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| author | Andre Weissflog <floooh@gmail.com> | 2021-03-20 18:23:59 +0100 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2021-03-20 18:23:59 +0100 |
| commit | 31acf61cb0e1000e66ce55e9b60bf0b67fd9cac8 (patch) | |
| tree | 044c81adcd77d5755a38a75a57e6ae76d91592ba | |
| parent | 04718e6379fb5ab98039a2cca70f7c1bcdbe2f02 (diff) | |
fix a changelog typo
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index a57da5b1..1adbe967 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -3,7 +3,7 @@ - **20-Mar-2021**: The Windows-specific OpenGL loader, and the platform-specific GL header includes have been moved from sokol_app.h to sokol_gfx.h. This means: - In general, the sokol_gfx.h implementation can now simply be included - without having to include other headers which provide the GL implementation + without having to include other headers which provide the GL API declarations first (e.g. when sokol_gfx.h is used without sokol_app.h, you don't need to use a GL loader, or include the system-specific GL headers yourself). - When sokol_gfx.h is used together with sokol_app.h, the include order |