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authorAndre Weissflog <floooh@gmail.com>2021-02-17 19:18:44 +0100
committerAndre Weissflog <floooh@gmail.com>2021-02-17 19:18:44 +0100
commit0497bb310eab7af581a13d05f9f6bf53cb9fbd62 (patch)
treeacda048e5fd289a43878b0b81ca8122b9371dff5
parent9dd52e0715901cee99f309ca3948965784f640c6 (diff)
mention sokol_audio.h iPhone fix in changelog and readme
-rw-r--r--CHANGELOG.md6
-rw-r--r--README.md3
2 files changed, 8 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 6e66093a..6e34a368 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -2,6 +2,12 @@
> NOTE: this list will usually only be updated with changes that affect the public APIs
+- **17-Feb-2021**: When compiled for iOS, the sokol_audio.h CoreAudio backend now
+uses the **AVAudioSession** class to activate and deactivate audio output as needed.
+This fixes sokol_audio.h for iPhones (so far, sokol_audio.h accidentally only worked
+for iPads). Please see [this issue](https://github.com/floooh/sokol/issues/431) for details.
+Many thanks to @oviano for providing the PR!
+
- **14-Feb-2021**: The Dear ImGui rendering backend in [sokol_imgui.h](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h) has been rewritten to only do a single
buffer-update per frame each for vertex- and index-data. This addresses performance-problems
with sg_append_buffer() in the GL backend on some platforms (see [this issue](https://github.com/floooh/sokol/issues/399) for details.
diff --git a/README.md b/README.md
index ca1ef865..5b831f74 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,8 @@ Simple
[STB-style](https://github.com/nothings/stb/blob/master/docs/stb_howto.txt)
cross-platform libraries for C and C++, written in C.
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**14-Feb-2021**: more efficient vertex- and index-data updating in sokol_imgui.h)
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**17-Feb-2021**: sokol_audio.h has
+been fixed for iPhones)
## Examples and Related Projects