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@@ -9,8 +9,10 @@
deal with (especially a very high input-to-display lag compared to the
D3D11/DXGI backend, and moving/resizing the application window is stuttery on
NVIDIA (this is caused by the render-during-window-move/resize code waiting
- for vsync). The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1`
- (which probably would have been a good idea right from the start).
+ for vsync). ~~The next step will be to port the swapchain code to `VK_KHR_swpachain_maintenance1`
+ (which probably would have been a good idea right from the start).~~ nvm, I didn't
+ realize how badly supported `VK_[KHR|EXT]_swapchain_maintenenace1` is actually
+ supported when I wrote that heh.
Also please keep in mind that the Vulkan backend is still deep in
'highly experimental state'.