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* fix a README bugAndre Weissflog2019-07-241-1/+1
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* update README for sokol-fetch updateAndre Weissflog2019-07-181-1/+4
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* finished updating the sokol_fetch.h docsAndre Weissflog2019-07-181-14/+14
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* add a warning to README and sokol_fetch.h about the broken Content-Length ↵Andre Weissflog2019-07-111-2/+11
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* README: fix the sokol-fetch sample links dohAndre Weissflog2019-07-081-1/+1
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* update readmeAndre Weissflog2019-07-061-4/+6
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* readme typoAndre Weissflog2019-07-061-1/+1
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* new sokol_fetch.h header (#178)Andre Weissflog2019-07-061-0/+72
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* Fix typos.Bruce Mitchener2019-06-261-2/+2
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* README: update 'planned features' for sokol_app.hAndre Weissflog2019-06-111-3/+0
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* readme tweakAndre Weissflog2019-06-101-1/+2
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* mention the new sokol_app.h quit-featues in the READMEAndre Weissflog2019-06-101-0/+15
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* README updatedAndre Weissflog2019-06-081-0/+11
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* Add SOKOL_DLL support to all headers. (#163)Andre Weissflog2019-06-041-0/+5
| | | | | On Windows, this adds __declspec(dllexport) or __declspec(dllimport) to all function declarations so that the sokol headers can be compiled into a DLL. Fixes #160 .
* add a note to the README about fips+emscripten changesAndre Weissflog2019-05-311-0/+5
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* mention D3D bytecode support in sokol-shdc in READMEAndre Weissflog2019-05-271-7/+11
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* Remove need for SOKOL_D3D11_SHADER_COMPILER (#157)Andre Weissflog2019-05-271-0/+7
| | | | This removes the 'linker stub' for d3dcompiler_47.dll, instead the shader compiler DLL will now be loaded on demand in the D3D11 backend when the first shader with HLSL source code is created.
* README: fix sokol-shdc docs linkAndre Weissflog2019-05-241-1/+1
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* README: mention that shader-bytecode-generation for Metal works nowAndre Weissflog2019-05-241-0/+6
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* some README tweaksAndre Weissflog2019-05-201-8/+3
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* README: typoAndre Weissflog2019-05-161-1/+1
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* README: add links to the new cimgui.h samplesAndre Weissflog2019-05-161-2/+8
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* mention the new cimgui headers in the READMEsAndre Weissflog2019-05-161-0/+6
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* README: mention the new shader-cross-compiler solutionAndre Weissflog2019-05-151-8/+22
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* fix README typoAndre Weissflog2019-05-021-2/+2
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* sokol_gfx.h: new public API function sg_query_backend()Andre Weissflog2019-05-021-0/+18
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* Move vertex-attr names/semantics from sg_pipeline_desc to sg_shader_desc (#146)Andre Weissflog2019-04-261-12/+101
| | | | | | | | | | | | | | * sokol_gfx.h: start working moving vertex attr names into sg_shader_desc * sokol_gfx.h: move vertex attribute names into shader desc * sokol_gfx.h: D3D11 backend fixes * fix typo in GLES2 shader-attr validation * add shader-attribute change to README update section * remove unused _sg_make_str function
* another readme typoAndre Weissflog2019-04-191-1/+1
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* another readme typoAndre Weissflog2019-04-191-1/+1
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* readme typoAndre Weissflog2019-04-191-1/+1
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* Pipeline stack for sokol_gl.h (#144)Andre Weissflog2019-04-191-0/+63
| | | | This replaces the old render state handling in sokol_gl.h with a 'pipeline stack' (like the GL matrix stack, but for pipeline-state-objects).
* mention sokol_gl.h in the README updates sectionAndre Weissflog2019-04-011-0/+7
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* readme typoAndre Weissflog2019-03-291-1/+1
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* move sokol_gfx_imgui.h to util/, update docsAndre Weissflog2019-03-151-0/+18
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* fix a readme typoAndre Weissflog2019-03-051-1/+1
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* fix a readme typoAndre Weissflog2019-03-051-1/+1
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* add some sokol_gfx.h updates I forgot to READMEAndre Weissflog2019-03-051-1/+8
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* Debugging UI extension headers via Dear ImGui (#125)Andre Weissflog2019-03-051-0/+14
| | | | | This PR adds optional debugging UI extension headers (or rather: currently only one for sokol_gfx.h called sokol_gfx_imgui.h). sokol_gfx.h gets a new API function to install callback functions for tracing the public sokol_gfx.h API calls.
* sokol_app.h/sokol_audio.h: add userdata support for callbacks (#120)Andre Weissflog2019-02-211-0/+7
| | | sokol_app.h and sokol_audio.h now have an alternative set of callbacks with user_data arguments. This is useful if you don't want or cannot store your own application state in global variables. See the header documentation in sokol_app.h and sokol_audio.h for details, and check out the samples *sapp/noentry-sapp.c* and *sapp/modplay-sapp.c* in https://github.com/floooh/sokol-samples
* sokol_app.h: add an optional "don't hijack main" mode (#118)Andre Weissflog2019-02-191-0/+4
| | | This adds the config define SOKOL_NO_ENTRY to sokol_app.h, if this is defined for the implementation, sokol_app.h will not "hijack" the platforms main function, instead the user code must provide this.
* Android notes in Readme and sokol_app.h doc headerAndre Weissflog2019-01-261-5/+6
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* sokol-gfx: Slot generation counter and dummy backend (#105)Andre Weissflog2019-01-211-4/+17
| | | This adds a dummy backend, useful for writing tests that need to run on headless servers, and reworks the resource pool system to use per-slot generation counters for the resource id's unique-tag.
* README formatting fixAndre Weissflog2019-01-151-0/+1
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* add a note about the sokol_gfx.h API changes to the README 'Updates' sectionAndre Weissflog2019-01-121-39/+10
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* sg_apply_pipeline and sg_apply_bindings (#103)Andre Weissflog2019-01-121-4/+4
| | | | | - replace sg_draw_state with sg_bindings - replace sg_apply_draw_state() with sg_apply_pipeline() and sg_apply_bindings() - rename sg_apply_uniform_block() to sg_apply_uniforms()
* small planned-feature update in READMEAndre Weissflog2018-12-051-0/+4
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* Merge pull request #94 from iboB/masterAndre Weissflog2018-12-031-18/+18
|\ | | | | Added names to public structs so they can be forward delcared
| * removed trailing spacesBorislav Stanimirov2018-11-301-18/+18
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* | readme tweakAndre Weissflog2018-12-031-0/+2
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* | add a 'planned features' section to the READMEAndre Weissflog2018-12-031-1/+74
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