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authorAndre Weissflog <floooh@gmail.com>2020-10-27 19:12:31 +0100
committerAndre Weissflog <floooh@gmail.com>2020-10-27 19:12:31 +0100
commit030e901a7970aad3170457d24c391bbd6778872c (patch)
tree58a631a5624ff37e4ca7f1d555cdcdc51a1a92b6
parent61730df410d19deea7fb4f7f52f01b3dc9386a57 (diff)
readme typos
-rw-r--r--README.md4
1 files changed, 2 insertions, 2 deletions
diff --git a/README.md b/README.md
index 16596425..4b408536 100644
--- a/README.md
+++ b/README.md
@@ -434,11 +434,11 @@ Emulators](https://floooh.github.io/tiny8bit/) for more interesting usage exampl
# Updates
-- **27-Oct-2020**: I committed a bugfix for a lonstanding WebGK canvas id versus
+- **27-Oct-2020**: I committed a bugfix for a longstanding WebGL canvas id versus
css-selector confusion in the emscripten/WASM backend code in sokol_app.h.
I think the fix should not require any changes in your code (because if
you'd be using a canvas name different from the default "canvas" it wouldn't
- have worked anyway). See this bug for details: https://github.com/floooh/sokol/issues/407
+ have worked before anyway). See this bug for details: https://github.com/floooh/sokol/issues/407
- **22-Oct-2020**: sokol_app.h now has file drag'n'drop support on Win32,
macOS and Linux. WASM/HTML5 support will be added soon-ish. This will