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* add MEG-4 project to readmeAndre Weissflog2023-07-091-0/+2
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* update readme and changelog (new renderpass stuff)Andre Weissflog2023-05-191-1/+1
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* README.md: update sokol-gfx example codeAndre Weissflog2023-05-181-3/+3
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* more minor readme/changlog fixesAndre Weissflog2023-04-301-1/+1
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* Remove GLES2/WebGL1 support. (#821)Andre Weissflog2023-04-301-4/+3
| | | | | | | | | | | | | notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
* readme: add link to sokol-rustAndre Weissflog2023-03-311-0/+1
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* Integrate automatic sokol-rust bindings generation. (#811)Andre Weissflog2023-03-291-1/+1
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* readme: add sokol_log.h and sokol_spine.h to the listAndre Weissflog2023-02-201-0/+2
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* update changelog and readmeAndre Weissflog2023-02-201-2/+2
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* update changelog, readme and some sokol_log.h doc tweaksAndre Weissflog2023-02-131-5/+15
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* sokol_fetch.h: add new-style logging, enabel request validation in release modeAndre Weissflog2023-01-311-1/+2
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* update changelog and readmeAndre Weissflog2023-01-231-1/+1
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* update changelog and readmeAndre Weissflog2022-12-161-1/+1
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* update changelog and readmeAndre Weissflog2022-12-151-1/+1
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* update changelog and readme (sokol_gfx.h internal code cleanup)Andre Weissflog2022-11-251-1/+1
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* update sokol_debugtext.h docs for layered rendering, changelog and readmeAndre Weissflog2022-11-161-1/+1
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* update changelog and readme (sokol_gl.h render layers)Andre Weissflog2022-11-111-1/+1
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* update changelog and readme (sokol_gfx.h commit listeners)Andre Weissflog2022-11-091-1/+1
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* update changelog and readme (sokol_fetch.h sfetch_range_t)Andre Weissflog2022-11-051-1/+1
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* update readme and changelogAndre Weissflog2022-11-021-1/+1
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* update changelog and readmeAndre Weissflog2022-10-221-2/+1
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* update changelog (RGB9E5 in sokol_gfx.h and GLES2-vs-GLES3 fix in ↵Andre Weissflog2022-10-211-2/+2
| | | | sokol_app.h android
* update changelog and readmeAndre Weissflog2022-09-251-1/+2
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* update CHANGELOG and README for Emscripten 3.21 fixesAndre Weissflog2022-09-101-1/+1
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* add a language bindings section to the readmeAndre Weissflog2022-08-051-0/+8
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* add odin bindings status badge to readme, update changelogAndre Weissflog2022-08-051-1/+1
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* update changelog and readmeAndre Weissflog2022-07-101-2/+1
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* update changelog and readmeAndre Weissflog2022-06-291-2/+2
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* add Nim bindings status badge to readmeAndre Weissflog2022-06-121-1/+1
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* more readme status badge tweaksAndre Weissflog2022-06-041-8/+1
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* readme: minor formatting tweaksAndre Weissflog2022-06-041-3/+2
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* readme: fix build badge linkAndre Weissflog2022-06-041-1/+1
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* readme: tweak badgesAndre Weissflog2022-06-041-4/+10
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* add language bindings badge to readmeAndre Weissflog2022-06-041-0/+2
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* Change GH badges to use relative URLs (#670)Carl Woffenden2022-05-301-1/+1
| | | | | * GH badges use relative URLs * Fix URL
* update readmeAndre Weissflog2022-02-081-2/+2
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* Better default-window-size handling for desktop platforms. (#623)Andre Weissflog2022-01-281-2/+2
| | | | | | | | | | | | | If sapp_desc.width/height is 0: - on Windows: uses CW_USEDEFAULT for the window size, also centers the window - on macOS: sets window size to 4/5 of display size (window was already centered before) - on Linux: sets window size to 4/5 of display size (and centers the window) - no functional changes on the other platforms. Some additional changes for fullscreen vs windowed behaviour on Windows: - stores and restores the window pos and size when switching between windowed and fullscreen - if the app starts in fullscreen, uses sapp_desc.width/height when switching back to windowed
* update readme and changelogAndre Weissflog2022-01-201-1/+2
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* update README and CHANGELOGAndre Weissflog2022-01-181-1/+1
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* update changelogAndre Weissflog2022-01-151-1/+1
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* Support integer uniform types (#606)Andre Weissflog2022-01-081-1/+1
| | | | | | | | | | | | | | | | | | * sokol_gfx.h: SG_UNIFORMTYPE_INT..INT4 * sokol_gfx.h gl: fix mixed type uniform blocks * fix sokol_gfx_imgui.h for new uniform types * sokol_gfx.h gl: fix std140 uniform offset computation * sokol_gfx.h win32 gl: add missing glUniform funcs to GL loader * sokol_gfx.h win32 gl: fix duplicates in GL loader * sokol_gfx.h: add new sg_uniform_layout enum (used in sg_shader_uniform_block_desc) * sokol_gfx.h: add a new documentation section about uniform block layout
* add link to sokol_gp.h to readmeAndre Weissflog2021-12-311-0/+2
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* update changelogAndre Weissflog2021-12-271-1/+1
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* add qoiview link to readmeAndre Weissflog2021-11-261-0/+2
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* Revisit compressed texture support in sokol_gfx.h (#569)Andre Weissflog2021-10-081-1/+1
| | | | | | | | | - tighter validation checks on texture creation: - content data validation now also happens in ```sg_make_image()``` (previously only in ```sg_update_image()```) - validate that compressed textures are immutable - separate "no data" validation checks for immutable vs dynamic/stream textures - provided data size for creating or updating textures must match the expected surface sizez exactly - fix PVRTC row and surface pitch computation according to the GL PVRTC extension spec - better adhere to Metal documentation for the ```MTLTexture.replaceRegion``` parameters (when bytesPerImage is expected to be zero or not)
* mention Doom-Sokol port in the READMEAndre Weissflog2021-09-121-1/+3
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* update changelog and readmeAndre Weissflog2021-09-021-1/+1
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* sokol_app.h: FOCUSED / UNFOCUSED events added (#555)Andre Weissflog2021-09-021-1/+1
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* minor API tweaks in sokol_gl.h and sokol_debugtext.h (see CHANGELOG.md)Andre Weissflog2021-08-211-1/+1
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* sokol_gl.h: context support (#549)Andre Weissflog2021-08-201-1/+1
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