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## Updates
+### 03-Feb-2026
+
+- sokol_gfx.h vulkan: another round of small fixes and code cleanups in the
+ vulkan backend:
+ - execution wouldn't properly fail when no suitable Vulkan device could be found
+ - minor code cleanup around creating and destroying swapchain image-views
+ - on Windows, the `SAPP_EVENTTYPE_RESIZED` event is now fired in the same place
+ as on Linux, right after recreating swapchain resources
+ - on Windows, the internal framebuffer width/height is now updated only in
+ a single place (right after recreating swapchain resources)
+ - frame time measurement was actually broken on the Windows+Vulkan combination
+ and has been fixed
+
### 01-Feb-2026
- sokol_gfx.h vulkan: the frame-sync-related validation layer errors on Windows