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authorAndre Weissflog <floooh@gmail.com>2021-04-06 17:51:17 +0200
committerAndre Weissflog <floooh@gmail.com>2021-04-06 17:51:17 +0200
commit0d955d75cd909d778d15e040fe7b8cbf857e6cc0 (patch)
tree2c531339980bc6c4c6198f63a8b697f4fb933d94 /util
parent1d1ebc0ff2e7c090cc85db9d8dac541849f04fc6 (diff)
fix compilation with dummy backend in various util headers
Diffstat (limited to 'util')
-rw-r--r--util/sokol_fontstash.h4
-rw-r--r--util/sokol_gl.h4
-rw-r--r--util/sokol_nuklear.h4
3 files changed, 6 insertions, 6 deletions
diff --git a/util/sokol_fontstash.h b/util/sokol_fontstash.h
index 9bb915fb..b6774891 100644
--- a/util/sokol_fontstash.h
+++ b/util/sokol_fontstash.h
@@ -1645,8 +1645,8 @@ static int _sfons_render_create(void* user_ptr, int width, int height) {
shd_desc.fs.byte_code = _sfons_fs_bytecode_wgpu;
shd_desc.fs.byte_code_size = sizeof(_sfons_fs_bytecode_wgpu);
#else
- shd_desc.vs.source = _sfons_vs_src_dummy;
- shd_desc.fs.source = _sfons_fs_src_dummy;
+ shd_desc.vs.source = _sfons_vs_source_dummy;
+ shd_desc.fs.source = _sfons_fs_source_dummy;
#endif
shd_desc.label = "sfons-shader";
sfons->shd = sg_make_shader(&shd_desc);
diff --git a/util/sokol_gl.h b/util/sokol_gl.h
index e41fc06b..eb8879cb 100644
--- a/util/sokol_gl.h
+++ b/util/sokol_gl.h
@@ -2745,8 +2745,8 @@ SOKOL_API_IMPL void sgl_setup(const sgl_desc_t* desc) {
shd_desc.vs.bytecode = SG_RANGE(_sgl_vs_bytecode_wgpu);
shd_desc.fs.bytecode = SG_RANGE(_sgl_fs_bytecode_wgpu);
#else
- shd_desc.vs.source = _sgl_vs_src_dummy;
- shd_desc.fs.source = _sgl_fs_src_dummy;
+ shd_desc.vs.source = _sgl_vs_source_dummy;
+ shd_desc.fs.source = _sgl_fs_source_dummy;
#endif
_sgl.shd = sg_make_shader(&shd_desc);
SOKOL_ASSERT(SG_INVALID_ID != _sgl.shd.id);
diff --git a/util/sokol_nuklear.h b/util/sokol_nuklear.h
index 15368709..7db3a901 100644
--- a/util/sokol_nuklear.h
+++ b/util/sokol_nuklear.h
@@ -1764,8 +1764,8 @@ SOKOL_API_IMPL void snk_setup(const snk_desc_t* desc) {
vs_bytecode = SG_RANGE(_snk_vs_bytecode_wgpu);
fs_bytecode = SG_RANGE(_snk_fs_bytecode_wgpu);
#else
- shd_desc.vs.source = _snk_vs_source_dummy;
- shd_desc.fs.source = _snk_fs_source_dummy;
+ vs_source = _snk_vs_source_dummy;
+ fs_source = _snk_fs_source_dummy;
#endif
/* Shader */