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| * sokol_app.h: start restructuring the implementation similar to sokol_gfx.hAndre Weissflog2020-06-241-193/+197
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* update README and sokol_app.h feature matrixAndre Weissflog2020-06-222-2/+6
* merged PR #321, plus X11 toggle-fullscreenAndre Weissflog2020-06-221-17/+72
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| * sokol_app.h X11: toggle fullscreen supportAndre Weissflog2020-06-221-34/+72
| * Merge branch 'fullscreen_linux' of https://github.com/medvednikov/sokol into ...Andre Weissflog2020-06-221-0/+17
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| * fullscreen on linuxAlexander Medvednikov2020-06-141-0/+17
* | sokol_gfx: fix in gl shader destroy and more robust shader-valid assertsAndre Weissflog2020-06-221-4/+8
* | sokol_fontstash.h d3d11: use sokol-shdc generated shader codeAndre Weissflog2020-06-211-278/+108
* | sokol_fontstash.h gl,metal,wgpu: use sokol-shdc generated embedded shader codeAndre Weissflog2020-06-211-244/+1169
* | sokol_imgui.h d3d11: replace embedded shader code with sokol-shdc generatedAndre Weissflog2020-06-211-264/+107
* | sokol_imgui.h gl,metal,wgpu: use sokol-shdc generated embedded shader codeAndre Weissflog2020-06-211-271/+1136
* | sokol_gl.h, sokol_debugtext.h, metal: minor code cleanup in shader creationAndre Weissflog2020-06-212-12/+4
* | sokol_gl.h d3d11: replace embedded shaders with code generated by sokol-shdcAndre Weissflog2020-06-211-356/+109
* | sokol_gl.h GL,Metal,WGPU: replace embedded shaders with code generated by sok...Andre Weissflog2020-06-211-207/+1165
* | sokol_debugtext.h: minor cleanup in shader creationAndre Weissflog2020-06-211-1/+2
* | fix readmeAndre Weissflog2020-06-201-6/+5
* | Merge pull request #327 from floooh/d3d11-hlsl4Andre Weissflog2020-06-206-658/+653
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| * | update readmeAndre Weissflog2020-06-201-0/+2
| * | Update the update section in the READMEAndre Weissflog2020-06-201-1/+21
| * | sokol_gl.h, sokol_imgui.h: replace embedded D3D11 shaders with SM 4.0Andre Weissflog2020-06-202-593/+526
| * | sokol_debugtext.h d3d11: use shader model 4.0 for embedded shader byte codeAndre Weissflog2020-06-201-59/+53
| * | sokol_gfx_imgui.h: add new item sg_shader_stage_desc.d3d11_targetAndre Weissflog2020-06-201-0/+13
| * | sokol_gfx.h d3d11: allow control over HLSL compile targetAndre Weissflog2020-06-201-5/+38
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* | sokol_gfx.h d3d11: make pixelformat support check more robust (fixes #325)Andre Weissflog2020-06-181-5/+9
* | sokol_audio.h: properly shutdown the WebAudio backendAndre Weissflog2020-06-171-5/+17
* | sokol_gfx.h Metal: properly destroy semaphore in _sg_mtl_discard_backend (fix...Andre Weissflog2020-06-161-5/+11
* | sokol_gl.h: fix a MSVC /W4 warningAndre Weissflog2020-06-151-1/+2
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* fixes for MSVC warning level 4Andre Weissflog2020-06-142-14/+11
* new utility header sokol_memtrack.hAndre Weissflog2020-06-143-1/+180
* Merge pull request #319 from mattiasljungstrom/high_dpi_tweakAndre Weissflog2020-06-111-1/+1
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| * include dpi scale 1.5 in high dpiMattias Ljungström2020-06-111-1/+1
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* sokol_gfx.h: small style correctionsAndre Weissflog2020-06-101-3/+3
* Merge pull request #318 from edubart/gl-skip-uneeded-restoreAndre Weissflog2020-06-101-3/+12
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| * sokol_gfx: skip GL binding restore when there is no applied pipelineEduardo Bart2020-06-071-3/+12
* | Merge pull request #317 from edubart/gl-drawbuffers-on-createAndre Weissflog2020-06-101-13/+20
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| * | sokol_gfx: call draw buffers once on framebuffer create for GL backendEduardo Bart2020-06-071-13/+20
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* | Merge pull request #316 from edubart/gl-cache-use-programAndre Weissflog2020-06-091-1/+9
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| * sokol_gfx: cache current program in GL backendEduardo Bart2020-06-071-1/+9
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* add latest updates to readmeAndre Weissflog2020-06-061-1/+8
* Merge pull request #309 from edubart/gl-optim-active-textureAndre Weissflog2020-06-061-2/+12
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| * sokol_gfx: cache active textures on GL backendEduardo Bart2020-06-041-2/+12
* | Merge pull request #315 from floooh/tex-uniform-in-createAndre Weissflog2020-06-063-11/+16
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| * | sokol_gfx GL: remove gl_loc member from _sg_gl_shader_image_tAndre Weissflog2020-06-061-6/+5
| * | sokol_gfx_imgui.h: fix an ImGui Id collision in apply-bindings panelAndre Weissflog2020-06-061-5/+5
| * | sokol_app.h: add GL_CURRENT_PROGRAM to Windows mini-GL-loaderAndre Weissflog2020-06-051-0/+1
| * | sokol_gfx.h GL: move glUniform1i() for textures into shader creationAndre Weissflog2020-06-051-1/+6
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* | sokol_gfx.h GL: some more cleanup in _sg_gl_begin_passAndre Weissflog2020-06-051-41/+50
* | Merge pull request #306 from edubart/masterAndre Weissflog2020-06-051-2/+2
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| * | sokol_gfx: skip unecessary GL calls when we don't care about depth/stencil bu...Eduardo Bart2020-06-011-2/+2
* | | Merge pull request #312 from garettbass/masterAndre Weissflog2020-06-054-2/+12
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