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| author | Stuart <stuartdadams@gmail.com> | 2021-06-05 17:55:55 +0100 |
|---|---|---|
| committer | Stuart <stuartdadams@gmail.com> | 2021-06-30 12:58:50 +0100 |
| commit | a6140d7073c28d89eccb13dc0510ff9e9b899d45 (patch) | |
| tree | c73b8c5363bd5ebd41bb5a7dd52bab06543ae7a7 /README.md | |
| parent | c1bf1a9448e98cb4f626aa5fe837278ac8b12be0 (diff) | |
sokol_spritebatch.h
An XNA-style spritebatch library on top of sokol_gfx. Relies on premultiplied alpha for blending.
Takes care of orthographic projection internally.
Sorts the sprites that have been submitted to ensure the fewest draw calls are made.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -41,6 +41,7 @@ useful details for integrating the Sokol headers into your own project with your ## Utility libraries +- [**sokol\_spritebatch.h**](https://github.com/floooh/sokol/blob/master/util/sokol_spritebatch.h): XNA/MonoGame style 2D sprite batcher on top of sokol_gfx.h - [**sokol\_imgui.h**](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h): sokol_gfx.h rendering backend for [Dear ImGui](https://github.com/ocornut/imgui) - [**sokol\_nuklear.h**](https://github.com/floooh/sokol/blob/master/util/sokol_nuklear.h): sokol_gfx.h rendering backend for [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear) - [**sokol\_gl.h**](https://github.com/floooh/sokol/blob/master/util/sokol_gl.h): OpenGL 1.x style immediate-mode rendering API on top of sokol_gfx.h |