aboutsummaryrefslogtreecommitdiff
path: root/README.md
diff options
context:
space:
mode:
authorAndre Weissflog <floooh@gmail.com>2019-05-24 18:38:53 +0200
committerAndre Weissflog <floooh@gmail.com>2019-05-24 18:38:53 +0200
commit476159e69bc338a99e809f40acf14b59ab0c213f (patch)
tree846a34b5cec4f165777743633b01301c54f105e7 /README.md
parent6a978926ca8fd5c03c1baf8fb8117620808c99f8 (diff)
README: fix sokol-shdc docs link
Diffstat (limited to 'README.md')
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index 140688bc..a0b1aa01 100644
--- a/README.md
+++ b/README.md
@@ -400,7 +400,7 @@ Mainly some "missing features" for desktop apps:
- **24-May-2019** The shader-cross-compiler can now generate Metal byte code
for macOS or iOS when the build is running on macOS. This is enabled
automatically with the fips-integration files in [sokol-tools-bin](https://github.com/floooh/sokol-tools-bin),
-see the [sokol-shdc docs](https://github.com/floooh/sokol-tools-bin) for more
+see the [sokol-shdc docs](https://github.com/floooh/sokol-tools/blob/master/docs/sokol-shdc.md) for more
details.
- **16-May-2019** two new utility headers: *sokol_cimgui.h* and *sokol_gfx_cimgui.h*,