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| * wgpu: fix offscreen MSAA rendering, and implement sg_update_buffer()Andre Weissflog2020-03-091-37/+85
| * wgpu: simple offscreen render passes (no MSAA yet)Andre Weissflog2020-03-081-29/+85
| * wgpu: add a unique-sampler-cacheAndre Weissflog2020-03-071-21/+55
| * make the Metal sampler cache code genericAndre Weissflog2020-03-071-95/+130
| * wgpu: move texture/sampler bind-group-layout into sg_shader_tAndre Weissflog2020-03-041-71/+75
| * sokol_gfx.h: internal API fix in Metal backendAndre Weissflog2020-03-041-1/+1
| * wgpu: resource binding for imagesAndre Weissflog2020-03-031-12/+79
| * wgpu: create bindgroup layouts for image and sampler bindingsAndre Weissflog2020-03-021-4/+47
| * wgpu: more image creation WIPAndre Weissflog2020-03-021-19/+40
| * wgpu: more image creation WIPAndre Weissflog2020-03-011-33/+92
| * wgpu: start with image creationAndre Weissflog2020-02-291-4/+181
| * wgpu: change the staging buffer and command encoder code around a bitAndre Weissflog2020-02-291-60/+68
| * wgpu: more staging buffer system implAndre Weissflog2020-02-231-35/+100
| * wgpu: start with staging systemAndre Weissflog2020-02-221-11/+87
| * wgpu: typename typoAndre Weissflog2020-02-221-1/+1
| * wgpu: typename typoAndre Weissflog2020-02-221-1/+1
| * wgpu: rename _sg_wgpu_ub_pool_t to _sg_wgpu_ubpool_tAndre Weissflog2020-02-221-2/+2
| * wgpu: uniform buffer system cleanupAndre Weissflog2020-02-221-106/+106
| * wgpu: undo the whole staging stuffAndre Weissflog2020-02-221-310/+209
| * wgpu: staging buffer system and uniform buffer rewrite WIPAndre Weissflog2020-02-211-209/+310
| * wgpu: minor code and comment tweaksAndre Weissflog2020-02-171-4/+4
| * wgpu: create per-frame uniform buffers on demandAndre Weissflog2020-02-161-114/+143
| * wgpu: first working uniform buffer implementationAndre Weissflog2020-02-161-60/+130
| * wgpu: start working in uniform buffersAndre Weissflog2020-02-151-5/+144
| * sokol_gfx wgpu: more implAndre Weissflog2020-02-141-5/+63
| * sokol_gfx wgpu: more implAndre Weissflog2020-02-141-5/+12
| * sokol_gfx wgpu: default framebuffer depth-stencil-surfaceAndre Weissflog2020-02-131-22/+27
| * sokol_gfx wgpu: can now render simple 2D triangleAndre Weissflog2020-02-131-18/+64
| * more wgpu pipeline creation stuffAndre Weissflog2020-02-101-5/+67
| * sokol_gfx: more wgpu implAndre Weissflog2020-02-091-45/+238
| * add a command how WebGPU bind groups actually workAndre Weissflog2020-02-081-54/+16
| * more wgpu wipAndre Weissflog2020-02-081-1/+69
| * sokol_gfx wgpu: preparations for using Dawn as WebGPU implAndre Weissflog2020-02-081-2/+7
| * WIP commitAndre Weissflog2020-02-031-2/+51
| * sokol_gfx wgpu: shader creationAndre Weissflog2020-02-031-3/+30
| * sokol_gfx wgpu: destroy device queue before shutdownAndre Weissflog2020-02-031-0/+4
| * sokol_gfx wgpu: buffer creation/destructionAndre Weissflog2020-02-021-3/+42
| * sokol_gfx wgpu: bug fixes, clear sample workingAndre Weissflog2020-02-021-9/+12
| * more wgpu impl, but stuck for now until I can test on a Windows PCAndre Weissflog2020-02-011-15/+74
| * wgpu: provide WGPUSwapChain to sg_setupAndre Weissflog2020-02-011-4/+16
| * fix copy-paste errorAndre Weissflog2020-02-011-1/+1
| * sokol_gfx wgpu: compile fixesAndre Weissflog2020-01-311-7/+37
| * sokol_gfx.h: start with WebGPU backendAndre Weissflog2020-01-311-33/+384
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* [WIP] sokol_gfx.h: some code cleanup in the implementation part (#255)Andre Weissflog2020-01-302-1527/+1769
* Merge pull request #258 from waywardmonkeys/fix-typosAndre Weissflog2020-01-305-12/+12
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| * Fix typos.Bruce Mitchener2020-01-305-12/+12
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* sokol_gfx.h metal: fix uniform buffer alignment for iOS simulator (fixes #256)Andre Weissflog2020-01-281-1/+1
* sokol_imgui.h: allow draw commands without verticesAndre Weissflog2020-01-241-2/+8
* sokol_imgui.h: reapply state after calling ImGui user draw callbackAndre Weissflog2020-01-221-0/+5
* add an Android check to github actionsAndre Weissflog2020-01-191-0/+19