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| author | Andre Weissflog <floooh@gmail.com> | 2019-05-24 18:38:53 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2019-05-24 18:38:53 +0200 |
| commit | 476159e69bc338a99e809f40acf14b59ab0c213f (patch) | |
| tree | 846a34b5cec4f165777743633b01301c54f105e7 /README.md | |
| parent | 6a978926ca8fd5c03c1baf8fb8117620808c99f8 (diff) | |
README: fix sokol-shdc docs link
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -400,7 +400,7 @@ Mainly some "missing features" for desktop apps: - **24-May-2019** The shader-cross-compiler can now generate Metal byte code for macOS or iOS when the build is running on macOS. This is enabled automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin), -see the [sokol-shdc docs](https://github.com/floooh/sokol-tools-bin) for more +see the [sokol-shdc docs](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md) for more details. - **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*, |