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authorAndre Weissflog <floooh@gmail.com>2021-02-17 19:18:44 +0100
committerAndre Weissflog <floooh@gmail.com>2021-02-17 19:18:44 +0100
commit0497bb310eab7af581a13d05f9f6bf53cb9fbd62 (patch)
treeacda048e5fd289a43878b0b81ca8122b9371dff5 /CHANGELOG.md
parent9dd52e0715901cee99f309ca3948965784f640c6 (diff)
mention sokol_audio.h iPhone fix in changelog and readme
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> NOTE: this list will usually only be updated with changes that affect the public APIs
+- **17-Feb-2021**: When compiled for iOS, the sokol_audio.h CoreAudio backend now
+uses the **AVAudioSession** class to activate and deactivate audio output as needed.
+This fixes sokol_audio.h for iPhones (so far, sokol_audio.h accidentally only worked
+for iPads). Please see [this issue](https://github.com/floooh/sokol/issues/431) for details.
+Many thanks to @oviano for providing the PR!
+
- **14-Feb-2021**: The Dear ImGui rendering backend in [sokol_imgui.h](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h) has been rewritten to only do a single
buffer-update per frame each for vertex- and index-data. This addresses performance-problems
with sg_append_buffer() in the GL backend on some platforms (see [this issue](https://github.com/floooh/sokol/issues/399) for details.