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authorAndre Weissflog <floooh@gmail.com>2021-03-20 18:23:59 +0100
committerAndre Weissflog <floooh@gmail.com>2021-03-20 18:23:59 +0100
commit31acf61cb0e1000e66ce55e9b60bf0b67fd9cac8 (patch)
tree044c81adcd77d5755a38a75a57e6ae76d91592ba
parent04718e6379fb5ab98039a2cca70f7c1bcdbe2f02 (diff)
fix a changelog typo
-rw-r--r--CHANGELOG.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index a57da5b1..1adbe967 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -3,7 +3,7 @@
- **20-Mar-2021**: The Windows-specific OpenGL loader, and the platform-specific
GL header includes have been moved from sokol_app.h to sokol_gfx.h. This means:
- In general, the sokol_gfx.h implementation can now simply be included
- without having to include other headers which provide the GL implementation
+ without having to include other headers which provide the GL API declarations
first (e.g. when sokol_gfx.h is used without sokol_app.h, you don't need to
use a GL loader, or include the system-specific GL headers yourself).
- When sokol_gfx.h is used together with sokol_app.h, the include order