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authorAndre Weissflog <floooh@gmail.com>2021-02-17 19:27:36 +0100
committerAndre Weissflog <floooh@gmail.com>2021-02-17 19:27:36 +0100
commit3afd417c90efada5d98779c4f6baf468de749b59 (patch)
treefcf90310815c379144fb286d15e4f27988db471c
parentee9deb99baaa59613893cd7dea5dc94f363ab95a (diff)
also mention AVFoundation framework in changelog (re sokol_audio.h + iOS)
-rw-r--r--CHANGELOG.md3
1 files changed, 2 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 7182e260..30c5176d 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -7,7 +7,8 @@ uses the **AVAudioSession** class to activate and deactivate audio output as nee
This fixes sokol_audio.h for iPhones (so far, sokol_audio.h accidentally only worked
for iPads). Please see [this issue](https://github.com/floooh/sokol/issues/431) for details.
A somewhat unfortunate side effect of this fix is that sokol_audio.h must now be compiled
-as Objective-C when targetting iOS. Many thanks to @oviano for providing the PR!
+as Objective-C when targetting iOS, also note that a new framework must be linked: ```AVFoundation```.
+Many thanks to @oviano for providing the PR!
- **14-Feb-2021**: The Dear ImGui rendering backend in [sokol_imgui.h](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h) has been rewritten to only do a single
buffer-update per frame each for vertex- and index-data. This addresses performance-problems