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authorAndre Weissflog <floooh@gmail.com>2026-02-03 13:01:01 +0100
committerAndre Weissflog <floooh@gmail.com>2026-02-03 13:01:01 +0100
commit1d7babeab7e950b380f50206a66ff58f8ccf9d3f (patch)
tree9bd4b4cb79c6b2aaf392a3ea303752eb1fe05880
parentab7a6fe6146821c0e8c78bdead271847fdbb50fa (diff)
tweak last changelog entry
-rw-r--r--CHANGELOG.md6
1 files changed, 4 insertions, 2 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 412a748b..a65eb4a5 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -9,8 +9,10 @@
deal with (especially a very high input-to-display lag compared to the
D3D11/DXGI backend, and moving/resizing the application window is stuttery on
NVIDIA (this is caused by the render-during-window-move/resize code waiting
- for vsync). The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1`
- (which probably would have been a good idea right from the start).
+ for vsync). ~~The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1`
+ (which probably would have been a good idea right from the start).~~ nvm, I didn't
+ realize how badly supported `VK_[KHR|EXT]_swapchain_maintenenace1` is actually
+ supported when I wrote that heh.
Also please keep in mind that the Vulkan backend is still deep in
'highly experimental state'.