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| author | Andre Weissflog <floooh@gmail.com> | 2021-04-01 20:27:24 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2021-04-01 20:27:24 +0200 |
| commit | c602d834ec14560653e6c86e3e41a0e620bda74e (patch) | |
| tree | 1fced2fe41b8298cc8c32e85bc8bb8b1e2586af7 | |
| parent | 6183c725fe5c2aa4d930863773074f822b9a3888 (diff) | |
update changelog and readme
| -rw-r--r-- | CHANGELOG.md | 10 | ||||
| -rw-r--r-- | README.md | 2 |
2 files changed, 11 insertions, 1 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 4b51b8e6..c41b0ae9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,5 +1,15 @@ ## Updates +- **01-Apr-2021**: some fixes in sokol_app.h's iOS backend: + - In the iOS Metal backend, high-dpi vs low-dpi works again. Some time + ago (around iOS 12.x) MTKView started to ignore the contentScaleFactor + property, which lead to sokol_app.h always setting up a HighDPI + framebuffer even when sapp_desc.high_dpi wasn't set. The fix is to set + the MTKView's drawableSize explicitely now. + - The iOS GL backend didn't support MSAA multisampling so far, this has + been fixed now, but only one MSAA mode (4x) is available, which will be + selected when sapp_desc.sample_count is greater than 1. + - **31-Mar-2021**: sokol_audio.h on macOS no longer includes system framework headers (AudioToolbox/AudioToolbox.h), instead the necessary declarations are embedded directly in sokol_audio.h (to get the old behaviour and @@ -6,7 +6,7 @@ Simple [STB-style](https://github.com/nothings/stb/blob/master/docs/stb_howto.txt) cross-platform libraries for C and C++, written in C. -[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**31-Mar-2021** sokol_audio.h on macOS no longer includes system framework headers by default) +[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**01-Apr-2021** some bugfixes in sokol_app.h's iOS backend (HighDPI and MSAA related) ## Examples and Related Projects |