From a662517e772d30b0889d68d83e7ec7cb395d89be Mon Sep 17 00:00:00 2001 From: Andre Weissflog Date: Wed, 25 Mar 2020 14:08:55 +0100 Subject: sokol_gfx.h: documentation typos --- sokol_gfx.h | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/sokol_gfx.h b/sokol_gfx.h index b6ad52c1..26bf71b1 100644 --- a/sokol_gfx.h +++ b/sokol_gfx.h @@ -446,10 +446,9 @@ - SG_VERTEXFORMAT_SHORT4N - SG_VERTEXFORMAT_USHORT4N - D3D11 will not convert *non-normalized* vertex formats - to floating point vertex shader inputs, those can - only use the ivecn formats when D3D11 is used - as backend (GL and should Metal can use both formats) + D3D11 will not convert *non-normalized* vertex formats to floating point + vertex shader inputs, those can only be uses with the *ivecn* vertex shader + input types when D3D11 is used as backend (GL and Metal can use both formats) - SG_VERTEXFORMAT_BYTE4, - SG_VERTEXFORMAT_UBYTE4 -- cgit v1.2.3