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| author | Andre Weissflog <floooh@gmail.com> | 2023-05-19 19:07:43 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2023-05-19 19:07:43 +0200 |
| commit | 99173cbf33cc19a526554db32be248a81a321b54 (patch) | |
| tree | deb052333e633367981f08c3d4b0d096d48a3080 | |
| parent | 5e1724fdda9ad200e64cecbfeb19ec4a78f27b78 (diff) | |
fix changelog typo
| -rw-r--r-- | CHANGELOG.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 7b493af1..420010a0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,7 +6,7 @@ - A new documentation section `ON RENDER PASSES` has been added to sokol_gfx.h, this gives a much more detailed overview of the new render pass behaviour than this changelog, please make sure to give it a read - especially when you are using - MSAA offline render passes in your code. + MSAA offscreen render passes in your code. - `sg_action` has been renamed to `sg_load_action`. - A new enum `sg_store_action` has been added. - In `sg_pass_action`: |