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authorAndre Weissflog <floooh@gmail.com>2019-04-19 18:56:50 +0200
committerAndre Weissflog <floooh@gmail.com>2019-04-19 18:56:50 +0200
commit995e056dd69e2fe577c7b996f23808977bc9c0ec (patch)
tree8300ca23695b1697fa1c9e856c92238a01f97cd3 /README.md
parent00dbe4bf6c0c0d05b3b726a9e7711874e6ab5f8f (diff)
another readme typo
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-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index dd866596..c741cb66 100644
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+++ b/README.md
@@ -425,7 +425,7 @@ pipeline-state-objects), along with a couple of other minor API tweaks.
A pipeline object is created just like in sokol_gfx.h, but without shaders,
vertex layout, pixel formats, primitive-type and sample count (these details
- are filled in by the ```sgl_make_pipeline()``` wrapper functions. For instance
+ are filled in by the ```sgl_make_pipeline()``` wrapper function. For instance
to create a pipeline object for additive transparency:
```c