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* sokol_debugtext.h: fix doc code example typoStian H. Johannesen2023-07-151-1/+1
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* added function prototypes, removed imguikey function, and added ↵Benjamin Trosch2023-07-101-46/+89
| | | | documentation blurb
* made sokol_imgui event functions that were sapp agnostic publicBenjamin Trosch2023-07-091-118/+142
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* sokol_imgui.h: improve touch interactionsAndre Weissflog2023-05-201-6/+52
| | | | | | | When the Dear ImGui version is >= 1.89.5, sokol_imgui.h now uses the new io.AddMouseSourceEvent() function to differentiate between mouse and touchscreen events. This makes ui tabs work with single taps on touch screens (previously this required a double-tap).
* sokol_gfx.h: rename sg_image_desc.render_attachment back to .render_targetAndre Weissflog2023-05-151-18/+18
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* sokol_gfx_imgui.h: pass state fixesAndre Weissflog2023-05-081-9/+9
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* sokol_gfx_imgui.h: additions and fixes for sokol_gfx.h pass overhaulAndre Weissflog2023-05-081-17/+48
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* Remove GLES2/WebGL1 support. (#821)Andre Weissflog2023-04-307-287/+306
| | | | | | | | | | | | | notable changes: - depth/stencil images are now regular gl textures - SG_PIXELFORMAT_DEPTH now resolves to GL_DEPTH_COMPONENT32F - sg_gl_context_desc and sg_desc.gl removed - in sg_begin_pass() only use glClearBuffer functions - in sg_end_pass() MSAA resolve now does glInvalidateFramebuffer() on the MSAA buffer - sg_features: instancing, multiple_render_targets, msaa_render_targets, imagetype_3d, imagetype_array removed - sapp_desc.gl_force_gles2 removed - sapp_gles2() function removed - any GLES3-to-GLES2 fallbacks removed
* sokol_gfx_imgui.h: print sg_limits.gl_max_combined_texture_image_unitsAndre Weissflog2023-02-151-0/+1
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* sokol_spine.h: add human readable log messagesAndre Weissflog2023-02-111-38/+39
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* sokol_debugtext.h, sokol_gl.h: replace figlet fontAndre Weissflog2023-02-112-97/+80
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* sokol_spine.h: add MALLOC_FAILED panic, replace figlet fontAndre Weissflog2023-02-111-85/+74
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* sokol_debugtext.h: add human readable logging messagesAndre Weissflog2023-02-101-9/+12
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* sokol_gl.h: add human readable logging messagesAndre Weissflog2023-02-101-10/+10
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* sokol_debugtext.h: add new-style loggingAndre Weissflog2023-02-022-67/+179
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* sokol_gl.h: remove comment typoAndre Weissflog2023-02-021-1/+0
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* sokol_gl.h: implmenent new-style loggingAndre Weissflog2023-02-021-108/+248
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* sokol_audio/fetch/spine.h: better naming for log item xmacrosAndre Weissflog2023-01-311-33/+33
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* sokol_audio.h, sokol_spine.h: doc and macro cleanupAndre Weissflog2023-01-311-4/+11
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* sokol_audio.h, sokol_spine.h: remove loglevel enumAndre Weissflog2023-01-311-13/+6
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* sokol_audio.h, sokol_spine.h: remove stdio.h includeAndre Weissflog2023-01-311-1/+0
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* sokol_spine.h: cleanup logging, remove default logging (instead recommend ↵Andre Weissflog2023-01-301-70/+54
| | | | sokol_log.h)
* sokol_spine.h: add figlet comment headersAndre Weissflog2023-01-291-100/+212
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* sokol_audio.h, sokol_spine.h: logging code cleanupAndre Weissflog2023-01-291-31/+31
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* Merge branch 'pixelformat_srgba8_nowgpu' of ↵Andre Weissflog2023-01-251-0/+1
|\ | | | | | | https://github.com/allcreater/sokol into allcreater-pixelformat_srgba8_nowgpu
| * implemented basic sRGB sampling with SG_PIXELFORMAT_SRGB8A8 formatAnton Semenov2022-12-131-0/+1
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* | sokol_spine.h: fix a comment typoAndre Weissflog2023-01-191-1/+1
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* | Merge branch 'master' of https://github.com/legends2k/sokol into ↵Andre Weissflog2023-01-161-5/+5
|\ \ | | | | | | | | | legends2k-master
| * | sokol_imgui.h: Fix obsolete key modifier enum usagesSundaram Ramaswamy2022-12-141-5/+5
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* / corect pos/button event orderAlec2022-12-131-4/+4
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* sokol_spine.h: fix iOS shadersAndre Weissflog2022-11-261-130/+128
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* update sokol_debugtext.h docs for layered rendering, changelog and readmeAndre Weissflog2022-11-161-2/+32
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* sokol_debugtext.h: fix texture bleeding artefacts without font texture wasteAndre Weissflog2022-11-161-13/+13
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* sokol_debugtext.h: fix texturing artefacts by spacing out character cells in ↵Andre Weissflog2022-11-141-16/+12
| | | | font texture
* sokol_debugtext.h: add missing draw functions, some doc tweaksAndre Weissflog2022-11-141-3/+30
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* sokol_debugtext.h: render layers more wipAndre Weissflog2022-11-141-49/+179
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* sokol_gl.h: minor code cleanup (better naming)Andre Weissflog2022-11-141-9/+9
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* sokol_spine.h: minor code cleanup (better naming)Andre Weissflog2022-11-141-6/+6
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* sokol_spine.h: minor code cleanup (better naming)Andre Weissflog2022-11-141-38/+38
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* sokol_gl.h: minor code cleanup (better naming)Andre Weissflog2022-11-141-32/+32
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* sokol_debugtext.h: render layers wipAndre Weissflog2022-11-121-1/+16
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* sokol_spine.h: minor code cleanupAndre Weissflog2022-11-121-2/+2
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* sokol_gl.h: minor code cleanupAndre Weissflog2022-11-121-51/+55
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* sokol_gl.h: 'static inline' => 'static'Andre Weissflog2022-11-121-13/+13
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* sokol_gl.h: fix doc typoAndre Weissflog2022-11-111-1/+1
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* sokol_gl.h: rename 'layer' to 'layer_id' (because of name clash in Zig ↵Andre Weissflog2022-11-111-20/+20
| | | | binding generator)
* sokol_gl.h: document layered rendering, and a bit of code cleanupAndre Weissflog2022-11-111-17/+46
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* sokol_gl.h: bugfix, render layer wasn't stored in draw commandAndre Weissflog2022-11-101-1/+1
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* sokol_gl.h: implement layer drawingAndre Weissflog2022-11-101-8/+58
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* sokoL_spine.h: rename frame_count to frame_id, and fix first-frame-updatesAndre Weissflog2022-11-101-14/+17
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