAGES);
+ SOKOL_ASSERT(slot_index < _SG_GL_IMAGE_CACHE_SIZE);
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.stored_texture;
if (slot->texture != 0) {
/* we only care restoring valid ids */
@@ -6782,7 +6786,7 @@ _SOKOL_PRIVATE void _sg_gl_cache_restore_texture_binding(int slot_index) {
/* called from _sg_gl_destroy_texture() */
_SOKOL_PRIVATE void _sg_gl_cache_invalidate_texture(GLuint tex) {
- for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) {
+ for (int i = 0; i < _SG_GL_IMAGE_CACHE_SIZE; i++) {
_sg_gl_texture_bind_slot* slot = &_sg.gl.cache.textures[i];
if (tex == slot->texture) {
_sg_gl_cache_active_texture((GLenum)(GL_TEXTURE0 + i));