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* sokol_imgui/cimgui.h: set viewport and scissor to 'fullscreen' on entry and ↵Andre Weissflog2019-07-112-12/+17
| | | | exit of render function
* sokol_imgui.h / sokol_cimgui.h: init viewport to defined state before renderingAndre Weissflog2019-07-092-2/+14
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* Fix typos.Bruce Mitchener2019-06-265-6/+6
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* sokol_imgui.h / sokol_cimgui.h: fix high-dpi related display size bugAndre Weissflog2019-06-112-8/+8
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* Add SOKOL_DLL support to all headers. (#163)Andre Weissflog2019-06-045-6/+76
| | | | | On Windows, this adds __declspec(dllexport) or __declspec(dllimport) to all function declarations so that the sokol headers can be compiled into a DLL. Fixes #160 .
* mention the new cimgui headers in the READMEsAndre Weissflog2019-05-161-0/+3
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* some cleanup in sokol_cimgui.hAndre Weissflog2019-05-161-336/+335
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* Merge pull request #149 from prime31/cimgui-bindingsAndre Weissflog2019-05-162-0/+4461
|\ | | | | added cimgui wrapper and gfx debugger
| * added cimgui wrapper and gfx debuggerprime312019-05-082-0/+4461
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* | added a project URL to the docs-comment block of all headersAndre Weissflog2019-05-153-606/+612
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* Fix new warnings in gcc 6.5Andre Weissflog2019-05-041-62/+69
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* sokol_gfx_imgui.h: fix use of deprecated ImGui enumsDaniel Ludwig2019-05-021-6/+6
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* update util/README.mdAndre Weissflog2019-04-291-2/+1
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* Move vertex-attr names/semantics from sg_pipeline_desc to sg_shader_desc (#146)Andre Weissflog2019-04-263-35/+43
| | | | | | | | | | | | | | * sokol_gfx.h: start working moving vertex attr names into sg_shader_desc * sokol_gfx.h: move vertex attribute names into shader desc * sokol_gfx.h: D3D11 backend fixes * fix typo in GLES2 shader-attr validation * add shader-attribute change to README update section * remove unused _sg_make_str function
* sokol_gl.h: fix new gcc warningAndre Weissflog2019-04-241-1/+2
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* sokol_gl.h: fix VS warnings when compiled in C++ modeAndre Weissflog2019-04-241-14/+15
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* sokol_gl.h: minor doc fixesAndre Weissflog2019-04-201-1/+2
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* sokol_gl.h: minor doc fixesAndre Weissflog2019-04-201-2/+2
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* Pipeline stack for sokol_gl.h (#144)Andre Weissflog2019-04-191-214/+495
| | | | This replaces the old render state handling in sokol_gl.h with a 'pipeline stack' (like the GL matrix stack, but for pipeline-state-objects).
* sokol_gl.h: another minor comment fixAndre Weissflog2019-04-071-1/+1
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* sokol_gl.h: fix comment typoAndre Weissflog2019-04-071-1/+1
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* sokol_gl.h: mention sgl_error() in the docsAndre Weissflog2019-04-061-1/+18
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* sokol_gl.h: fix memory layout of the mult- and load-matrix funcsAndre Weissflog2019-04-021-15/+8
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* sokol_gl.h: small comment typo fixAndre Weissflog2019-04-011-1/+1
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* sokol_gl.h: replace embedded d3d11 shader code with bytecodeAndre Weissflog2019-04-011-30/+357
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* sokol_gl.h: finish documentationAndre Weissflog2019-04-011-11/+185
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* sokol_gl.h: some comment tweaksAndre Weissflog2019-03-311-6/+6
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* sokol_gl.h: remove obsolete commentAndre Weissflog2019-03-311-1/+0
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* sokol_gl.h: redundant state tracking in sgl_draw()Andre Weissflog2019-03-311-10/+24
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* sokol_gl.h: implement dirty-tracking for matrix functionsAndre Weissflog2019-03-311-21/+34
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* start with sokol_gl.h documentationAndre Weissflog2019-03-291-5/+137
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* sokol_gl.h: D3D11 fixesAndre Weissflog2019-03-281-2/+2
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* sokol_gl.h: API tweaksAndre Weissflog2019-03-271-65/+28
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* sokol_gl.h: fix OpenGL shader codeAndre Weissflog2019-03-271-1/+1
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* sokol_gl.h: sgl_lookat()Andre Weissflog2019-03-271-13/+61
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* sokol_gl.h: minor fixesAndre Weissflog2019-03-261-4/+4
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* sokol_gl.h: texture matrix stuffAndre Weissflog2019-03-261-66/+43
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* sokol_gl.h impl stuff:Andre Weissflog2019-03-261-5/+31
| | | | | | - bugfix in sgl_perspective() - default front-face winding ccw - push/pop matrix
* sokol_gl.h: minor bugfixAndre Weissflog2019-03-261-1/+1
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* sokol_gl.h: sgl_perspective()Andre Weissflog2019-03-251-1/+24
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* sokol_gl.h: more implAndre Weissflog2019-03-251-6/+64
| | | | | | - sgl_rotate() angle use radians instead of degrees - sgl_rad() and sgl_deg() radian/degree conversion functions - quad-list emulation
* sokol_gl.h: MSVC fixesAndre Weissflog2019-03-241-2/+2
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* sokol_gl.h: bug fixesAndre Weissflog2019-03-241-1/+5
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* sokol_gfx_imgui.h: various bug fixesAndre Weissflog2019-03-241-16/+16
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* sokol_gl.h: remove sgl_ortho2d()Andre Weissflog2019-03-241-1/+0
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* sokol_gl.h: sgl_frustum and sgl_orthoAndre Weissflog2019-03-241-0/+47
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* sokol_gl.h: remove matrix mode enum and sgl_texture_t typeAndre Weissflog2019-03-241-39/+39
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* sokol_gl.h: remove state enum in public APIAndre Weissflog2019-03-241-30/+56
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* sokol_gl.h: remove primitive type enum from public APIAndre Weissflog2019-03-241-41/+62
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* sokol_gl.h: translate, scale, rotateAndre Weissflog2019-03-241-41/+157
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