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authorAndre Weissflog <floooh@gmail.com>2024-07-28 16:00:12 +0200
committerAndre Weissflog <floooh@gmail.com>2024-07-28 16:00:12 +0200
commit1f7742f9d5f18a932c44c151a06c19e6760bda57 (patch)
tree5b76675cfceb576a590bbe20c2f7d6f60969b0f4
parent10cbbdc79b15e133fed71405e3213c6ec9a8f725 (diff)
fix changelog typo
-rw-r--r--CHANGELOG.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index b7524371..1232b4fa 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -29,7 +29,7 @@ The workaround in the sokol_gfx.h backend is:
via the glTexStorage functions
- and otherwise call the glTexImage functions as before
-A proper fix which I'll tackle later would be to rewrite the GL texture initialization
+A better fix which I'll tackle later would be to rewrite the GL texture initialization
to generally use glTexStorage + glTexSubImage, but this will require a separate
fallback code path for macOS which doesn't have the glTexStorage calls because
GL on macOS is stuck at version 4.1, while glTexStorage has only been added in GL 4.2.