| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | add MEG-4 project to readme | Andre Weissflog | 2023-07-09 | 1 | -0/+2 |
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| * | update readme and changelog (new renderpass stuff) | Andre Weissflog | 2023-05-19 | 1 | -1/+1 |
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| * | README.md: update sokol-gfx example code | Andre Weissflog | 2023-05-18 | 1 | -3/+3 |
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| * | more minor readme/changlog fixes | Andre Weissflog | 2023-04-30 | 1 | -1/+1 |
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| * | Remove GLES2/WebGL1 support. (#821) | Andre Weissflog | 2023-04-30 | 1 | -4/+3 |
| | | | | | | | | | | | | | | notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed | ||||
| * | readme: add link to sokol-rust | Andre Weissflog | 2023-03-31 | 1 | -0/+1 |
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| * | Integrate automatic sokol-rust bindings generation. (#811) | Andre Weissflog | 2023-03-29 | 1 | -1/+1 |
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| * | readme: add sokol_log.h and sokol_spine.h to the list | Andre Weissflog | 2023-02-20 | 1 | -0/+2 |
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| * | update changelog and readme | Andre Weissflog | 2023-02-20 | 1 | -2/+2 |
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| * | update changelog, readme and some sokol_log.h doc tweaks | Andre Weissflog | 2023-02-13 | 1 | -5/+15 |
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| * | sokol_fetch.h: add new-style logging, enabel request validation in release mode | Andre Weissflog | 2023-01-31 | 1 | -1/+2 |
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| * | update changelog and readme | Andre Weissflog | 2023-01-23 | 1 | -1/+1 |
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| * | update changelog and readme | Andre Weissflog | 2022-12-16 | 1 | -1/+1 |
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| * | update changelog and readme | Andre Weissflog | 2022-12-15 | 1 | -1/+1 |
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| * | update changelog and readme (sokol_gfx.h internal code cleanup) | Andre Weissflog | 2022-11-25 | 1 | -1/+1 |
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| * | update sokol_debugtext.h docs for layered rendering, changelog and readme | Andre Weissflog | 2022-11-16 | 1 | -1/+1 |
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| * | update changelog and readme (sokol_gl.h render layers) | Andre Weissflog | 2022-11-11 | 1 | -1/+1 |
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| * | update changelog and readme (sokol_gfx.h commit listeners) | Andre Weissflog | 2022-11-09 | 1 | -1/+1 |
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| * | update changelog and readme (sokol_fetch.h sfetch_range_t) | Andre Weissflog | 2022-11-05 | 1 | -1/+1 |
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| * | update readme and changelog | Andre Weissflog | 2022-11-02 | 1 | -1/+1 |
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| * | update changelog and readme | Andre Weissflog | 2022-10-22 | 1 | -2/+1 |
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| * | update changelog (RGB9E5 in sokol_gfx.h and GLES2-vs-GLES3 fix in ↵ | Andre Weissflog | 2022-10-21 | 1 | -2/+2 |
| | | | | | sokol_app.h android | ||||
| * | update changelog and readme | Andre Weissflog | 2022-09-25 | 1 | -1/+2 |
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| * | update CHANGELOG and README for Emscripten 3.21 fixes | Andre Weissflog | 2022-09-10 | 1 | -1/+1 |
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| * | add a language bindings section to the readme | Andre Weissflog | 2022-08-05 | 1 | -0/+8 |
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| * | add odin bindings status badge to readme, update changelog | Andre Weissflog | 2022-08-05 | 1 | -1/+1 |
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| * | update changelog and readme | Andre Weissflog | 2022-07-10 | 1 | -2/+1 |
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| * | update changelog and readme | Andre Weissflog | 2022-06-29 | 1 | -2/+2 |
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| * | add Nim bindings status badge to readme | Andre Weissflog | 2022-06-12 | 1 | -1/+1 |
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| * | more readme status badge tweaks | Andre Weissflog | 2022-06-04 | 1 | -8/+1 |
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| * | readme: minor formatting tweaks | Andre Weissflog | 2022-06-04 | 1 | -3/+2 |
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| * | readme: fix build badge link | Andre Weissflog | 2022-06-04 | 1 | -1/+1 |
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| * | readme: tweak badges | Andre Weissflog | 2022-06-04 | 1 | -4/+10 |
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| * | add language bindings badge to readme | Andre Weissflog | 2022-06-04 | 1 | -0/+2 |
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| * | Change GH badges to use relative URLs (#670) | Carl Woffenden | 2022-05-30 | 1 | -1/+1 |
| | | | | | | * GH badges use relative URLs * Fix URL | ||||
| * | update readme | Andre Weissflog | 2022-02-08 | 1 | -2/+2 |
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| * | Better default-window-size handling for desktop platforms. (#623) | Andre Weissflog | 2022-01-28 | 1 | -2/+2 |
| | | | | | | | | | | | | | | If sapp_desc.width/height is 0: - on Windows: uses CW_USEDEFAULT for the window size, also centers the window - on macOS: sets window size to 4/5 of display size (window was already centered before) - on Linux: sets window size to 4/5 of display size (and centers the window) - no functional changes on the other platforms. Some additional changes for fullscreen vs windowed behaviour on Windows: - stores and restores the window pos and size when switching between windowed and fullscreen - if the app starts in fullscreen, uses sapp_desc.width/height when switching back to windowed | ||||
| * | update readme and changelog | Andre Weissflog | 2022-01-20 | 1 | -1/+2 |
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| * | update README and CHANGELOG | Andre Weissflog | 2022-01-18 | 1 | -1/+1 |
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| * | update changelog | Andre Weissflog | 2022-01-15 | 1 | -1/+1 |
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| * | Support integer uniform types (#606) | Andre Weissflog | 2022-01-08 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | * sokol_gfx.h: SG_UNIFORMTYPE_INT..INT4 * sokol_gfx.h gl: fix mixed type uniform blocks * fix sokol_gfx_imgui.h for new uniform types * sokol_gfx.h gl: fix std140 uniform offset computation * sokol_gfx.h win32 gl: add missing glUniform funcs to GL loader * sokol_gfx.h win32 gl: fix duplicates in GL loader * sokol_gfx.h: add new sg_uniform_layout enum (used in sg_shader_uniform_block_desc) * sokol_gfx.h: add a new documentation section about uniform block layout | ||||
| * | add link to sokol_gp.h to readme | Andre Weissflog | 2021-12-31 | 1 | -0/+2 |
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| * | update changelog | Andre Weissflog | 2021-12-27 | 1 | -1/+1 |
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| * | add qoiview link to readme | Andre Weissflog | 2021-11-26 | 1 | -0/+2 |
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| * | Revisit compressed texture support in sokol_gfx.h (#569) | Andre Weissflog | 2021-10-08 | 1 | -1/+1 |
| | | | | | | | | | | - tighter validation checks on texture creation: - content data validation now also happens in ```sg_make_image()``` (previously only in ```sg_update_image()```) - validate that compressed textures are immutable - separate "no data" validation checks for immutable vs dynamic/stream textures - provided data size for creating or updating textures must match the expected surface sizez exactly - fix PVRTC row and surface pitch computation according to the GL PVRTC extension spec - better adhere to Metal documentation for the ```MTLTexture.replaceRegion``` parameters (when bytesPerImage is expected to be zero or not) | ||||
| * | mention Doom-Sokol port in the README | Andre Weissflog | 2021-09-12 | 1 | -1/+3 |
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| * | update changelog and readme | Andre Weissflog | 2021-09-02 | 1 | -1/+1 |
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| * | sokol_app.h: FOCUSED / UNFOCUSED events added (#555) | Andre Weissflog | 2021-09-02 | 1 | -1/+1 |
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| * | minor API tweaks in sokol_gl.h and sokol_debugtext.h (see CHANGELOG.md) | Andre Weissflog | 2021-08-21 | 1 | -1/+1 |
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| * | sokol_gl.h: context support (#549) | Andre Weissflog | 2021-08-20 | 1 | -1/+1 |
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