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| author | Andre Weissflog <floooh@gmail.com> | 2020-10-27 19:12:31 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2020-10-27 19:12:31 +0100 |
| commit | 030e901a7970aad3170457d24c391bbd6778872c (patch) | |
| tree | 58a631a5624ff37e4ca7f1d555cdcdc51a1a92b6 | |
| parent | 61730df410d19deea7fb4f7f52f01b3dc9386a57 (diff) | |
readme typos
| -rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -434,11 +434,11 @@ Emulators](https://floooh.github.io/tiny8bit/) for more interesting usage exampl # Updates -- **27-Oct-2020**: I committed a bugfix for a lonstanding WebGK canvas id versus +- **27-Oct-2020**: I committed a bugfix for a longstanding WebGL canvas id versus css-selector confusion in the emscripten/WASM backend code in sokol_app.h. I think the fix should not require any changes in your code (because if you'd be using a canvas name different from the default "canvas" it wouldn't - have worked anyway). See this bug for details: https://github.com/floooh/sokol/issues/407 + have worked before anyway). See this bug for details: https://github.com/floooh/sokol/issues/407 - **22-Oct-2020**: sokol_app.h now has file drag'n'drop support on Win32, macOS and Linux. WASM/HTML5 support will be added soon-ish. This will |