| Commit message (Expand) | Author | Age | Files | Lines |
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| | * | sokol_app.h: start restructuring the implementation similar to sokol_gfx.h | Andre Weissflog | 2020-06-24 | 1 | -193/+197 |
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| * | update README and sokol_app.h feature matrix | Andre Weissflog | 2020-06-22 | 2 | -2/+6 |
| * | merged PR #321, plus X11 toggle-fullscreen | Andre Weissflog | 2020-06-22 | 1 | -17/+72 |
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| | * | sokol_app.h X11: toggle fullscreen support | Andre Weissflog | 2020-06-22 | 1 | -34/+72 |
| | * | Merge branch 'fullscreen_linux' of https://github.com/medvednikov/sokol into ... | Andre Weissflog | 2020-06-22 | 1 | -0/+17 |
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| | * | fullscreen on linux | Alexander Medvednikov | 2020-06-14 | 1 | -0/+17 |
| * | | sokol_gfx: fix in gl shader destroy and more robust shader-valid asserts | Andre Weissflog | 2020-06-22 | 1 | -4/+8 |
| * | | sokol_fontstash.h d3d11: use sokol-shdc generated shader code | Andre Weissflog | 2020-06-21 | 1 | -278/+108 |
| * | | sokol_fontstash.h gl,metal,wgpu: use sokol-shdc generated embedded shader code | Andre Weissflog | 2020-06-21 | 1 | -244/+1169 |
| * | | sokol_imgui.h d3d11: replace embedded shader code with sokol-shdc generated | Andre Weissflog | 2020-06-21 | 1 | -264/+107 |
| * | | sokol_imgui.h gl,metal,wgpu: use sokol-shdc generated embedded shader code | Andre Weissflog | 2020-06-21 | 1 | -271/+1136 |
| * | | sokol_gl.h, sokol_debugtext.h, metal: minor code cleanup in shader creation | Andre Weissflog | 2020-06-21 | 2 | -12/+4 |
| * | | sokol_gl.h d3d11: replace embedded shaders with code generated by sokol-shdc | Andre Weissflog | 2020-06-21 | 1 | -356/+109 |
| * | | sokol_gl.h GL,Metal,WGPU: replace embedded shaders with code generated by sok... | Andre Weissflog | 2020-06-21 | 1 | -207/+1165 |
| * | | sokol_debugtext.h: minor cleanup in shader creation | Andre Weissflog | 2020-06-21 | 1 | -1/+2 |
| * | | fix readme | Andre Weissflog | 2020-06-20 | 1 | -6/+5 |
| * | | Merge pull request #327 from floooh/d3d11-hlsl4 | Andre Weissflog | 2020-06-20 | 6 | -658/+653 |
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| | * | | update readme | Andre Weissflog | 2020-06-20 | 1 | -0/+2 |
| | * | | Update the update section in the README | Andre Weissflog | 2020-06-20 | 1 | -1/+21 |
| | * | | sokol_gl.h, sokol_imgui.h: replace embedded D3D11 shaders with SM 4.0 | Andre Weissflog | 2020-06-20 | 2 | -593/+526 |
| | * | | sokol_debugtext.h d3d11: use shader model 4.0 for embedded shader byte code | Andre Weissflog | 2020-06-20 | 1 | -59/+53 |
| | * | | sokol_gfx_imgui.h: add new item sg_shader_stage_desc.d3d11_target | Andre Weissflog | 2020-06-20 | 1 | -0/+13 |
| | * | | sokol_gfx.h d3d11: allow control over HLSL compile target | Andre Weissflog | 2020-06-20 | 1 | -5/+38 |
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| * | | sokol_gfx.h d3d11: make pixelformat support check more robust (fixes #325) | Andre Weissflog | 2020-06-18 | 1 | -5/+9 |
| * | | sokol_audio.h: properly shutdown the WebAudio backend | Andre Weissflog | 2020-06-17 | 1 | -5/+17 |
| * | | sokol_gfx.h Metal: properly destroy semaphore in _sg_mtl_discard_backend (fix... | Andre Weissflog | 2020-06-16 | 1 | -5/+11 |
| * | | sokol_gl.h: fix a MSVC /W4 warning | Andre Weissflog | 2020-06-15 | 1 | -1/+2 |
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| * | fixes for MSVC warning level 4 | Andre Weissflog | 2020-06-14 | 2 | -14/+11 |
| * | new utility header sokol_memtrack.h | Andre Weissflog | 2020-06-14 | 3 | -1/+180 |
| * | Merge pull request #319 from mattiasljungstrom/high_dpi_tweak | Andre Weissflog | 2020-06-11 | 1 | -1/+1 |
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| | * | include dpi scale 1.5 in high dpi | Mattias Ljungström | 2020-06-11 | 1 | -1/+1 |
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| * | sokol_gfx.h: small style corrections | Andre Weissflog | 2020-06-10 | 1 | -3/+3 |
| * | Merge pull request #318 from edubart/gl-skip-uneeded-restore | Andre Weissflog | 2020-06-10 | 1 | -3/+12 |
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| | * | sokol_gfx: skip GL binding restore when there is no applied pipeline | Eduardo Bart | 2020-06-07 | 1 | -3/+12 |
| * | | Merge pull request #317 from edubart/gl-drawbuffers-on-create | Andre Weissflog | 2020-06-10 | 1 | -13/+20 |
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| | * | | sokol_gfx: call draw buffers once on framebuffer create for GL backend | Eduardo Bart | 2020-06-07 | 1 | -13/+20 |
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| * | | Merge pull request #316 from edubart/gl-cache-use-program | Andre Weissflog | 2020-06-09 | 1 | -1/+9 |
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| | * | sokol_gfx: cache current program in GL backend | Eduardo Bart | 2020-06-07 | 1 | -1/+9 |
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| * | add latest updates to readme | Andre Weissflog | 2020-06-06 | 1 | -1/+8 |
| * | Merge pull request #309 from edubart/gl-optim-active-texture | Andre Weissflog | 2020-06-06 | 1 | -2/+12 |
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| | * | sokol_gfx: cache active textures on GL backend | Eduardo Bart | 2020-06-04 | 1 | -2/+12 |
| * | | Merge pull request #315 from floooh/tex-uniform-in-create | Andre Weissflog | 2020-06-06 | 3 | -11/+16 |
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| | * | | sokol_gfx GL: remove gl_loc member from _sg_gl_shader_image_t | Andre Weissflog | 2020-06-06 | 1 | -6/+5 |
| | * | | sokol_gfx_imgui.h: fix an ImGui Id collision in apply-bindings panel | Andre Weissflog | 2020-06-06 | 1 | -5/+5 |
| | * | | sokol_app.h: add GL_CURRENT_PROGRAM to Windows mini-GL-loader | Andre Weissflog | 2020-06-05 | 1 | -0/+1 |
| | * | | sokol_gfx.h GL: move glUniform1i() for textures into shader creation | Andre Weissflog | 2020-06-05 | 1 | -1/+6 |
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| * | | sokol_gfx.h GL: some more cleanup in _sg_gl_begin_pass | Andre Weissflog | 2020-06-05 | 1 | -41/+50 |
| * | | Merge pull request #306 from edubart/master | Andre Weissflog | 2020-06-05 | 1 | -2/+2 |
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| | * | | sokol_gfx: skip unecessary GL calls when we don't care about depth/stencil bu... | Eduardo Bart | 2020-06-01 | 1 | -2/+2 |
| * | | | Merge pull request #312 from garettbass/master | Andre Weissflog | 2020-06-05 | 4 | -2/+12 |
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