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authorAndre Weissflog <floooh@gmail.com>2024-10-22 19:29:00 +0200
committerAndre Weissflog <floooh@gmail.com>2024-10-22 19:29:00 +0200
commit2aaa4423c60d3bb9e88b49880d86d20dd0d2dc7a (patch)
tree2bbf7537cff3223147ec9805117c50b058ca00fc
parentbcd2cf68857613dc698e13fdc26e80232a1f6979 (diff)
add a little blurb to the last changelog entry
-rw-r--r--CHANGELOG.md9
1 files changed, 9 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index f3694304..86b14c4a 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -16,6 +16,15 @@
- https://github.com/fips-libs/fips-cimgui
- https://github.com/fips-libs/fips-imgui-dock
+ PS: This Dear ImGui change will also allow to remove a lot of complexity
+ from sokol_imgui again which was necessary after the image/sampler split
+ in sokol_gfx.h. Since ImTextureID is now guaranteed to be 64-bits (even when
+ the pointer size is 32-bits like on WASM), it's possible to stash the sokol-gfx
+ image- and sampler-handles (which are 32-bits each) directly into the 64-bit
+ ImTextureID instead of maintaining an internal object in sokol_imgui.h just
+ to associate a sokol-gfx image handle with a sampler handle. That's for a later
+ time though :)
+
### 14-Oct-2024
- sokol_gfx.h: The pixel format RG11B10F is now marked as renderable in the GL