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| author | Andre Weissflog <floooh@gmail.com> | 2024-07-28 16:00:12 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2024-07-28 16:00:12 +0200 |
| commit | 1f7742f9d5f18a932c44c151a06c19e6760bda57 (patch) | |
| tree | 5b76675cfceb576a590bbe20c2f7d6f60969b0f4 | |
| parent | 10cbbdc79b15e133fed71405e3213c6ec9a8f725 (diff) | |
fix changelog typo
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index b7524371..1232b4fa 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -29,7 +29,7 @@ The workaround in the sokol_gfx.h backend is: via the glTexStorage functions - and otherwise call the glTexImage functions as before -A proper fix which I'll tackle later would be to rewrite the GL texture initialization +A better fix which I'll tackle later would be to rewrite the GL texture initialization to generally use glTexStorage + glTexSubImage, but this will require a separate fallback code path for macOS which doesn't have the glTexStorage calls because GL on macOS is stuck at version 4.1, while glTexStorage has only been added in GL 4.2. |