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authorAndre Weissflog <floooh@gmail.com>2021-10-08 18:26:43 +0200
committerGitHub <noreply@github.com>2021-10-08 18:26:43 +0200
commit66a9c8803b3eca7cceb342a4fab7b5aeb855e50d (patch)
treeceebbe0bbd6cd6381332f53ad365dca9a3e1f804 /README.md
parentf84a68af1362493331678f9158d6ec06474b16e0 (diff)
Revisit compressed texture support in sokol_gfx.h (#569)
- tighter validation checks on texture creation: - content data validation now also happens in ```sg_make_image()``` (previously only in ```sg_update_image()```) - validate that compressed textures are immutable - separate "no data" validation checks for immutable vs dynamic/stream textures - provided data size for creating or updating textures must match the expected surface sizez exactly - fix PVRTC row and surface pitch computation according to the GL PVRTC extension spec - better adhere to Metal documentation for the ```MTLTexture.replaceRegion``` parameters (when bytesPerImage is expected to be zero or not)
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[STB-style](https://github.com/nothings/stb/blob/master/docs/stb_howto.txt)
cross-platform libraries for C and C++, written in C.
-[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**02-Sep-2021** sokol_app.h: new FOCUSED/UNFOCUSED event and better keycode handling in the Emscripten backend)
+[**See what's new**](https://github.com/floooh/sokol/blob/master/CHANGELOG.md) (**08-Oct-2021** revisited and cleaned up texture compression support in sokol_gfx.h)
## Examples and Related Projects