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| author | Andre Weissflog <floooh@gmail.com> | 2019-09-30 11:40:39 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2019-09-30 11:40:39 +0200 |
| commit | e2dc1b4e0b50db6763756a0ec6cdbd4019df1d16 (patch) | |
| tree | 0fe36f120dd53821c4741ace094927c505631a69 | |
| parent | b5e43ec43eb3d0a8a73eadd5db979291be3e039d (diff) | |
update the README a bit
| -rw-r--r-- | README.md | 10 |
1 files changed, 3 insertions, 7 deletions
@@ -9,7 +9,8 @@ bird of prey than the Eagle (Орёл, Oryol) [Live Samples](https://floooh.github.io/sokol-html5/index.html) via WASM. -Minimalistic header-only cross-platform libs in C: +Minimalistic STB-style cross-platform single-file-libs written in C (or +rather 'the subset of C which compiles both in C and C++'): - **sokol\_gfx.h**: 3D-API wrapper (GL + Metal + D3D11) - **sokol\_app.h**: app framework wrapper (entry + window + 3D-context + input) @@ -34,12 +35,7 @@ Tiny 8-bit emulators: https://floooh.github.io/tiny8bit/ - easier integration with other languages - easier integration into other projects -- allows even smaller program binaries than Oryol - -Sokol will be a bit less convenient to use than Oryol, but that's ok since -the Sokol headers are intended to be low-level building blocks. - -Eventually Oryol will just be a thin C++ layer over Sokol. +- adds minimal size overhead to executables A blog post with more background info: [A Tour of sokol_gfx.h](http://floooh.github.io/2017/07/29/sokol-gfx-tour.html) |