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authorAndre Weissflog <floooh@gmail.com>2025-12-10 20:08:03 +0100
committerAndre Weissflog <floooh@gmail.com>2025-12-10 20:08:03 +0100
commit21dfcdc0dca6210c17c3e3cb9b9692238bf7e0d3 (patch)
treef6d03bf265de4a9205d5569f16fa77035ed63c62
parent8d128943178996ddd556f5f6cec69f894d364b02 (diff)
sokol_imgui.h: update embedded wgsl shader
-rw-r--r--util/sokol_imgui.h188
1 files changed, 86 insertions, 102 deletions
diff --git a/util/sokol_imgui.h b/util/sokol_imgui.h
index 670a342e..54d4dff4 100644
--- a/util/sokol_imgui.h
+++ b/util/sokol_imgui.h
@@ -2055,7 +2055,7 @@ static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
var<private> position_1 : vec2f;
- @group(0) @binding(0) var<uniform> x_22 : vs_params;
+ @binding(0) @group(0) var<uniform> x_22 : vs_params;
var<private> uv : vec2f;
@@ -2068,14 +2068,10 @@ static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
var<private> gl_Position : vec4f;
fn main_1() {
- let x_19 : vec2f = position_1;
- let x_25 : vec2f = x_22.disp_size;
- let x_33 : vec2f = (((x_19 / x_25) - vec2f(0.5f, 0.5f)) * vec2f(2.0f, -2.0f));
+ let x_33 = (((position_1 / x_22.disp_size) - vec2f(0.5f)) * vec2f(2.0f, -2.0f));
gl_Position = vec4f(x_33.x, x_33.y, 0.5f, 1.0f);
- let x_43 : vec2f = texcoord0;
- uv = x_43;
- let x_47 : vec4f = color0;
- color = x_47;
+ uv = texcoord0;
+ color = color0;
return;
}
@@ -2097,7 +2093,7 @@ static const uint8_t _simgui_fs_bytecode_hlsl4[608] = {
return main_out(gl_Position, uv, color);
}
*/
-static const uint8_t _simgui_vs_source_wgsl[1083] = {
+static const uint8_t _simgui_vs_source_wgsl[960] = {
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@@ -2106,8 +2102,8 @@ static const uint8_t _simgui_vs_source_wgsl[1083] = {
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@@ -2120,71 +2116,63 @@ static const uint8_t _simgui_vs_source_wgsl[1083] = {
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};
/*
diagnostic(off, derivative_uniformity);
var<private> frag_color : vec4f;
- @group(1) @binding(64) var tex : texture_2d<f32>;
+ @binding(0) @group(1) var tex : texture_2d<f32>;
- @group(1) @binding(80) var smp : sampler;
+ @binding(32) @group(1) var smp : sampler;
var<private> uv : vec2f;
var<private> color : vec4f;
fn main_1() {
- let x_23 : vec2f = uv;
- let x_24 : vec4f = textureSample(tex, smp, x_23);
- let x_27 : vec4f = color;
- frag_color = (x_24 * x_27);
+ let x_23 = uv;
+ let x_24 = textureSample(tex, smp, x_23);
+ frag_color = (x_24 * color);
return;
}
@@ -2200,49 +2188,45 @@ static const uint8_t _simgui_vs_source_wgsl[1083] = {
main_1();
return main_out(frag_color);
}
-
*/
-static const uint8_t _simgui_fs_source_wgsl[630] = {
+static const uint8_t _simgui_fs_source_wgsl[585] = {
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};
#elif defined(SOKOL_VULKAN)
/*
@@ -2929,13 +2913,13 @@ SOKOL_API_IMPL void simgui_setup(const simgui_desc_t* desc) {
shd_desc.views[0].texture.sample_type = SG_IMAGESAMPLETYPE_FLOAT;
shd_desc.views[0].texture.hlsl_register_t_n = 0;
shd_desc.views[0].texture.msl_texture_n = 0;
- shd_desc.views[0].texture.wgsl_group1_binding_n = 64;
+ shd_desc.views[0].texture.wgsl_group1_binding_n = 0;
shd_desc.views[0].texture.spirv_set1_binding_n = 0;
shd_desc.samplers[0].stage = SG_SHADERSTAGE_FRAGMENT;
shd_desc.samplers[0].sampler_type = SG_SAMPLERTYPE_FILTERING;
shd_desc.samplers[0].hlsl_register_s_n = 0;
shd_desc.samplers[0].msl_sampler_n = 0;
- shd_desc.samplers[0].wgsl_group1_binding_n = 80;
+ shd_desc.samplers[0].wgsl_group1_binding_n = 32;
shd_desc.samplers[0].spirv_set1_binding_n = 32;
shd_desc.texture_sampler_pairs[0].stage = SG_SHADERSTAGE_FRAGMENT;
shd_desc.texture_sampler_pairs[0].view_slot = 0;