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authorAndre Weissflog <floooh@gmail.com>2021-04-01 20:27:24 +0200
committerAndre Weissflog <floooh@gmail.com>2021-04-01 20:27:24 +0200
commitc602d834ec14560653e6c86e3e41a0e620bda74e (patch)
tree1fced2fe41b8298cc8c32e85bc8bb8b1e2586af7
parent6183c725fe5c2aa4d930863773074f822b9a3888 (diff)
update changelog and readme
-rw-r--r--CHANGELOG.md10
-rw-r--r--README.md2
2 files changed, 11 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 4b51b8e6..c41b0ae9 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -1,5 +1,15 @@
## Updates
+- **01-Apr-2021**: some fixes in sokol_app.h's iOS backend:
+ - In the iOS Metal backend, high-dpi vs low-dpi works again. Some time
+ ago (around iOS 12.x) MTKView started to ignore the contentScaleFactor
+ property, which lead to sokol_app.h always setting up a HighDPI
+ framebuffer even when sapp_desc.high_dpi wasn't set. The fix is to set
+ the MTKView's drawableSize explicitely now.
+ - The iOS GL backend didn't support MSAA multisampling so far, this has
+ been fixed now, but only one MSAA mode (4x) is available, which will be
+ selected when sapp_desc.sample_count is greater than 1.
+
- **31-Mar-2021**: sokol_audio.h on macOS no longer includes system framework
headers (AudioToolbox/AudioToolbox.h), instead the necessary declarations
are embedded directly in sokol_audio.h (to get the old behaviour and
diff --git a/README.md b/README.md
index cac173c4..9f09e6fb 100644
--- a/README.md
+++ b/README.md
@@ -6,7 +6,7 @@ Simple
[STB-style](https://github.com/nothings/stb/blob/master/docs/stb_howto.txt)
cross-platform libraries for C and C++, written in C.
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**31-Mar-2021** sokol_audio.h on macOS no longer includes system framework headers by default)
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**01-Apr-2021** some bugfixes in sokol_app.h's iOS backend (HighDPI and MSAA related)
## Examples and Related Projects