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| author | Andre Weissflog <floooh@gmail.com> | 2019-04-19 18:56:50 +0200 |
|---|---|---|
| committer | Andre Weissflog <floooh@gmail.com> | 2019-04-19 18:56:50 +0200 |
| commit | 995e056dd69e2fe577c7b996f23808977bc9c0ec (patch) | |
| tree | 8300ca23695b1697fa1c9e856c92238a01f97cd3 /README.md | |
| parent | 00dbe4bf6c0c0d05b3b726a9e7711874e6ab5f8f (diff) | |
another readme typo
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -425,7 +425,7 @@ pipeline-state-objects), along with a couple of other minor API tweaks. A pipeline object is created just like in sokol_gfx.h, but without shaders, vertex layout, pixel formats, primitive-type and sample count (these details - are filled in by the ```sgl_make_pipeline()``` wrapper functions. For instance + are filled in by the ```sgl_make_pipeline()``` wrapper function. For instance to create a pipeline object for additive transparency: ```c |