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authorStuart <stuartdadams@gmail.com>2021-06-05 17:55:55 +0100
committerStuart <stuartdadams@gmail.com>2021-06-30 12:58:50 +0100
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treec73b8c5363bd5ebd41bb5a7dd52bab06543ae7a7 /README.md
parentc1bf1a9448e98cb4f626aa5fe837278ac8b12be0 (diff)
sokol_spritebatch.h
An XNA-style spritebatch library on top of sokol_gfx. Relies on premultiplied alpha for blending. Takes care of orthographic projection internally. Sorts the sprites that have been submitted to ensure the fewest draw calls are made.
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## Utility libraries
+- [**sokol\_spritebatch.h**](https://github.com/floooh/sokol/blob/master/util/sokol_spritebatch.h): XNA/MonoGame style 2D sprite batcher on top of sokol_gfx.h
- [**sokol\_imgui.h**](https://github.com/floooh/sokol/blob/master/util/sokol_imgui.h): sokol_gfx.h rendering backend for [Dear ImGui](https://github.com/ocornut/imgui)
- [**sokol\_nuklear.h**](https://github.com/floooh/sokol/blob/master/util/sokol_nuklear.h): sokol_gfx.h rendering backend for [Nuklear](https://github.com/Immediate-Mode-UI/Nuklear)
- [**sokol\_gl.h**](https://github.com/floooh/sokol/blob/master/util/sokol_gl.h): OpenGL 1.x style immediate-mode rendering API on top of sokol_gfx.h