From fe67e4b85cbbe62890224a604489e779fa0bf667 Mon Sep 17 00:00:00 2001 From: prime31 Date: Wed, 8 May 2019 18:56:43 -0700 Subject: added cimgui wrapper and gfx debugger --- util/sokol_cimgui.h | 985 ++++++++++++++ util/sokol_gfx_cimgui.h | 3476 +++++++++++++++++++++++++++++++++++++++++++++++ 2 files changed, 4461 insertions(+) create mode 100644 util/sokol_cimgui.h create mode 100644 util/sokol_gfx_cimgui.h (limited to 'util') diff --git a/util/sokol_cimgui.h b/util/sokol_cimgui.h new file mode 100644 index 00000000..88b38e41 --- /dev/null +++ b/util/sokol_cimgui.h @@ -0,0 +1,985 @@ +#pragma once +/* + sokol_cimgui.h -- drop-in Dear ImGui renderer/event-handler for sokol_gfx.h + + Do this: + #define SOKOL_CIMGUI_IMPL + before you include this file in *one* C file to create the + implementation. + + The following defines are used by the implementation to select the + platform-specific embedded shader code (these are the same defines as + used by sokol_gfx.h and sokol_app.h): + + SOKOL_GLCORE33 + SOKOL_GLES2 + SOKOL_GLES3 + SOKOL_D3D11 + SOKOL_METAL + + Optionally provide the following configuration defines before including the + implementation: + + SOKOL_IMGUI_NO_SOKOL_APP - don't depend on sokol_app.h (see below for details) + + Optionally provide the following macros before including the implementatuon + to override defaults: + + SOKOL_ASSERT(c) - your own assert macro (default: assert(c)) + SOKOL_API_DECL - public function declaration prefix (default: extern) + SOKOL_API_IMPL - public function implementation prefix (default: -) + + Include the following headers before sokol_imgui.h (both before including + the declaration and implementation): + + sokol_gfx.h + sokol_app.h (except SOKOL_IMGUI_NO_SOKOL_APP) + + Additionally, include the following headers before including the + implementation: + + cimgui.h + + Note that the sokol_imgui.h *implementation* must be compiled as C++ + (since Dear ImGui has a C++ API). + + FIXME: replace embedded Metal shader sources with precompiled bytecode blobs(?) + + FEATURE OVERVIEW: + ================= + sokol_imgui.h implements the initialization, rendering and event-handling + code for Dear ImGui (https://github.com/ocornut/imgui) on top of + sokol_gfx.h and (optionally) sokol_app.h. + + The sokol_app.h dependency is optional and used for input event handling. + If you only use sokol_gfx.h but not sokol_app.h in your application, + define SOKOL_IMGUI_NO_SOKOL_APP before including the implementation + of sokol_imgui.h, this will remove any dependency to sokol_app.h, but + you must feed input events into Dear ImGui yourself. + + sokol_cimgui.h is not thread-safe, all calls must be made from the + same thread where sokol_gfx.h is running. + + HOWTO: + ====== + + --- To initialize sokol-cimgui, call: + + scimgui_setup(const scimgui_desc_t* desc) + + This will initialize Dear ImGui and create sokol-gfx resources + (two buffers for vertices and indices, a font texture and a pipeline- + state-object). + + Use the following scimgui_desc_t members to configure behaviour: + + int max_vertices + The maximum number of vertices used for UI rendering, default is 65536. + sokol-imgui will use this to compute the size of the vertex- + and index-buffers allocated via sokol_gfx.h + + sg_pixel_format color_format + The color pixel format of the render pass where the UI + will be rendered. The default is SG_PIXELFORMAT_RGBA8 + + sg_pixel_format depth_format + The depth-buffer pixel format of the render pass where + the UI will be rendered. The default is SG_PIXELFORMAT_DEPTHSTENCIL. + + int sample_count + The MSAA sample-count of the render pass where the UI + will be rendered. The default is 1. + + float dpi_scale + DPI scaling factor. Set this to the result of sapp_dpi_scale(). + To render in high resolution on a Retina Mac this would + typically be 2.0. The default value is 1.0 + + const char* ini_filename + Use this path as igGetIO()->IniFilename. By default + this is 0, so that Dear ImGui will not do any + filesystem calls. + + bool no_default_font + Set this to true if you don't want to use ImGui's default + font. In this case you need to initialize the font + yourself after scimgui_setup() is called. + + --- At the start of a frame, call: + + scimgui_new_frame(int width, int height, double delta_time) + + 'width' and 'height' are the dimensions of the rendering surface, + passed to igGetIO()->DisplaySize. + + 'delta_time' is the frame duration passed to igGetIO()->DeltaTime. + + For example, if you're using sokol_app.h and render to the + default framebuffer: + + scimgui_new_frame(sapp_width(), sapp_height(), delta_time); + + --- at the end of the frame, before the sg_end_pass() where you + want to render the UI, call: + + scimgui_render() + + This will first call igRender(), and then render ImGui's draw list + through sokol_gfx.h + + --- if you're using sokol_app.h, from inside the sokol_app.h event callback, + call: + + bool scimgui_handle_event(const sapp_event* ev); + + The return value is the value of igGetIO()->WantCaptureKeyboard, + if this is true, you might want to skip keyboard input handling + in your own event handler. + + --- finally, on application shutdown, call + + scimgui_shutdown() + + LICENSE + ======= + + zlib/libpng license + + Copyright (c) 2018 Andre Weissflog + + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the + use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software in a + product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ +#define SOKOL_CIMGUI_INCLUDED (1) +#include +#include + +#if !defined(SOKOL_GFX_INCLUDED) +#error "Please include sokol_gfx.h before sokol_imgui.h" +#endif +#if !defined(SOKOL_IMGUI_NO_SOKOL_APP) && !defined(SOKOL_APP_INCLUDED) +#error "Please include sokol_app.h before sokol_imgui.h" +#endif + +#ifndef SOKOL_API_DECL +#define SOKOL_API_DECL extern +#endif + +typedef struct scimgui_desc_t { + int max_vertices; + sg_pixel_format color_format; + sg_pixel_format depth_format; + int sample_count; + float dpi_scale; + const char* ini_filename; + bool no_default_font; +} scimgui_desc_t; + +SOKOL_API_DECL void scimgui_setup(const scimgui_desc_t* desc); +SOKOL_API_DECL void scimgui_new_frame(int width, int height, double delta_time); +SOKOL_API_DECL void scimgui_render(void); +#if !defined(SOKOL_IMGUI_NO_SOKOL_APP) +SOKOL_API_DECL bool scimgui_handle_event(const sapp_event* ev); +#endif +SOKOL_API_DECL void scimgui_shutdown(void); + +/*-- IMPLEMENTATION ----------------------------------------------------------*/ +#ifdef SOKOL_CIMGUI_IMPL +#define SOKOL_CIMGUI_IMPL_INCLUDED (1) + +#if !defined(CIMGUI_DEFINE_ENUMS_AND_STRUCTS) +#error "Please include cimgui.h before the sokol_cimgui.h implementation" +#endif +#if defined(__cplusplus) +#error "The sokol_cimgui.h implementation must be compiled as C" +#endif + +#include /* offsetof */ +#include /* memset */ + +#ifndef SOKOL_API_IMPL +#define SOKOL_API_IMPL +#endif +#ifndef SOKOL_DEBUG + #ifndef NDEBUG + #define SOKOL_DEBUG (1) + #endif +#endif +#ifndef SOKOL_ASSERT + #include + #define SOKOL_ASSERT(c) assert(c) +#endif +#ifndef _SOKOL_PRIVATE + #if defined(__GNUC__) + #define _SOKOL_PRIVATE __attribute__((unused)) static + #else + #define _SOKOL_PRIVATE static + #endif +#endif + +/* helper macros */ +#define _scimgui_def(val, def) (((val) == 0) ? (def) : (val)) + +typedef struct { + ImVec2 disp_size; +} _scimgui_vs_params_t; + +typedef struct { + scimgui_desc_t desc; + sg_buffer vbuf; + sg_buffer ibuf; + sg_image img; + sg_shader shd; + sg_pipeline pip; + #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) + bool btn_down[SAPP_MAX_MOUSEBUTTONS]; + bool btn_up[SAPP_MAX_MOUSEBUTTONS]; + #endif +} _scimgui_state_t; +static _scimgui_state_t _scimgui; + +/* embedded shader sources */ +#if defined(SOKOL_GLCORE33) +static const char* _scimgui_vs_src = + "#version 330\n" + "uniform vec2 disp_size;\n" + "in vec2 position;\n" + "in vec2 texcoord0;\n" + "in vec4 color0;\n" + "out vec2 uv;\n" + "out vec4 color;\n" + "void main() {\n" + " gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0);\n" + " uv = texcoord0;\n" + " color = color0;\n" + "}\n"; +static const char* _scimgui_fs_src = + "#version 330\n" + "uniform sampler2D tex;\n" + "in vec2 uv;\n" + "in vec4 color;\n" + "out vec4 frag_color;\n" + "void main() {\n" + " frag_color = texture(tex, uv) * color;\n" + "}\n"; +#elif defined(SOKOL_GLES2) || defined(SOKOL_GLES3) +static const char* _scimgui_vs_src = + "uniform vec2 disp_size;\n" + "attribute vec2 position;\n" + "attribute vec2 texcoord0;\n" + "attribute vec4 color0;\n" + "varying vec2 uv;\n" + "varying vec4 color;\n" + "void main() {\n" + " gl_Position = vec4(((position/disp_size)-0.5)*vec2(2.0,-2.0), 0.5, 1.0);\n" + " uv = texcoord0;\n" + " color = color0;\n" + "}\n"; +static const char* _scimgui_fs_src = + "precision mediump float;\n" + "uniform sampler2D tex;\n" + "varying vec2 uv;\n" + "varying vec4 color;\n" + "void main() {\n" + " gl_FragColor = texture2D(tex, uv) * color;\n" + "}\n"; +#elif defined(SOKOL_METAL) +static const char* _scimgui_vs_src = + "#include \n" + "using namespace metal;\n" + "struct params_t {\n" + " float2 disp_size;\n" + "};\n" + "struct vs_in {\n" + " float2 pos [[attribute(0)]];\n" + " float2 uv [[attribute(1)]];\n" + " float4 color [[attribute(2)]];\n" + "};\n" + "struct vs_out {\n" + " float4 pos [[position]];\n" + " float2 uv;\n" + " float4 color;\n" + "};\n" + "vertex vs_out _main(vs_in in [[stage_in]], constant params_t& params [[buffer(0)]]) {\n" + " vs_out out;\n" + " out.pos = float4(((in.pos / params.disp_size)-0.5)*float2(2.0,-2.0), 0.5, 1.0);\n" + " out.uv = in.uv;\n" + " out.color = in.color;\n" + " return out;\n" + "}\n"; +static const char* _scimgui_fs_src = + "#include \n" + "using namespace metal;\n" + "struct fs_in {\n" + " float2 uv;\n" + " float4 color;\n" + "};\n" + "fragment float4 _main(fs_in in [[stage_in]], texture2d tex [[texture(0)]], sampler smp [[sampler(0)]]) {\n" + " return tex.sample(smp, in.uv) * in.color;\n" + "}\n"; +#elif defined(SOKOL_D3D11) +/* + Shader blobs for D3D11, compiled with: + + fxc.exe /T vs_5_0 /Fh vs.h /Gec /O3 vs.hlsl + fxc.exe /T ps_5_0 /Fh fs.h /Gec /O3 fs.hlsl + + Vertex shader source: + + cbuffer params { + float2 disp_size; + }; + struct vs_in { + float2 pos: POSITION; + float2 uv: TEXCOORD0; + float4 color: COLOR0; + }; + struct vs_out { + float2 uv: TEXCOORD0; + float4 color: COLOR0; + float4 pos: SV_Position; + }; + vs_out main(vs_in inp) { + vs_out outp; + outp.pos = float4(((inp.pos/disp_size)-0.5)*float2(2.0,-2.0), 0.5, 1.0); + outp.uv = inp.uv; + outp.color = inp.color; + return outp; + } + + Fragment shader source: + + Texture2D tex: register(t0); + sampler smp: register(s0); + float4 main(float2 uv: TEXCOORD0, float4 color: COLOR0): SV_Target0 { + return tex.Sample(smp, uv) * color; + } +*/ +static const uint8_t _scimgui_vs_bin[] = { + 68, 88, 66, 67, 204, 137, + 115, 177, 245, 67, 161, 195, + 58, 224, 90, 35, 76, 123, + 88, 146, 1, 0, 0, 0, + 244, 3, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 64, 1, 0, 0, 176, 1, + 0, 0, 36, 2, 0, 0, + 88, 3, 0, 0, 82, 68, + 69, 70, 4, 1, 0, 0, + 1, 0, 0, 0, 100, 0, + 0, 0, 1, 0, 0, 0, + 60, 0, 0, 0, 0, 5, + 254, 255, 0, 145, 0, 0, + 220, 0, 0, 0, 82, 68, + 49, 49, 60, 0, 0, 0, + 24, 0, 0, 0, 32, 0, + 0, 0, 40, 0, 0, 0, + 36, 0, 0, 0, 12, 0, + 0, 0, 0, 0, 0, 0, + 92, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 0, 0, + 0, 0, 112, 97, 114, 97, + 109, 115, 0, 171, 92, 0, + 0, 0, 1, 0, 0, 0, + 124, 0, 0, 0, 16, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 164, 0, + 0, 0, 0, 0, 0, 0, + 8, 0, 0, 0, 2, 0, + 0, 0, 184, 0, 0, 0, + 0, 0, 0, 0, 255, 255, + 255, 255, 0, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 100, 105, 115, 112, + 95, 115, 105, 122, 101, 0, + 102, 108, 111, 97, 116, 50, + 0, 171, 171, 171, 1, 0, + 3, 0, 1, 0, 2, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 174, 0, 0, 0, 77, 105, + 99, 114, 111, 115, 111, 102, + 116, 32, 40, 82, 41, 32, + 72, 76, 83, 76, 32, 83, + 104, 97, 100, 101, 114, 32, + 67, 111, 109, 112, 105, 108, + 101, 114, 32, 49, 48, 46, + 49, 0, 73, 83, 71, 78, + 104, 0, 0, 0, 3, 0, + 0, 0, 8, 0, 0, 0, + 80, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 0, 0, + 0, 0, 3, 3, 0, 0, + 89, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 3, 3, 0, 0, + 98, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 2, 0, + 0, 0, 15, 15, 0, 0, + 80, 79, 83, 73, 84, 73, + 79, 78, 0, 84, 69, 88, + 67, 79, 79, 82, 68, 0, + 67, 79, 76, 79, 82, 0, + 79, 83, 71, 78, 108, 0, + 0, 0, 3, 0, 0, 0, + 8, 0, 0, 0, 80, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 3, 12, 0, 0, 89, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 1, 0, 0, 0, + 15, 0, 0, 0, 95, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 3, 0, + 0, 0, 2, 0, 0, 0, + 15, 0, 0, 0, 84, 69, + 88, 67, 79, 79, 82, 68, + 0, 67, 79, 76, 79, 82, + 0, 83, 86, 95, 80, 111, + 115, 105, 116, 105, 111, 110, + 0, 171, 83, 72, 69, 88, + 44, 1, 0, 0, 80, 0, + 1, 0, 75, 0, 0, 0, + 106, 8, 0, 1, 89, 0, + 0, 4, 70, 142, 32, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 95, 0, 0, 3, + 50, 16, 16, 0, 0, 0, + 0, 0, 95, 0, 0, 3, + 50, 16, 16, 0, 1, 0, + 0, 0, 95, 0, 0, 3, + 242, 16, 16, 0, 2, 0, + 0, 0, 101, 0, 0, 3, + 50, 32, 16, 0, 0, 0, + 0, 0, 101, 0, 0, 3, + 242, 32, 16, 0, 1, 0, + 0, 0, 103, 0, 0, 4, + 242, 32, 16, 0, 2, 0, + 0, 0, 1, 0, 0, 0, + 104, 0, 0, 2, 1, 0, + 0, 0, 54, 0, 0, 5, + 50, 32, 16, 0, 0, 0, + 0, 0, 70, 16, 16, 0, + 1, 0, 0, 0, 54, 0, + 0, 5, 242, 32, 16, 0, + 1, 0, 0, 0, 70, 30, + 16, 0, 2, 0, 0, 0, + 14, 0, 0, 8, 50, 0, + 16, 0, 0, 0, 0, 0, + 70, 16, 16, 0, 0, 0, + 0, 0, 70, 128, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 10, + 50, 0, 16, 0, 0, 0, + 0, 0, 70, 0, 16, 0, + 0, 0, 0, 0, 2, 64, + 0, 0, 0, 0, 0, 191, + 0, 0, 0, 191, 0, 0, + 0, 0, 0, 0, 0, 0, + 56, 0, 0, 10, 50, 32, + 16, 0, 2, 0, 0, 0, + 70, 0, 16, 0, 0, 0, + 0, 0, 2, 64, 0, 0, + 0, 0, 0, 64, 0, 0, + 0, 192, 0, 0, 0, 0, + 0, 0, 0, 0, 54, 0, + 0, 8, 194, 32, 16, 0, + 2, 0, 0, 0, 2, 64, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 63, 0, 0, 128, 63, + 62, 0, 0, 1, 83, 84, + 65, 84, 148, 0, 0, 0, + 7, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 6, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; +static const uint8_t _scimgui_fs_bin[] = { + 68, 88, 66, 67, 116, 27, + 191, 2, 170, 79, 42, 154, + 39, 13, 69, 105, 240, 12, + 136, 97, 1, 0, 0, 0, + 176, 2, 0, 0, 5, 0, + 0, 0, 52, 0, 0, 0, + 232, 0, 0, 0, 56, 1, + 0, 0, 108, 1, 0, 0, + 20, 2, 0, 0, 82, 68, + 69, 70, 172, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 2, 0, 0, 0, + 60, 0, 0, 0, 0, 5, + 255, 255, 0, 145, 0, 0, + 132, 0, 0, 0, 82, 68, + 49, 49, 60, 0, 0, 0, + 24, 0, 0, 0, 32, 0, + 0, 0, 40, 0, 0, 0, + 36, 0, 0, 0, 12, 0, + 0, 0, 0, 0, 0, 0, + 124, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 1, 0, 0, 0, 1, 0, + 0, 0, 128, 0, 0, 0, + 2, 0, 0, 0, 5, 0, + 0, 0, 4, 0, 0, 0, + 255, 255, 255, 255, 0, 0, + 0, 0, 1, 0, 0, 0, + 13, 0, 0, 0, 115, 109, + 112, 0, 116, 101, 120, 0, + 77, 105, 99, 114, 111, 115, + 111, 102, 116, 32, 40, 82, + 41, 32, 72, 76, 83, 76, + 32, 83, 104, 97, 100, 101, + 114, 32, 67, 111, 109, 112, + 105, 108, 101, 114, 32, 49, + 48, 46, 49, 0, 73, 83, + 71, 78, 72, 0, 0, 0, + 2, 0, 0, 0, 8, 0, + 0, 0, 56, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 0, 0, 0, 0, 3, 3, + 0, 0, 65, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 3, 0, 0, 0, + 1, 0, 0, 0, 15, 15, + 0, 0, 84, 69, 88, 67, + 79, 79, 82, 68, 0, 67, + 79, 76, 79, 82, 0, 171, + 79, 83, 71, 78, 44, 0, + 0, 0, 1, 0, 0, 0, + 8, 0, 0, 0, 32, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 3, 0, + 0, 0, 0, 0, 0, 0, + 15, 0, 0, 0, 83, 86, + 95, 84, 97, 114, 103, 101, + 116, 0, 171, 171, 83, 72, + 69, 88, 160, 0, 0, 0, + 80, 0, 0, 0, 40, 0, + 0, 0, 106, 8, 0, 1, + 90, 0, 0, 3, 0, 96, + 16, 0, 0, 0, 0, 0, + 88, 24, 0, 4, 0, 112, + 16, 0, 0, 0, 0, 0, + 85, 85, 0, 0, 98, 16, + 0, 3, 50, 16, 16, 0, + 0, 0, 0, 0, 98, 16, + 0, 3, 242, 16, 16, 0, + 1, 0, 0, 0, 101, 0, + 0, 3, 242, 32, 16, 0, + 0, 0, 0, 0, 104, 0, + 0, 2, 1, 0, 0, 0, + 69, 0, 0, 139, 194, 0, + 0, 128, 67, 85, 21, 0, + 242, 0, 16, 0, 0, 0, + 0, 0, 70, 16, 16, 0, + 0, 0, 0, 0, 70, 126, + 16, 0, 0, 0, 0, 0, + 0, 96, 16, 0, 0, 0, + 0, 0, 56, 0, 0, 7, + 242, 32, 16, 0, 0, 0, + 0, 0, 70, 14, 16, 0, + 0, 0, 0, 0, 70, 30, + 16, 0, 1, 0, 0, 0, + 62, 0, 0, 1, 83, 84, + 65, 84, 148, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 3, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 1, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0, 0, 0, + 0, 0, 0, 0 +}; +#else +#error "sokol_cimgui.h: No sokol_gfx.h backend selected (SOKOL_GLCORE33, SOKOL_GLES2, SOKOL_GLES3, SOKOL_D3D11 or SOKOL_METAL)" +#endif + +SOKOL_API_IMPL void scimgui_setup(const scimgui_desc_t* desc) { + SOKOL_ASSERT(desc); + memset(&_scimgui, 0, sizeof(_scimgui)); + _scimgui.desc = *desc; + _scimgui.desc.max_vertices = _scimgui_def(_scimgui.desc.max_vertices, 65536); + _scimgui.desc.dpi_scale = _scimgui_def(_scimgui.desc.dpi_scale, 1.0f); + /* can keep color_format, depth_format and sample_count as is, + since sokol_gfx.h will do its own default-value handling + */ + + /* initialize Dear ImGui */ + igCreateContext(NULL); + igStyleColorsDark(igGetStyle()); + + ImGuiIO* io = igGetIO(); + if (!_scimgui.desc.no_default_font) { + ImFontAtlas_AddFontDefault(io->Fonts, NULL); + } + + io->IniFilename = _scimgui.desc.ini_filename; + #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) + io->KeyMap[ImGuiKey_Tab] = SAPP_KEYCODE_TAB; + io->KeyMap[ImGuiKey_LeftArrow] = SAPP_KEYCODE_LEFT; + io->KeyMap[ImGuiKey_RightArrow] = SAPP_KEYCODE_RIGHT; + io->KeyMap[ImGuiKey_UpArrow] = SAPP_KEYCODE_UP; + io->KeyMap[ImGuiKey_DownArrow] = SAPP_KEYCODE_DOWN; + io->KeyMap[ImGuiKey_PageUp] = SAPP_KEYCODE_PAGE_UP; + io->KeyMap[ImGuiKey_PageDown] = SAPP_KEYCODE_PAGE_DOWN; + io->KeyMap[ImGuiKey_Home] = SAPP_KEYCODE_HOME; + io->KeyMap[ImGuiKey_End] = SAPP_KEYCODE_END; + io->KeyMap[ImGuiKey_Delete] = SAPP_KEYCODE_DELETE; + io->KeyMap[ImGuiKey_Backspace] = SAPP_KEYCODE_BACKSPACE; + io->KeyMap[ImGuiKey_Space] = SAPP_KEYCODE_SPACE; + io->KeyMap[ImGuiKey_Enter] = SAPP_KEYCODE_ENTER; + io->KeyMap[ImGuiKey_Escape] = SAPP_KEYCODE_ESCAPE; + io->KeyMap[ImGuiKey_A] = SAPP_KEYCODE_A; + io->KeyMap[ImGuiKey_C] = SAPP_KEYCODE_C; + io->KeyMap[ImGuiKey_V] = SAPP_KEYCODE_V; + io->KeyMap[ImGuiKey_X] = SAPP_KEYCODE_X; + io->KeyMap[ImGuiKey_Y] = SAPP_KEYCODE_Y; + io->KeyMap[ImGuiKey_Z] = SAPP_KEYCODE_Z; + #endif + + /* create sokol-gfx resources */ + sg_push_debug_group("sokol-imgui"); + + sg_buffer_desc vb_desc = { }; + vb_desc.usage = SG_USAGE_STREAM; + vb_desc.size = _scimgui.desc.max_vertices * sizeof(ImDrawVert); + vb_desc.label = "sokol-imgui-vertices"; + _scimgui.vbuf = sg_make_buffer(&vb_desc); + + sg_buffer_desc ib_desc = { }; + ib_desc.type = SG_BUFFERTYPE_INDEXBUFFER; + ib_desc.usage = SG_USAGE_STREAM; + ib_desc.size = _scimgui.desc.max_vertices * 3 * sizeof(uint16_t); + ib_desc.label = "sokol-imgui-indices"; + _scimgui.ibuf = sg_make_buffer(&ib_desc); + + /* default font texture */ + if (!_scimgui.desc.no_default_font) { + unsigned char* font_pixels; + int font_width, font_height, bytes_per_pixel; + ImFontAtlas_GetTexDataAsRGBA32(io->Fonts, &font_pixels, &font_width, &font_height, &bytes_per_pixel); + + sg_image_desc img_desc = { }; + img_desc.width = font_width; + img_desc.height = font_height; + img_desc.pixel_format = SG_PIXELFORMAT_RGBA8; + img_desc.wrap_u = SG_WRAP_CLAMP_TO_EDGE; + img_desc.wrap_v = SG_WRAP_CLAMP_TO_EDGE; + img_desc.min_filter = SG_FILTER_LINEAR; + img_desc.mag_filter = SG_FILTER_LINEAR; + img_desc.content.subimage[0][0].ptr = font_pixels; + img_desc.content.subimage[0][0].size = font_width * font_height * sizeof(uint32_t); + img_desc.label = "sokol-imgui-font"; + _scimgui.img = sg_make_image(&img_desc); + io->Fonts->TexID = (ImTextureID)(uintptr_t) _scimgui.img.id; + } + + /* shader object for using the embedded shader source (or bytecode) */ + sg_shader_desc shd_desc = { }; + sg_shader_uniform_block_desc *ub = &shd_desc.vs.uniform_blocks[0]; + ub->size = sizeof(_scimgui_vs_params_t); + ub->uniforms[0].name = "disp_size"; + ub->uniforms[0].type = SG_UNIFORMTYPE_FLOAT2; + shd_desc.attrs[0].name = "position"; + shd_desc.attrs[0].sem_name = "POSITION"; + shd_desc.attrs[1].name = "texcoord0"; + shd_desc.attrs[1].sem_name = "TEXCOORD"; + shd_desc.attrs[2].name = "color0"; + shd_desc.attrs[2].sem_name = "COLOR"; + shd_desc.fs.images[0].name = "tex"; + shd_desc.fs.images[0].type = SG_IMAGETYPE_2D; + #if defined(SOKOL_D3D11) + shd_desc.vs.byte_code = _scimgui_vs_bin; + shd_desc.vs.byte_code_size = sizeof(_scimgui_vs_bin); + shd_desc.fs.byte_code = _scimgui_fs_bin; + shd_desc.fs.byte_code_size = sizeof(_scimgui_fs_bin); + #else + shd_desc.vs.source = _scimgui_vs_src; + shd_desc.fs.source = _scimgui_fs_src; + #endif + shd_desc.label = "sokol-imgui-shader"; + _scimgui.shd = sg_make_shader(&shd_desc); + + /* pipeline object for imgui rendering */ + sg_pipeline_desc pip_desc = { }; + pip_desc.layout.buffers[0].stride = sizeof(ImDrawVert); + { + sg_vertex_attr_desc* attr = &pip_desc.layout.attrs[0]; + attr->offset = offsetof(ImDrawVert, pos); + attr->format = SG_VERTEXFORMAT_FLOAT2; + } + { + sg_vertex_attr_desc* attr = &pip_desc.layout.attrs[1]; + attr->offset = offsetof(ImDrawVert, uv); + attr->format = SG_VERTEXFORMAT_FLOAT2; + } + { + sg_vertex_attr_desc* attr = &pip_desc.layout.attrs[2]; + attr->offset = offsetof(ImDrawVert, col); + attr->format = SG_VERTEXFORMAT_UBYTE4N; + } + pip_desc.shader = _scimgui.shd; + pip_desc.index_type = SG_INDEXTYPE_UINT16; + pip_desc.blend.enabled = true; + pip_desc.blend.src_factor_rgb = SG_BLENDFACTOR_SRC_ALPHA; + pip_desc.blend.dst_factor_rgb = SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA; + pip_desc.blend.color_write_mask = SG_COLORMASK_RGB; + pip_desc.blend.color_format = _scimgui.desc.color_format; + pip_desc.blend.depth_format = _scimgui.desc.depth_format; + pip_desc.rasterizer.sample_count = _scimgui.desc.sample_count; + pip_desc.label = "sokol-imgui-pipeline"; + _scimgui.pip = sg_make_pipeline(&pip_desc); + + sg_pop_debug_group(); +} + +SOKOL_API_IMPL void scimgui_shutdown(void) { + /* NOTE: it's valid to call the destroy funcs with SG_INVALID_ID */ + sg_destroy_pipeline(_scimgui.pip); + sg_destroy_shader(_scimgui.shd); + sg_destroy_image(_scimgui.img); + sg_destroy_buffer(_scimgui.ibuf); + sg_destroy_buffer(_scimgui.vbuf); +} + +SOKOL_API_IMPL void scimgui_new_frame(int width, int height, double delta_time) { + ImGuiIO* io = igGetIO(); + io->DisplaySize.x = (float) width; + io->DisplaySize.y = (float) height; + io->DeltaTime = (float) delta_time; + #if !defined(SOKOL_IMGUI_NO_SOKOL_APP) + for (int i = 0; i < SAPP_MAX_MOUSEBUTTONS; i++) { + if (_scimgui.btn_down[i]) { + _scimgui.btn_down[i] = false; + io->MouseDown[i] = true; + } + else if (_scimgui.btn_up[i]) { + _scimgui.btn_up[i] = false; + io->MouseDown[i] = false; + } + } + if (io->WantTextInput && !sapp_keyboard_shown()) { + sapp_show_keyboard(true); + } + if (!io->WantTextInput && sapp_keyboard_shown()) { + sapp_show_keyboard(false); + } + #endif + igNewFrame(); +} + +SOKOL_API_IMPL void scimgui_render(void) { + igRender(); + ImDrawData* draw_data = igGetDrawData(); + if (draw_data == NULL) { + return; + } + if (draw_data->CmdListsCount == 0) { + return; + } + const float dpi_scale = _scimgui.desc.dpi_scale; + + /* render the ImGui command list */ + sg_push_debug_group("sokol-imgui"); + sg_apply_pipeline(_scimgui.pip); + _scimgui_vs_params_t vs_params; + vs_params.disp_size.x = igGetIO()->DisplaySize.x / dpi_scale; + vs_params.disp_size.y = igGetIO()->DisplaySize.y / dpi_scale; + sg_apply_uniforms(SG_SHADERSTAGE_VS, 0, &vs_params, sizeof(vs_params)); + sg_bindings bind = { }; + bind.vertex_buffers[0] = _scimgui.vbuf; + bind.index_buffer = _scimgui.ibuf; + ImTextureID tex_id = igGetIO()->Fonts->TexID; + bind.fs_images[0].id = (uint32_t)(uintptr_t)tex_id; + for (int cl_index = 0; cl_index < draw_data->CmdListsCount; cl_index++) { + const ImDrawList* cl = draw_data->CmdLists[cl_index]; + + /* append vertices and indices to buffers, record start offsets in draw state */ + const int vtx_size = cl->VtxBuffer.Size * sizeof(ImDrawVert); + const int idx_size = cl->IdxBuffer.Size * sizeof(ImDrawIdx); + + ImVector_ImDrawVert vertex_buffer = cl->VtxBuffer; + ImVector_ImDrawIdx draw_idx = cl->IdxBuffer; + const int vb_offset = sg_append_buffer(bind.vertex_buffers[0], ImVector_ImDrawVert_front(&vertex_buffer), vtx_size); + const int ib_offset = sg_append_buffer(bind.index_buffer, ImVector_ImDrawIdx_front(&draw_idx), idx_size); + /* don't render anything if the buffer is in overflow state (this is also + checked internally in sokol_gfx, draw calls that attempt to draw with + overflowed buffers will be silently dropped) + */ + if (sg_query_buffer_overflow(bind.vertex_buffers[0]) || + sg_query_buffer_overflow(bind.index_buffer)) + { + break; + } + bind.vertex_buffer_offsets[0] = vb_offset; + bind.index_buffer_offset = ib_offset; + sg_apply_bindings(&bind); + + int base_element = 0; + for (int i = 0; i < cl->CmdBuffer.Size; i++) + { + ImDrawCmd pcmd = cl->CmdBuffer.Data[i]; + if (pcmd.UserCallback) { + pcmd.UserCallback(cl, &pcmd); + } + else { + if (tex_id != pcmd.TextureId) { + tex_id = pcmd.TextureId; + bind.fs_images[0].id = (uint32_t)(uintptr_t)tex_id; + sg_apply_bindings(&bind); + } + const int scissor_x = (int) (pcmd.ClipRect.x * dpi_scale); + const int scissor_y = (int) (pcmd.ClipRect.y * dpi_scale); + const int scissor_w = (int) ((pcmd.ClipRect.z - pcmd.ClipRect.x) * dpi_scale); + const int scissor_h = (int) ((pcmd.ClipRect.w - pcmd.ClipRect.y) * dpi_scale); + sg_apply_scissor_rect(scissor_x, scissor_y, scissor_w, scissor_h, true); + sg_draw(base_element, pcmd.ElemCount, 1); + } + base_element += pcmd.ElemCount; + } + } + sg_pop_debug_group(); +} + +#if !defined(SOKOL_IMGUI_NO_SOKOL_APP) +SOKOL_API_IMPL bool scimgui_handle_event(const sapp_event* ev) { + const float dpi_scale = _scimgui.desc.dpi_scale; + ImGuiIO* io = igGetIO(); + io->KeyAlt = (ev->modifiers & SAPP_MODIFIER_ALT) != 0; + io->KeyCtrl = (ev->modifiers & SAPP_MODIFIER_CTRL) != 0; + io->KeyShift = (ev->modifiers & SAPP_MODIFIER_SHIFT) != 0; + io->KeySuper = (ev->modifiers & SAPP_MODIFIER_SUPER) != 0; + switch (ev->type) { + case SAPP_EVENTTYPE_MOUSE_DOWN: + io->MousePos.x = ev->mouse_x / dpi_scale; + io->MousePos.y = ev->mouse_y / dpi_scale; + if (ev->mouse_button < 3) { + _scimgui.btn_down[ev->mouse_button] = true; + } + break; + case SAPP_EVENTTYPE_MOUSE_UP: + io->MousePos.x = ev->mouse_x / dpi_scale; + io->MousePos.y = ev->mouse_y / dpi_scale; + if (ev->mouse_button < 3) { + _scimgui.btn_up[ev->mouse_button] = true; + } + break; + case SAPP_EVENTTYPE_MOUSE_MOVE: + io->MousePos.x = ev->mouse_x / dpi_scale; + io->MousePos.y = ev->mouse_y / dpi_scale; + break; + case SAPP_EVENTTYPE_MOUSE_ENTER: + case SAPP_EVENTTYPE_MOUSE_LEAVE: + for (int i = 0; i < 3; i++) { + _scimgui.btn_down[i] = false; + _scimgui.btn_up[i] = false; + io->MouseDown[i] = false; + } + break; + case SAPP_EVENTTYPE_MOUSE_SCROLL: + io->MouseWheelH = ev->scroll_x; + io->MouseWheel = ev->scroll_y; + break; + case SAPP_EVENTTYPE_TOUCHES_BEGAN: + _scimgui.btn_down[0] = true; + io->MousePos.x = ev->touches[0].pos_x / dpi_scale; + io->MousePos.y = ev->touches[0].pos_y / dpi_scale; + break; + case SAPP_EVENTTYPE_TOUCHES_MOVED: + io->MousePos.x = ev->touches[0].pos_x / dpi_scale; + io->MousePos.y = ev->touches[0].pos_y / dpi_scale; + break; + case SAPP_EVENTTYPE_TOUCHES_ENDED: + _scimgui.btn_up[0] = true; + io->MousePos.x = ev->touches[0].pos_x / dpi_scale; + io->MousePos.y = ev->touches[0].pos_y / dpi_scale; + break; + case SAPP_EVENTTYPE_TOUCHES_CANCELLED: + _scimgui.btn_up[0] = _scimgui.btn_down[0] = false; + break; + case SAPP_EVENTTYPE_KEY_DOWN: + io->KeysDown[ev->key_code] = true; + break; + case SAPP_EVENTTYPE_KEY_UP: + io->KeysDown[ev->key_code] = false; + break; + case SAPP_EVENTTYPE_CHAR: + ImGuiIO_AddInputCharacter(io, (ImWchar)ev->char_code); + break; + default: + break; + } + return io->WantCaptureKeyboard; +} +#endif + +#endif /* SOKOL_IMPL */ diff --git a/util/sokol_gfx_cimgui.h b/util/sokol_gfx_cimgui.h new file mode 100644 index 00000000..b346ad2e --- /dev/null +++ b/util/sokol_gfx_cimgui.h @@ -0,0 +1,3476 @@ +#pragma once +/* + sokol_gfx_cimgui.h -- debug-inspection UI for sokol_gfx.h using Dear ImGui + + Do this: + #define SOKOL_GFX_CIMGUI_IMPL + before you include this file in *one* C++ file to create the + implementation. + + NOTE that the implementation must be compiled as C++ or Objective-C++ + because it calls into the ImGui C++ API. The sokol_gfx_imgui.h API + itself is plain C though. + + Include the following file(s) before including sokol_gfx_imgui.h: + + sokol_gfx.h + + Additionally, include the following files(s) beforing including + the implementation of sokol_gfx_imgui.h: + + imgui.h + + The sokol_gfx.h implementation must be compiled with debug trace hooks + enabled by defining: + + SOKOL_TRACE_HOOKS + + ...before including the sokol_gfx.h implementation. + + Before including the sokol_gfx_imgui.h implementation, optionally + override the following macros: + + SOKOL_ASSERT(c) -- your own assert macro, default: assert(c) + SOKOL_UNREACHABLE -- your own macro to annotate unreachable code, + default: SOKOL_ASSERT(false) + SOKOL_MALLOC(s) -- your own memory allocation function, default: malloc(s) + SOKOL_FREE(p) -- your own memory free function, default: free(p) + SOKOL_API_DECL - public function declaration prefix (default: extern) + SOKOL_API_IMPL - public function implementation prefix (default: -) + + STEP BY STEP: + ============= + --- create an sg_cimgui_t struct (which must be preserved between frames) + and initialize it with: + + sg_cimgui_init(&sg_cimgui); + + --- somewhere in the per-frame code call: + + sg_cimgui_draw(&sg_cimgui) + + this won't draw anything yet, since no windows are open. + + --- open and close windows directly by setting the following public + booleans in the sg_cimgui_t struct: + + sg_cimgui.buffers.open = true; + sg_cimgui.images.open = true; + sg_cimgui.shaders.open = true; + sg_cimgui.pipelines.open = true; + sg_cimgui.passes.open = true; + sg_cimgui.capture.open = true; + + ...for instance, to control the window visibility through + menu items, the following code can be used: + + if (igBeginMainMenuBar()) { + if (igBeginMenu("sokol-gfx")) { + igMenuItem("Buffers", 0, &sg_cimgui.buffers.open); + igMenuItem("Images", 0, &sg_cimgui.images.open); + igMenuItem("Shaders", 0, &sg_cimgui.shaders.open); + igMenuItem("Pipelines", 0, &sg_cimgui.pipelines.open); + igMenuItem("Passes", 0, &sg_cimgui.passes.open); + igMenuItem("Calls", 0, &sg_cimgui.capture.open); + igEndMenu(); + } + igEndMainMenuBar(); + } + + --- before application shutdown, call: + + sg_cimgui_discard(&sg_cimgui); + + ...this is not strictly necessary because the application exits + anyway, but not doing this may trigger memory leak detection tools. + + --- finally, your application needs an ImGui renderer, you can either + provide your own, or drop in the sokol_imgui.h utility header + + ALTERNATIVE DRAWING FUNCTIONS: + ============================== + Instead of the convenient, but all-in-one sg_cimgui_draw() function, + you can also use the following granular functions which might allow + better integration with your existing UI: + + The following functions only render the window *content* (so you + can integrate the UI into you own windows): + + void sg_cimgui_draw_buffers_content(sg_cimgui_t* ctx); + void sg_cimgui_draw_images_content(sg_cimgui_t* ctx); + void sg_cimgui_draw_shaders_content(sg_cimgui_t* ctx); + void sg_cimgui_draw_pipelines_content(sg_cimgui_t* ctx); + void sg_cimgui_draw_passes_content(sg_cimgui_t* ctx); + void sg_cimgui_draw_capture_content(sg_cimgui_t* ctx); + + And these are the 'full window' drawing functions: + + void sg_cimgui_draw_buffers_window(sg_cimgui_t* ctx); + void sg_cimgui_draw_images_window(sg_cimgui_t* ctx); + void sg_cimgui_draw_shaders_window(sg_cimgui_t* ctx); + void sg_cimgui_draw_pipelines_window(sg_cimgui_t* ctx); + void sg_cimgui_draw_passes_window(sg_cimgui_t* ctx); + void sg_cimgui_draw_capture_window(sg_cimgui_t* ctx); + + Finer-grained drawing functions may be moved to the public API + in the future as needed. + + LICENSE + ======= + zlib/libpng license + + Copyright (c) 2018 Andre Weissflog + + This software is provided 'as-is', without any express or implied warranty. + In no event will the authors be held liable for any damages arising from the + use of this software. + + Permission is granted to anyone to use this software for any purpose, + including commercial applications, and to alter it and redistribute it + freely, subject to the following restrictions: + + 1. The origin of this software must not be misrepresented; you must not + claim that you wrote the original software. If you use this software in a + product, an acknowledgment in the product documentation would be + appreciated but is not required. + + 2. Altered source versions must be plainly marked as such, and must not + be misrepresented as being the original software. + + 3. This notice may not be removed or altered from any source + distribution. +*/ +#include +#include + +#if !defined(SOKOL_GFX_INCLUDED) +#error "Please include sokol_gfx.h before sokol_gfx_imgui.h" +#endif + +#ifndef SOKOL_API_DECL +#define SOKOL_API_DECL extern +#endif + +#if defined(__cplusplus) +extern "C" { +#endif + +#define sg_cimgui_STRBUF_LEN (96) +/* max number of captured calls per frame */ +#define sg_cimgui_MAX_FRAMECAPTURE_ITEMS (4096) + +typedef struct { + char buf[sg_cimgui_STRBUF_LEN]; +} sg_cimgui_str_t; + +typedef struct { + sg_buffer res_id; + sg_cimgui_str_t label; + sg_buffer_desc desc; +} sg_cimgui_buffer_t; + +typedef struct { + sg_image res_id; + float ui_scale; + sg_cimgui_str_t label; + sg_image_desc desc; +} sg_cimgui_image_t; + +typedef struct { + sg_shader res_id; + sg_cimgui_str_t label; + sg_cimgui_str_t vs_entry; + sg_cimgui_str_t vs_image_name[SG_MAX_SHADERSTAGE_IMAGES]; + sg_cimgui_str_t vs_uniform_name[SG_MAX_SHADERSTAGE_UBS][SG_MAX_UB_MEMBERS]; + sg_cimgui_str_t fs_entry; + sg_cimgui_str_t fs_image_name[SG_MAX_SHADERSTAGE_IMAGES]; + sg_cimgui_str_t fs_uniform_name[SG_MAX_SHADERSTAGE_UBS][SG_MAX_UB_MEMBERS]; + sg_cimgui_str_t attr_name[SG_MAX_VERTEX_ATTRIBUTES]; + sg_cimgui_str_t attr_sem_name[SG_MAX_VERTEX_ATTRIBUTES]; + sg_shader_desc desc; +} sg_cimgui_shader_t; + +typedef struct { + sg_pipeline res_id; + sg_cimgui_str_t label; + sg_pipeline_desc desc; +} sg_cimgui_pipeline_t; + +typedef struct { + sg_pass res_id; + sg_cimgui_str_t label; + float color_image_scale[SG_MAX_COLOR_ATTACHMENTS]; + float ds_image_scale; + sg_pass_desc desc; +} sg_cimgui_pass_t; + +typedef struct { + bool open; + int num_slots; + sg_buffer sel_buf; + sg_cimgui_buffer_t* slots; +} sg_cimgui_buffers_t; + +typedef struct { + bool open; + int num_slots; + sg_image sel_img; + sg_cimgui_image_t* slots; +} sg_cimgui_images_t; + +typedef struct { + bool open; + int num_slots; + sg_shader sel_shd; + sg_cimgui_shader_t* slots; +} sg_cimgui_shaders_t; + +typedef struct { + bool open; + int num_slots; + sg_pipeline sel_pip; + sg_cimgui_pipeline_t* slots; +} sg_cimgui_pipelines_t; + +typedef struct { + bool open; + int num_slots; + sg_pass sel_pass; + sg_cimgui_pass_t* slots; +} sg_cimgui_passes_t; + +typedef enum { + sg_cimgui_CMD_INVALID, + sg_cimgui_CMD_QUERY_FEATURE, + sg_cimgui_CMD_RESET_STATE_CACHE, + sg_cimgui_CMD_MAKE_BUFFER, + sg_cimgui_CMD_MAKE_IMAGE, + sg_cimgui_CMD_MAKE_SHADER, + sg_cimgui_CMD_MAKE_PIPELINE, + sg_cimgui_CMD_MAKE_PASS, + sg_cimgui_CMD_DESTROY_BUFFER, + sg_cimgui_CMD_DESTROY_IMAGE, + sg_cimgui_CMD_DESTROY_SHADER, + sg_cimgui_CMD_DESTROY_PIPELINE, + sg_cimgui_CMD_DESTROY_PASS, + sg_cimgui_CMD_UPDATE_BUFFER, + sg_cimgui_CMD_UPDATE_IMAGE, + sg_cimgui_CMD_APPEND_BUFFER, + sg_cimgui_CMD_BEGIN_DEFAULT_PASS, + sg_cimgui_CMD_BEGIN_PASS, + sg_cimgui_CMD_APPLY_VIEWPORT, + sg_cimgui_CMD_APPLY_SCISSOR_RECT, + sg_cimgui_CMD_APPLY_PIPELINE, + sg_cimgui_CMD_APPLY_BINDINGS, + sg_cimgui_CMD_APPLY_UNIFORMS, + sg_cimgui_CMD_DRAW, + sg_cimgui_CMD_END_PASS, + sg_cimgui_CMD_COMMIT, + sg_cimgui_CMD_ALLOC_BUFFER, + sg_cimgui_CMD_ALLOC_IMAGE, + sg_cimgui_CMD_ALLOC_SHADER, + sg_cimgui_CMD_ALLOC_PIPELINE, + sg_cimgui_CMD_ALLOC_PASS, + sg_cimgui_CMD_INIT_BUFFER, + sg_cimgui_CMD_INIT_IMAGE, + sg_cimgui_CMD_INIT_SHADER, + sg_cimgui_CMD_INIT_PIPELINE, + sg_cimgui_CMD_INIT_PASS, + sg_cimgui_CMD_FAIL_BUFFER, + sg_cimgui_CMD_FAIL_IMAGE, + sg_cimgui_CMD_FAIL_SHADER, + sg_cimgui_CMD_FAIL_PIPELINE, + sg_cimgui_CMD_FAIL_PASS, + sg_cimgui_CMD_PUSH_DEBUG_GROUP, + sg_cimgui_CMD_POP_DEBUG_GROUP, + sg_cimgui_CMD_ERR_BUFFER_POOL_EXHAUSTED, + sg_cimgui_CMD_ERR_IMAGE_POOL_EXHAUSTED, + sg_cimgui_CMD_ERR_SHADER_POOL_EXHAUSTED, + sg_cimgui_CMD_ERR_PIPELINE_POOL_EXHAUSTED, + sg_cimgui_CMD_ERR_PASS_POOL_EXHAUSTED, + sg_cimgui_CMD_ERR_CONTEXT_MISMATCH, + sg_cimgui_CMD_ERR_PASS_INVALID, + sg_cimgui_CMD_ERR_DRAW_INVALID, + sg_cimgui_CMD_ERR_BINDINGS_INVALID, +} sg_cimgui_cmd_t; + +typedef struct { + sg_feature feature; + bool result; +} sg_cimgui_args_query_feature_t; + +typedef struct { + sg_buffer result; +} sg_cimgui_args_make_buffer_t; + +typedef struct { + sg_image result; +} sg_cimgui_args_make_image_t; + +typedef struct { + sg_shader result; +} sg_cimgui_args_make_shader_t; + +typedef struct { + sg_pipeline result; +} sg_cimgui_args_make_pipeline_t; + +typedef struct { + sg_pass result; +} sg_cimgui_args_make_pass_t; + +typedef struct { + sg_buffer buffer; +} sg_cimgui_args_destroy_buffer_t; + +typedef struct { + sg_image image; +} sg_cimgui_args_destroy_image_t; + +typedef struct { + sg_shader shader; +} sg_cimgui_args_destroy_shader_t; + +typedef struct { + sg_pipeline pipeline; +} sg_cimgui_args_destroy_pipeline_t; + +typedef struct { + sg_pass pass; +} sg_cimgui_args_destroy_pass_t; + +typedef struct { + sg_buffer buffer; + int data_size; +} sg_cimgui_args_update_buffer_t; + +typedef struct { + sg_image image; +} sg_cimgui_args_update_image_t; + +typedef struct { + sg_buffer buffer; + int data_size; + int result; +} sg_cimgui_args_append_buffer_t; + +typedef struct { + sg_pass_action action; + int width; + int height; +} sg_cimgui_args_begin_default_pass_t; + +typedef struct { + sg_pass pass; + sg_pass_action action; +} sg_cimgui_args_begin_pass_t; + +typedef struct { + int x, y, width, height; + bool origin_top_left; +} sg_cimgui_args_apply_viewport_t; + +typedef struct { + int x, y, width, height; + bool origin_top_left; +} sg_cimgui_args_apply_scissor_rect_t; + +typedef struct { + sg_pipeline pipeline; +} sg_cimgui_args_apply_pipeline_t; + +typedef struct { + sg_bindings bindings; +} sg_cimgui_args_apply_bindings_t; + +typedef struct { + sg_shader_stage stage; + int ub_index; + const void* data; + int num_bytes; + sg_pipeline pipeline; /* the pipeline which was active at this call */ + uint32_t ubuf_pos; /* start of copied data in capture buffer */ +} sg_cimgui_args_apply_uniforms_t; + +typedef struct { + int base_element; + int num_elements; + int num_instances; +} sg_cimgui_args_draw_t; + +typedef struct { + sg_buffer result; +} sg_cimgui_args_alloc_buffer_t; + +typedef struct { + sg_image result; +} sg_cimgui_args_alloc_image_t; + +typedef struct { + sg_shader result; +} sg_cimgui_args_alloc_shader_t; + +typedef struct { + sg_pipeline result; +} sg_cimgui_args_alloc_pipeline_t; + +typedef struct { + sg_pass result; +} sg_cimgui_args_alloc_pass_t; + +typedef struct { + sg_buffer buffer; +} sg_cimgui_args_init_buffer_t; + +typedef struct { + sg_image image; +} sg_cimgui_args_init_image_t; + +typedef struct { + sg_shader shader; +} sg_cimgui_args_init_shader_t; + +typedef struct { + sg_pipeline pipeline; +} sg_cimgui_args_init_pipeline_t; + +typedef struct { + sg_pass pass; +} sg_cimgui_args_init_pass_t; + +typedef struct { + sg_buffer buffer; +} sg_cimgui_args_fail_buffer_t; + +typedef struct { + sg_image image; +} sg_cimgui_args_fail_image_t; + +typedef struct { + sg_shader shader; +} sg_cimgui_args_fail_shader_t; + +typedef struct { + sg_pipeline pipeline; +} sg_cimgui_args_fail_pipeline_t; + +typedef struct { + sg_pass pass; +} sg_cimgui_args_fail_pass_t; + +typedef struct { + sg_cimgui_str_t name; +} sg_cimgui_args_push_debug_group_t; + +typedef union { + sg_cimgui_args_query_feature_t query_feature; + sg_cimgui_args_make_buffer_t make_buffer; + sg_cimgui_args_make_image_t make_image; + sg_cimgui_args_make_shader_t make_shader; + sg_cimgui_args_make_pipeline_t make_pipeline; + sg_cimgui_args_make_pass_t make_pass; + sg_cimgui_args_destroy_buffer_t destroy_buffer; + sg_cimgui_args_destroy_image_t destroy_image; + sg_cimgui_args_destroy_shader_t destroy_shader; + sg_cimgui_args_destroy_pipeline_t destroy_pipeline; + sg_cimgui_args_destroy_pass_t destroy_pass; + sg_cimgui_args_update_buffer_t update_buffer; + sg_cimgui_args_update_image_t update_image; + sg_cimgui_args_append_buffer_t append_buffer; + sg_cimgui_args_begin_default_pass_t begin_default_pass; + sg_cimgui_args_begin_pass_t begin_pass; + sg_cimgui_args_apply_viewport_t apply_viewport; + sg_cimgui_args_apply_scissor_rect_t apply_scissor_rect; + sg_cimgui_args_apply_pipeline_t apply_pipeline; + sg_cimgui_args_apply_bindings_t apply_bindings; + sg_cimgui_args_apply_uniforms_t apply_uniforms; + sg_cimgui_args_draw_t draw; + sg_cimgui_args_alloc_buffer_t alloc_buffer; + sg_cimgui_args_alloc_image_t alloc_image; + sg_cimgui_args_alloc_shader_t alloc_shader; + sg_cimgui_args_alloc_pipeline_t alloc_pipeline; + sg_cimgui_args_alloc_pass_t alloc_pass; + sg_cimgui_args_init_buffer_t init_buffer; + sg_cimgui_args_init_image_t init_image; + sg_cimgui_args_init_shader_t init_shader; + sg_cimgui_args_init_pipeline_t init_pipeline; + sg_cimgui_args_init_pass_t init_pass; + sg_cimgui_args_fail_buffer_t fail_buffer; + sg_cimgui_args_fail_image_t fail_image; + sg_cimgui_args_fail_shader_t fail_shader; + sg_cimgui_args_fail_pipeline_t fail_pipeline; + sg_cimgui_args_fail_pass_t fail_pass; + sg_cimgui_args_push_debug_group_t push_debug_group; +} sg_cimgui_args_t; + +typedef struct { + sg_cimgui_cmd_t cmd; + uint32_t color; + sg_cimgui_args_t args; +} sg_cimgui_capture_item_t; + +typedef struct { + uint32_t ubuf_size; /* size of uniform capture buffer in bytes */ + uint32_t ubuf_pos; /* current uniform buffer pos */ + uint8_t* ubuf; /* buffer for capturing uniform updates */ + uint32_t num_items; + sg_cimgui_capture_item_t items[sg_cimgui_MAX_FRAMECAPTURE_ITEMS]; +} sg_cimgui_capture_bucket_t; + +/* double-buffered call-capture buckets, one bucket is currently recorded, + the previous bucket is displayed +*/ +typedef struct { + bool open; + uint32_t bucket_index; /* which bucket to record to, 0 or 1 */ + uint32_t sel_item; /* currently selected capture item by index */ + sg_cimgui_capture_bucket_t bucket[2]; +} sg_cimgui_capture_t; + +typedef struct { + uint32_t init_tag; + sg_cimgui_buffers_t buffers; + sg_cimgui_images_t images; + sg_cimgui_shaders_t shaders; + sg_cimgui_pipelines_t pipelines; + sg_cimgui_passes_t passes; + sg_cimgui_capture_t capture; + sg_pipeline cur_pipeline; + sg_trace_hooks hooks; +} sg_cimgui_t; + +SOKOL_API_DECL void sg_cimgui_init(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_discard(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw(sg_cimgui_t* ctx); + +SOKOL_API_DECL void sg_cimgui_draw_buffers_content(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_images_content(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_shaders_content(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_pipelines_content(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_passes_content(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_capture_content(sg_cimgui_t* ctx); + +SOKOL_API_DECL void sg_cimgui_draw_buffers_window(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_images_window(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_shaders_window(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_pipelines_window(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_passes_window(sg_cimgui_t* ctx); +SOKOL_API_DECL void sg_cimgui_draw_capture_window(sg_cimgui_t* ctx); + +#if defined(__cplusplus) +} /* extern "C" */ +#endif + +/*=== IMPLEMENTATION =========================================================*/ +#if defined SOKOL_GFX_CIMGUI_IMPL +#if !defined(CIMGUI_DEFINE_ENUMS_AND_STRUCTS) +#error "Please include cimgui.h before the sokol_gfx_cimgui.h implementation" +#endif +#ifndef SOKOL_ASSERT + #include + #define SOKOL_ASSERT(c) assert(c) +#endif +#ifndef SOKOL_UNREACHABLE + #define SOKOL_UNREACHABLE SOKOL_ASSERT(false) +#endif +#ifndef SOKOL_MALLOC + #include + #define SOKOL_MALLOC(s) malloc(s) + #define SOKOL_FREE(p) free(p) +#endif +#ifndef _SOKOL_PRIVATE + #if defined(__GNUC__) + #define _SOKOL_PRIVATE __attribute__((unused)) static + #else + #define _SOKOL_PRIVATE static + #endif +#endif +#ifndef SOKOL_API_IMPL +#define SOKOL_API_IMPL +#endif + +#include +#include /* snprintf */ + +#define IM_COL32_R_SHIFT 0 +#define IM_COL32_G_SHIFT 8 +#define IM_COL32_B_SHIFT 16 +#define IM_COL32_A_SHIFT 24 +#define IM_COL32(R,G,B,A) (((uint32_t)(A)< 0); + return SOKOL_MALLOC(size); +} + +_SOKOL_PRIVATE void _sg_cimgui_free(void* ptr) { + if (ptr) { + SOKOL_FREE(ptr); + } +} + +_SOKOL_PRIVATE void* _sg_cimgui_realloc(void* old_ptr, int old_size, int new_size) { + SOKOL_ASSERT((new_size > 0) && (new_size > old_size)); + void* new_ptr = SOKOL_MALLOC(new_size); + SOKOL_ASSERT(new_ptr); + if (old_ptr) { + if (old_size > 0) { + memcpy(new_ptr, old_ptr, old_size); + } + _sg_cimgui_free(old_ptr); + } + return new_ptr; +} + +_SOKOL_PRIVATE void _sg_cimgui_strcpy(sg_cimgui_str_t* dst, const char* src) { + SOKOL_ASSERT(dst); + if (src) { + #if defined(_MSC_VER) + strncpy_s(dst->buf, sg_cimgui_STRBUF_LEN, src, (sg_cimgui_STRBUF_LEN-1)); + #else + strncpy(dst->buf, src, sg_cimgui_STRBUF_LEN); + #endif + dst->buf[sg_cimgui_STRBUF_LEN-1] = 0; + } + else { + memset(dst->buf, 0, sg_cimgui_STRBUF_LEN); + } +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_make_str(const char* str) { + sg_cimgui_str_t res; + _sg_cimgui_strcpy(&res, str); + return res; +} + +_SOKOL_PRIVATE const char* _sg_cimgui_str_dup(const char* src) { + SOKOL_ASSERT(src); + int len = (int) strlen(src) + 1; + char* dst = (char*) _sg_cimgui_alloc(len); + memcpy(dst, src, len); + return (const char*) dst; +} + +_SOKOL_PRIVATE const uint8_t* _sg_cimgui_bin_dup(const uint8_t* src, int num_bytes) { + SOKOL_ASSERT(src && (num_bytes > 0)); + uint8_t* dst = (uint8_t*) _sg_cimgui_alloc(num_bytes); + memcpy(dst, src, num_bytes); + return (const uint8_t*) dst; +} + +_SOKOL_PRIVATE void _sg_cimgui_snprintf(sg_cimgui_str_t* dst, const char* fmt, ...) { + SOKOL_ASSERT(dst); + va_list args; + va_start(args, fmt); + vsnprintf(dst->buf, sizeof(dst->buf), fmt, args); + dst->buf[sizeof(dst->buf)-1] = 0; + va_end(args); +} + +/*--- STRING CONVERSION ------------------------------------------------------*/ +_SOKOL_PRIVATE const char* _sg_cimgui_feature_string(sg_feature f) { + switch (f) { + case SG_FEATURE_INSTANCING: return "SG_FEATURE_INSTANCING"; + case SG_FEATURE_TEXTURE_COMPRESSION_DXT: return "SG_FEATURE_TEXTURE_COMPRESSION_DXT"; + case SG_FEATURE_TEXTURE_COMPRESSION_PVRTC: return "SG_FEATURE_TEXTURE_COMPRESSION_PVRTC"; + case SG_FEATURE_TEXTURE_COMPRESSION_ATC: return "SG_FEATURE_TEXTURE_COMPRESSION_ATC"; + case SG_FEATURE_TEXTURE_COMPRESSION_ETC2: return "SG_FEATURE_TEXTURE_COMPRESSION_ETC2"; + case SG_FEATURE_TEXTURE_FLOAT: return "SG_FEATURE_TEXTURE_FLOAT"; + case SG_FEATURE_TEXTURE_HALF_FLOAT: return "SG_FEATURE_TEXTURE_HALF_FLOAT"; + case SG_FEATURE_ORIGIN_BOTTOM_LEFT: return "SG_FEATURE_ORIGIN_BOTTOM_LEFT"; + case SG_FEATURE_ORIGIN_TOP_LEFT: return "SG_FEATURE_ORIGIN_TOP_LEFT"; + case SG_FEATURE_MSAA_RENDER_TARGETS: return "SG_FEATURE_MSAA_RENDER_TARGETS"; + case SG_FEATURE_PACKED_VERTEX_FORMAT_10_2: return "SG_FEATURE_PACKED_VERTEX_FORMAT_10_2"; + case SG_FEATURE_MULTIPLE_RENDER_TARGET: return "SG_FEATURE_MULTIPLE_RENDER_TARGET"; + case SG_FEATURE_IMAGETYPE_3D: return "SG_FEATURE_IMAGETYPE_3D"; + case SG_FEATURE_IMAGETYPE_ARRAY: return "SG_FEATURE_IMAGETYPE_ARRAY"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_resourcestate_string(sg_resource_state s) { + switch (s) { + case SG_RESOURCESTATE_INITIAL: return "SG_RESOURCESTATE_INITIAL"; + case SG_RESOURCESTATE_ALLOC: return "SG_RESOURCESTATE_ALLOC"; + case SG_RESOURCESTATE_VALID: return "SG_RESOURCESTATE_VALID"; + case SG_RESOURCESTATE_FAILED: return "SG_RESOURCESTATE_FAILED"; + default: return "SG_RESOURCESTATE_INVALID"; + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_resource_slot(const sg_slot_info* slot) { + igText("ResId: %08X", slot->res_id); + igText("CtxId: %08X", slot->ctx_id); + igText("State: %s", _sg_cimgui_resourcestate_string(slot->state)); +} + +_SOKOL_PRIVATE const char* _sg_cimgui_buffertype_string(sg_buffer_type t) { + switch (t) { + case SG_BUFFERTYPE_VERTEXBUFFER: return "SG_BUFFERTYPE_VERTEXBUFFER"; + case SG_BUFFERTYPE_INDEXBUFFER: return "SG_BUFFERTYPE_INDEXBUFFER"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_usage_string(sg_usage u) { + switch (u) { + case SG_USAGE_IMMUTABLE: return "SG_USAGE_IMMUTABLE"; + case SG_USAGE_DYNAMIC: return "SG_USAGE_DYNAMIC"; + case SG_USAGE_STREAM: return "SG_USAGE_STREAM"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_imagetype_string(sg_image_type t) { + switch (t) { + case SG_IMAGETYPE_2D: return "SG_IMAGETYPE_2D"; + case SG_IMAGETYPE_CUBE: return "SG_IMAGETYPE_CUBE"; + case SG_IMAGETYPE_3D: return "SG_IMAGETYPE_3D"; + case SG_IMAGETYPE_ARRAY: return "SG_IMAGETYPE_ARRAY"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_pixelformat_string(sg_pixel_format fmt) { + switch (fmt) { + case SG_PIXELFORMAT_NONE: return "SG_PIXELFORMAT_NONE"; + case SG_PIXELFORMAT_RGBA8: return "SG_PIXELFORMAT_RGBA8"; + case SG_PIXELFORMAT_RGB8: return "SG_PIXELFORMAT_RGB8"; + case SG_PIXELFORMAT_RGBA4: return "SG_PIXELFORMAT_RGBA4"; + case SG_PIXELFORMAT_R5G6B5: return "SG_PIXELFORMAT_R5G6B5"; + case SG_PIXELFORMAT_R5G5B5A1: return "SG_PIXELFORMAT_R5G5B5A1"; + case SG_PIXELFORMAT_R10G10B10A2: return "SG_PIXELFORMAT_R10G10B10A2"; + case SG_PIXELFORMAT_RGBA32F: return "SG_PIXELFORMAT_RGBA32F"; + case SG_PIXELFORMAT_RGBA16F: return "SG_PIXELFORMAT_RGBA16F"; + case SG_PIXELFORMAT_R32F: return "SG_PIXELFORMAT_R32F"; + case SG_PIXELFORMAT_R16F: return "SG_PIXELFORMAT_R16F"; + case SG_PIXELFORMAT_L8: return "SG_PIXELFORMAT_L8"; + case SG_PIXELFORMAT_DXT1: return "SG_PIXELFORMAT_DXT1"; + case SG_PIXELFORMAT_DXT3: return "SG_PIXELFORMAT_DXT3"; + case SG_PIXELFORMAT_DXT5: return "SG_PIXELFORMAT_DXT5"; + case SG_PIXELFORMAT_DEPTH: return "SG_PIXELFORMAT_DEPTH"; + case SG_PIXELFORMAT_DEPTHSTENCIL: return "SG_PIXELFORMAT_DEPTHSTENCIL"; + case SG_PIXELFORMAT_PVRTC2_RGB: return "SG_PIXELFORMAT_PVRTC2_RGB"; + case SG_PIXELFORMAT_PVRTC4_RGB: return "SG_PIXELFORMAT_PVRTC4_RGB"; + case SG_PIXELFORMAT_PVRTC2_RGBA: return "SG_PIXELFORMAT_PVRTC2_RGBA"; + case SG_PIXELFORMAT_PVRTC4_RGBA: return "SG_PIXELFORMAT_PVRTC4_RGBA"; + case SG_PIXELFORMAT_ETC2_RGB8: return "SG_PIXELFORMAT_ETC2_RGB8"; + case SG_PIXELFORMAT_ETC2_SRGB8: return "SG_PIXELFORMAT_ETC2_SRGB8"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_filter_string(sg_filter f) { + switch (f) { + case SG_FILTER_NEAREST: return "SG_FILTER_NEAREST"; + case SG_FILTER_LINEAR: return "SG_FILTER_LINEAR"; + case SG_FILTER_NEAREST_MIPMAP_NEAREST: return "SG_FILTER_NEAREST_MIPMAP_NEAREST"; + case SG_FILTER_NEAREST_MIPMAP_LINEAR: return "SG_FILTER_NEAREST_MIPMAP_LINEAR"; + case SG_FILTER_LINEAR_MIPMAP_NEAREST: return "SG_FILTER_LINEAR_MIPMAP_NEAREST"; + case SG_FILTER_LINEAR_MIPMAP_LINEAR: return "SG_FILTER_LINEAR_MIPMAP_LINEAR"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_wrap_string(sg_wrap w) { + switch (w) { + case SG_WRAP_REPEAT: return "SG_WRAP_REPEAT"; + case SG_WRAP_CLAMP_TO_EDGE: return "SG_WRAP_CLAMP_TO_EDGE"; + case SG_WRAP_MIRRORED_REPEAT: return "SG_WRAP_MIRRORED_REPEAT"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_uniformtype_string(sg_uniform_type t) { + switch (t) { + case SG_UNIFORMTYPE_FLOAT: return "SG_UNIFORMTYPE_FLOAT"; + case SG_UNIFORMTYPE_FLOAT2: return "SG_UNIFORMTYPE_FLOAT2"; + case SG_UNIFORMTYPE_FLOAT3: return "SG_UNIFORMTYPE_FLOAT3"; + case SG_UNIFORMTYPE_FLOAT4: return "SG_UNIFORMTYPE_FLOAT4"; + case SG_UNIFORMTYPE_MAT4: return "SG_UNIFORMTYPE_MAT4"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_vertexstep_string(sg_vertex_step s) { + switch (s) { + case SG_VERTEXSTEP_PER_VERTEX: return "SG_VERTEXSTEP_PER_VERTEX"; + case SG_VERTEXSTEP_PER_INSTANCE: return "SG_VERTEXSTEP_PER_INSTANCE"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_vertexformat_string(sg_vertex_format f) { + switch (f) { + case SG_VERTEXFORMAT_FLOAT: return "SG_VERTEXFORMAT_FLOAT"; + case SG_VERTEXFORMAT_FLOAT2: return "SG_VERTEXFORMAT_FLOAT2"; + case SG_VERTEXFORMAT_FLOAT3: return "SG_VERTEXFORMAT_FLOAT3"; + case SG_VERTEXFORMAT_FLOAT4: return "SG_VERTEXFORMAT_FLOAT4"; + case SG_VERTEXFORMAT_BYTE4: return "SG_VERTEXFORMAT_BYTE4"; + case SG_VERTEXFORMAT_BYTE4N: return "SG_VERTEXFORMAT_BYTE4N"; + case SG_VERTEXFORMAT_UBYTE4: return "SG_VERTEXFORMAT_UBYTE4"; + case SG_VERTEXFORMAT_UBYTE4N: return "SG_VERTEXFORMAT_UBYTE4N"; + case SG_VERTEXFORMAT_SHORT2: return "SG_VERTEXFORMAT_SHORT2"; + case SG_VERTEXFORMAT_SHORT2N: return "SG_VERTEXFORMAT_SHORT2N"; + case SG_VERTEXFORMAT_SHORT4: return "SG_VERTEXFORMAT_SHORT4"; + case SG_VERTEXFORMAT_SHORT4N: return "SG_VERTEXFORMAT_SHORT4N"; + case SG_VERTEXFORMAT_UINT10_N2: return "SG_VERTEXFORMAT_UINT10_N2"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_primitivetype_string(sg_primitive_type t) { + switch (t) { + case SG_PRIMITIVETYPE_POINTS: return "SG_PRIMITIVETYPE_POINTS"; + case SG_PRIMITIVETYPE_LINES: return "SG_PRIMITIVETYPE_LINES"; + case SG_PRIMITIVETYPE_LINE_STRIP: return "SG_PRIMITIVETYPE_LINE_STRIP"; + case SG_PRIMITIVETYPE_TRIANGLES: return "SG_PRIMITIVETYPE_TRIANGLES"; + case SG_PRIMITIVETYPE_TRIANGLE_STRIP: return "SG_PRIMITIVETYPE_TRIANGLE_STRIP"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_indextype_string(sg_index_type t) { + switch (t) { + case SG_INDEXTYPE_NONE: return "SG_INDEXTYPE_NONE"; + case SG_INDEXTYPE_UINT16: return "SG_INDEXTYPE_UINT16"; + case SG_INDEXTYPE_UINT32: return "SG_INDEXTYPE_UINT32"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_stencilop_string(sg_stencil_op op) { + switch (op) { + case SG_STENCILOP_KEEP: return "SG_STENCILOP_KEEP"; + case SG_STENCILOP_ZERO: return "SG_STENCILOP_ZERO"; + case SG_STENCILOP_REPLACE: return "SG_STENCILOP_REPLACE"; + case SG_STENCILOP_INCR_CLAMP: return "SG_STENCILOP_INCR_CLAMP"; + case SG_STENCILOP_DECR_CLAMP: return "SG_STENCILOP_DECR_CLAMP"; + case SG_STENCILOP_INVERT: return "SG_STENCILOP_INVERT"; + case SG_STENCILOP_INCR_WRAP: return "SG_STENCILOP_INCR_WRAP"; + case SG_STENCILOP_DECR_WRAP: return "SG_STENCILOP_DECR_WRAP"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_comparefunc_string(sg_compare_func f) { + switch (f) { + case SG_COMPAREFUNC_NEVER: return "SG_COMPAREFUNC_NEVER"; + case SG_COMPAREFUNC_LESS: return "SG_COMPAREFUNC_LESS"; + case SG_COMPAREFUNC_EQUAL: return "SG_COMPAREFUNC_EQUAL"; + case SG_COMPAREFUNC_LESS_EQUAL: return "SG_COMPAREFUNC_LESS_EQUAL"; + case SG_COMPAREFUNC_GREATER: return "SG_COMPAREFUNC_GREATER"; + case SG_COMPAREFUNC_NOT_EQUAL: return "SG_COMPAREFUNC_NOT_EQUAL"; + case SG_COMPAREFUNC_GREATER_EQUAL: return "SG_COMPAREFUNC_GREATER_EQUAL"; + case SG_COMPAREFUNC_ALWAYS: return "SG_COMPAREFUNC_ALWAYS"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_blendfactor_string(sg_blend_factor f) { + switch (f) { + case SG_BLENDFACTOR_ZERO: return "SG_BLENDFACTOR_ZERO"; + case SG_BLENDFACTOR_ONE: return "SG_BLENDFACTOR_ONE"; + case SG_BLENDFACTOR_SRC_COLOR: return "SG_BLENDFACTOR_SRC_COLOR"; + case SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR: return "SG_BLENDFACTOR_ONE_MINUS_SRC_COLOR"; + case SG_BLENDFACTOR_SRC_ALPHA: return "SG_BLENDFACTOR_SRC_ALPHA"; + case SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA: return "SG_BLENDFACTOR_ONE_MINUS_SRC_ALPHA"; + case SG_BLENDFACTOR_DST_COLOR: return "SG_BLENDFACTOR_DST_COLOR"; + case SG_BLENDFACTOR_ONE_MINUS_DST_COLOR: return "SG_BLENDFACTOR_ONE_MINUS_DST_COLOR"; + case SG_BLENDFACTOR_DST_ALPHA: return "SG_BLENDFACTOR_DST_ALPHA"; + case SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA: return "SG_BLENDFACTOR_ONE_MINUS_DST_ALPHA"; + case SG_BLENDFACTOR_SRC_ALPHA_SATURATED: return "SG_BLENDFACTOR_SRC_ALPHA_SATURATED"; + case SG_BLENDFACTOR_BLEND_COLOR: return "SG_BLENDFACTOR_BLEND_COLOR"; + case SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR: return "SG_BLENDFACTOR_ONE_MINUS_BLEND_COLOR"; + case SG_BLENDFACTOR_BLEND_ALPHA: return "SG_BLENDFACTOR_BLEND_ALPHA"; + case SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA: return "SG_BLENDFACTOR_ONE_MINUS_BLEND_ALPHA"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_blendop_string(sg_blend_op op) { + switch (op) { + case SG_BLENDOP_ADD: return "SG_BLENDOP_ADD"; + case SG_BLENDOP_SUBTRACT: return "SG_BLENDOP_SUBTRACT"; + case SG_BLENDOP_REVERSE_SUBTRACT: return "SG_BLENDOP_REVERSE_SUBTRACT"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_colormask_string(uint8_t m) { + static const char* str[] = { + "NONE", + "R", + "G", + "RG", + "B", + "RB", + "GB", + "RGB", + "A", + "RA", + "GA", + "RGA", + "BA", + "RBA", + "GBA", + "RGBA", + }; + return str[m & 0xF]; +} + +_SOKOL_PRIVATE const char* _sg_cimgui_cullmode_string(sg_cull_mode cm) { + switch (cm) { + case SG_CULLMODE_NONE: return "SG_CULLMODE_NONE"; + case SG_CULLMODE_FRONT: return "SG_CULLMODE_FRONT"; + case SG_CULLMODE_BACK: return "SG_CULLMODE_BACK"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_facewinding_string(sg_face_winding fw) { + switch (fw) { + case SG_FACEWINDING_CCW: return "SG_FACEWINDING_CCW"; + case SG_FACEWINDING_CW: return "SG_FACEWINDING_CW"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_shaderstage_string(sg_shader_stage stage) { + switch (stage) { + case SG_SHADERSTAGE_VS: return "SG_SHADERSTAGE_VS"; + case SG_SHADERSTAGE_FS: return "SG_SHADERSTAGE_FS"; + default: return "???"; + } +} + +_SOKOL_PRIVATE const char* _sg_cimgui_bool_string(bool b) { + return b ? "true" : "false"; +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_res_id_string(uint32_t res_id, const char* label) { + SOKOL_ASSERT(label); + sg_cimgui_str_t res; + if (label[0]) { + _sg_cimgui_snprintf(&res, "'%s'", label); + } + else { + _sg_cimgui_snprintf(&res, "0x%08X", res_id); + } + return res; +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_buffer_id_string(sg_cimgui_t* ctx, sg_buffer buf_id) { + if (buf_id.id != SG_INVALID_ID) { + const sg_cimgui_buffer_t* buf_ui = &ctx->buffers.slots[_sg_cimgui_slot_index(buf_id.id)]; + return _sg_cimgui_res_id_string(buf_id.id, buf_ui->label.buf); + } + else { + return _sg_cimgui_make_str(""); + } +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_image_id_string(sg_cimgui_t* ctx, sg_image img_id) { + if (img_id.id != SG_INVALID_ID) { + const sg_cimgui_image_t* img_ui = &ctx->images.slots[_sg_cimgui_slot_index(img_id.id)]; + return _sg_cimgui_res_id_string(img_id.id, img_ui->label.buf); + } + else { + return _sg_cimgui_make_str(""); + } +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_shader_id_string(sg_cimgui_t* ctx, sg_shader shd_id) { + if (shd_id.id != SG_INVALID_ID) { + const sg_cimgui_shader_t* shd_ui = &ctx->shaders.slots[_sg_cimgui_slot_index(shd_id.id)]; + return _sg_cimgui_res_id_string(shd_id.id, shd_ui->label.buf); + } + else { + return _sg_cimgui_make_str(""); + } +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_pipeline_id_string(sg_cimgui_t* ctx, sg_pipeline pip_id) { + if (pip_id.id != SG_INVALID_ID) { + const sg_cimgui_pipeline_t* pip_ui = &ctx->pipelines.slots[_sg_cimgui_slot_index(pip_id.id)]; + return _sg_cimgui_res_id_string(pip_id.id, pip_ui->label.buf); + } + else { + return _sg_cimgui_make_str(""); + } +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_pass_id_string(sg_cimgui_t* ctx, sg_pass pass_id) { + if (pass_id.id != SG_INVALID_ID) { + const sg_cimgui_pass_t* pass_ui = &ctx->passes.slots[_sg_cimgui_slot_index(pass_id.id)]; + return _sg_cimgui_res_id_string(pass_id.id, pass_ui->label.buf); + } + else { + return _sg_cimgui_make_str(""); + } +} + +/*--- RESOURCE HELPERS -------------------------------------------------------*/ +_SOKOL_PRIVATE void _sg_cimgui_buffer_created(sg_cimgui_t* ctx, sg_buffer res_id, int slot_index, const sg_buffer_desc* desc) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->buffers.num_slots)); + sg_cimgui_buffer_t* buf = &ctx->buffers.slots[slot_index]; + buf->res_id = res_id; + buf->desc = *desc; + buf->label = _sg_cimgui_make_str(desc->label); +} + +_SOKOL_PRIVATE void _sg_cimgui_buffer_destroyed(sg_cimgui_t* ctx, int slot_index) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->buffers.num_slots)); + sg_cimgui_buffer_t* buf = &ctx->buffers.slots[slot_index]; + buf->res_id.id = SG_INVALID_ID; +} + +_SOKOL_PRIVATE void _sg_cimgui_image_created(sg_cimgui_t* ctx, sg_image res_id, int slot_index, const sg_image_desc* desc) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->images.num_slots)); + sg_cimgui_image_t* img = &ctx->images.slots[slot_index]; + img->res_id = res_id; + img->desc = *desc; + img->ui_scale = 1.0f; + img->label = _sg_cimgui_make_str(desc->label); +} + +_SOKOL_PRIVATE void _sg_cimgui_image_destroyed(sg_cimgui_t* ctx, int slot_index) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->images.num_slots)); + sg_cimgui_image_t* img = &ctx->images.slots[slot_index]; + img->res_id.id = SG_INVALID_ID; +} + +_SOKOL_PRIVATE void _sg_cimgui_shader_created(sg_cimgui_t* ctx, sg_shader res_id, int slot_index, const sg_shader_desc* desc) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->shaders.num_slots)); + sg_cimgui_shader_t* shd = &ctx->shaders.slots[slot_index]; + shd->res_id = res_id; + shd->desc = *desc; + shd->label = _sg_cimgui_make_str(desc->label); + if (shd->desc.vs.entry) { + shd->vs_entry = _sg_cimgui_make_str(shd->desc.vs.entry); + shd->desc.vs.entry = shd->vs_entry.buf; + } + if (shd->desc.fs.entry) { + shd->fs_entry = _sg_cimgui_make_str(shd->desc.fs.entry); + shd->desc.fs.entry = shd->fs_entry.buf; + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) { + for (int j = 0; j < SG_MAX_UB_MEMBERS; j++) { + sg_shader_uniform_desc* ud = &shd->desc.vs.uniform_blocks[i].uniforms[j]; + if (ud->name) { + shd->vs_uniform_name[i][j] = _sg_cimgui_make_str(ud->name); + ud->name = shd->vs_uniform_name[i][j].buf; + } + } + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) { + for (int j = 0; j < SG_MAX_UB_MEMBERS; j++) { + sg_shader_uniform_desc* ud = &shd->desc.fs.uniform_blocks[i].uniforms[j]; + if (ud->name) { + shd->fs_uniform_name[i][j] = _sg_cimgui_make_str(ud->name); + ud->name = shd->fs_uniform_name[i][j].buf; + } + } + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + if (shd->desc.vs.images[i].name) { + shd->vs_image_name[i] = _sg_cimgui_make_str(shd->desc.vs.images[i].name); + shd->desc.vs.images[i].name = shd->vs_image_name[i].buf; + } + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + if (shd->desc.fs.images[i].name) { + shd->fs_image_name[i] = _sg_cimgui_make_str(shd->desc.fs.images[i].name); + shd->desc.fs.images[i].name = shd->fs_image_name[i].buf; + } + } + if (shd->desc.vs.source) { + shd->desc.vs.source = _sg_cimgui_str_dup(shd->desc.vs.source); + } + if (shd->desc.vs.byte_code) { + shd->desc.vs.byte_code = _sg_cimgui_bin_dup(shd->desc.vs.byte_code, shd->desc.vs.byte_code_size); + } + if (shd->desc.fs.source) { + shd->desc.fs.source = _sg_cimgui_str_dup(shd->desc.fs.source); + } + if (shd->desc.fs.byte_code) { + shd->desc.fs.byte_code = _sg_cimgui_bin_dup(shd->desc.fs.byte_code, shd->desc.fs.byte_code_size); + } + for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) { + sg_shader_attr_desc* ad = &shd->desc.attrs[i]; + if (ad->name) { + shd->attr_name[i] = _sg_cimgui_make_str(ad->name); + ad->name = shd->attr_name[i].buf; + } + if (ad->sem_name) { + shd->attr_sem_name[i] = _sg_cimgui_make_str(ad->sem_name); + ad->sem_name = shd->attr_sem_name[i].buf; + } + } +} + +_SOKOL_PRIVATE void _sg_cimgui_shader_destroyed(sg_cimgui_t* ctx, int slot_index) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->shaders.num_slots)); + sg_cimgui_shader_t* shd = &ctx->shaders.slots[slot_index]; + shd->res_id.id = SG_INVALID_ID; + if (shd->desc.vs.source) { + _sg_cimgui_free((void*)shd->desc.vs.source); + shd->desc.vs.source = 0; + } + if (shd->desc.vs.byte_code) { + _sg_cimgui_free((void*)shd->desc.vs.byte_code); + shd->desc.vs.byte_code = 0; + } + if (shd->desc.fs.source) { + _sg_cimgui_free((void*)shd->desc.fs.source); + shd->desc.fs.source = 0; + } + if (shd->desc.fs.byte_code) { + _sg_cimgui_free((void*)shd->desc.fs.byte_code); + shd->desc.fs.byte_code = 0; + } +} + +_SOKOL_PRIVATE void _sg_cimgui_pipeline_created(sg_cimgui_t* ctx, sg_pipeline res_id, int slot_index, const sg_pipeline_desc* desc) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->pipelines.num_slots)); + sg_cimgui_pipeline_t* pip = &ctx->pipelines.slots[slot_index]; + pip->res_id = res_id; + pip->label = _sg_cimgui_make_str(desc->label); + pip->desc = *desc; + +} + +_SOKOL_PRIVATE void _sg_cimgui_pipeline_destroyed(sg_cimgui_t* ctx, int slot_index) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->pipelines.num_slots)); + sg_cimgui_pipeline_t* pip = &ctx->pipelines.slots[slot_index]; + pip->res_id.id = SG_INVALID_ID; +} + +_SOKOL_PRIVATE void _sg_cimgui_pass_created(sg_cimgui_t* ctx, sg_pass res_id, int slot_index, const sg_pass_desc* desc) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->passes.num_slots)); + sg_cimgui_pass_t* pass = &ctx->passes.slots[slot_index]; + pass->res_id = res_id; + for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) { + pass->color_image_scale[i] = 0.25f; + } + pass->ds_image_scale = 0.25f; + pass->label = _sg_cimgui_make_str(desc->label); + pass->desc = *desc; +} + +_SOKOL_PRIVATE void _sg_cimgui_pass_destroyed(sg_cimgui_t* ctx, int slot_index) { + SOKOL_ASSERT((slot_index > 0) && (slot_index < ctx->passes.num_slots)); + sg_cimgui_pass_t* pass = &ctx->passes.slots[slot_index]; + pass->res_id.id = SG_INVALID_ID; +} + +/*--- COMMAND CAPTURING ------------------------------------------------------*/ +_SOKOL_PRIVATE void _sg_cimgui_capture_init(sg_cimgui_t* ctx) { + const int ubuf_initial_size = 256 * 1024; + for (int i = 0; i < 2; i++) { + sg_cimgui_capture_bucket_t* bucket = &ctx->capture.bucket[i]; + bucket->ubuf_size = ubuf_initial_size; + bucket->ubuf = (uint8_t*) _sg_cimgui_alloc(bucket->ubuf_size); + SOKOL_ASSERT(bucket->ubuf); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_capture_discard(sg_cimgui_t* ctx) { + for (int i = 0; i < 2; i++) { + sg_cimgui_capture_bucket_t* bucket = &ctx->capture.bucket[i]; + SOKOL_ASSERT(bucket->ubuf); + _sg_cimgui_free(bucket->ubuf); + bucket->ubuf = 0; + } +} + +_SOKOL_PRIVATE sg_cimgui_capture_bucket_t* _sg_cimgui_capture_get_write_bucket(sg_cimgui_t* ctx) { + return &ctx->capture.bucket[ctx->capture.bucket_index & 1]; +} + +_SOKOL_PRIVATE sg_cimgui_capture_bucket_t* _sg_cimgui_capture_get_read_bucket(sg_cimgui_t* ctx) { + return &ctx->capture.bucket[(ctx->capture.bucket_index + 1) & 1]; +} + +_SOKOL_PRIVATE void _sg_cimgui_capture_next_frame(sg_cimgui_t* ctx) { + ctx->capture.bucket_index = (ctx->capture.bucket_index + 1) & 1; + sg_cimgui_capture_bucket_t* bucket = &ctx->capture.bucket[ctx->capture.bucket_index]; + bucket->num_items = 0; + bucket->ubuf_pos = 0; +} + +_SOKOL_PRIVATE void _sg_cimgui_capture_grow_ubuf(sg_cimgui_t* ctx, uint32_t required_size) { + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_write_bucket(ctx); + SOKOL_ASSERT(required_size > bucket->ubuf_size); + int old_size = bucket->ubuf_size; + int new_size = required_size + (required_size>>1); /* allocate a bit ahead */ + bucket->ubuf_size = new_size; + bucket->ubuf = (uint8_t*) _sg_cimgui_realloc(bucket->ubuf, old_size, new_size); +} + +_SOKOL_PRIVATE sg_cimgui_capture_item_t* _sg_cimgui_capture_next_write_item(sg_cimgui_t* ctx) { + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_write_bucket(ctx); + if (bucket->num_items < sg_cimgui_MAX_FRAMECAPTURE_ITEMS) { + sg_cimgui_capture_item_t* item = &bucket->items[bucket->num_items++]; + return item; + } + else { + return 0; + } +} + +_SOKOL_PRIVATE uint32_t _sg_cimgui_capture_num_read_items(sg_cimgui_t* ctx) { + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_read_bucket(ctx); + return bucket->num_items; +} + +_SOKOL_PRIVATE sg_cimgui_capture_item_t* _sg_cimgui_capture_read_item_at(sg_cimgui_t* ctx, uint32_t index) { + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_read_bucket(ctx); + SOKOL_ASSERT(index < bucket->num_items); + return &bucket->items[index]; +} + +_SOKOL_PRIVATE uint32_t _sg_cimgui_capture_uniforms(sg_cimgui_t* ctx, const void* data, int num_bytes) { + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_write_bucket(ctx); + const uint32_t required_size = bucket->ubuf_pos + num_bytes; + if (required_size > bucket->ubuf_size) { + _sg_cimgui_capture_grow_ubuf(ctx, required_size); + } + SOKOL_ASSERT(required_size <= bucket->ubuf_size); + memcpy(bucket->ubuf + bucket->ubuf_pos, data, num_bytes); + const uint32_t pos = bucket->ubuf_pos; + bucket->ubuf_pos += num_bytes; + SOKOL_ASSERT(bucket->ubuf_pos <= bucket->ubuf_size); + return pos; +} + +_SOKOL_PRIVATE sg_cimgui_str_t _sg_cimgui_capture_item_string(sg_cimgui_t* ctx, int index, const sg_cimgui_capture_item_t* item) { + sg_cimgui_str_t str = _sg_cimgui_make_str(0); + sg_cimgui_str_t res_id = _sg_cimgui_make_str(0); + switch (item->cmd) { + case sg_cimgui_CMD_QUERY_FEATURE: + _sg_cimgui_snprintf(&str, "%d: sg_query_feature(feature=%s) => %s", + index, + _sg_cimgui_feature_string(item->args.query_feature.feature), + _sg_cimgui_bool_string(item->args.query_feature.result)); + break; + + case sg_cimgui_CMD_RESET_STATE_CACHE: + _sg_cimgui_snprintf(&str, "%d: sg_reset_state_cache()", index); + break; + + case sg_cimgui_CMD_MAKE_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.make_buffer.result); + _sg_cimgui_snprintf(&str, "%d: sg_make_buffer(desc=..) => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_MAKE_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.make_image.result); + _sg_cimgui_snprintf(&str, "%d: sg_make_image(desc=..) => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_MAKE_SHADER: + res_id = _sg_cimgui_shader_id_string(ctx, item->args.make_shader.result); + _sg_cimgui_snprintf(&str, "%d: sg_make_shader(desc=..) => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_MAKE_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.make_pipeline.result); + _sg_cimgui_snprintf(&str, "%d: sg_make_pipeline(desc=..) => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_MAKE_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.make_pass.result); + _sg_cimgui_snprintf(&str, "%d: sg_make_pass(desc=..) => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_DESTROY_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.destroy_buffer.buffer); + _sg_cimgui_snprintf(&str, "%d: sg_destroy_buffer(buf=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_DESTROY_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.destroy_image.image); + _sg_cimgui_snprintf(&str, "%d: sg_destroy_image(img=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_DESTROY_SHADER: + res_id = _sg_cimgui_shader_id_string(ctx, item->args.destroy_shader.shader); + _sg_cimgui_snprintf(&str, "%d: sg_destroy_shader(shd=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_DESTROY_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.destroy_pipeline.pipeline); + _sg_cimgui_snprintf(&str, "%d: sg_destroy_pipeline(pip=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_DESTROY_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.destroy_pass.pass); + _sg_cimgui_snprintf(&str, "%d: sg_destroy_pass(pass=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_UPDATE_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.update_buffer.buffer); + _sg_cimgui_snprintf(&str, "%d: sg_update_buffer(buf=%s, data_ptr=.., data_size=%d)", + index, res_id.buf, + item->args.update_buffer.data_size); + break; + + case sg_cimgui_CMD_UPDATE_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.update_image.image); + _sg_cimgui_snprintf(&str, "%d: sg_update_image(img=%s, data=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_APPEND_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.append_buffer.buffer); + _sg_cimgui_snprintf(&str, "%d: sg_append_buffer(buf=%s, data_ptr=.., data_size=%d) => %d", + index, res_id.buf, + item->args.append_buffer.data_size, + item->args.append_buffer.result); + break; + + case sg_cimgui_CMD_BEGIN_DEFAULT_PASS: + _sg_cimgui_snprintf(&str, "%d: sg_begin_default_pass(pass_action=.., width=%d, height=%d)", + index, + item->args.begin_default_pass.width, + item->args.begin_default_pass.height); + break; + + case sg_cimgui_CMD_BEGIN_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.begin_pass.pass); + _sg_cimgui_snprintf(&str, "%d: sg_begin_pass(pass=%s, pass_action=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_APPLY_VIEWPORT: + _sg_cimgui_snprintf(&str, "%d: sg_apply_viewport(x=%d, y=%d, width=%d, height=%d, origin_top_left=%s)", + index, + item->args.apply_viewport.x, + item->args.apply_viewport.y, + item->args.apply_viewport.width, + item->args.apply_viewport.height, + _sg_cimgui_bool_string(item->args.apply_viewport.origin_top_left)); + break; + + case sg_cimgui_CMD_APPLY_SCISSOR_RECT: + _sg_cimgui_snprintf(&str, "%d: sg_apply_scissor_rect(x=%d, y=%d, width=%d, height=%d, origin_top_left=%s)", + index, + item->args.apply_scissor_rect.x, + item->args.apply_scissor_rect.y, + item->args.apply_scissor_rect.width, + item->args.apply_scissor_rect.height, + _sg_cimgui_bool_string(item->args.apply_scissor_rect.origin_top_left)); + break; + + case sg_cimgui_CMD_APPLY_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.apply_pipeline.pipeline); + _sg_cimgui_snprintf(&str, "%d: sg_apply_pipeline(pip=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_APPLY_BINDINGS: + _sg_cimgui_snprintf(&str, "%d: sg_apply_bindings(bindings=..)", index); + break; + + case sg_cimgui_CMD_APPLY_UNIFORMS: + _sg_cimgui_snprintf(&str, "%d: sg_apply_uniforms(stage=%s, ub_index=%d, data=.., num_bytes=%d)", + index, + _sg_cimgui_shaderstage_string(item->args.apply_uniforms.stage), + item->args.apply_uniforms.ub_index, + item->args.apply_uniforms.num_bytes); + break; + + case sg_cimgui_CMD_DRAW: + _sg_cimgui_snprintf(&str, "%d: sg_draw(base_element=%d, num_elements=%d, num_instances=%d)", + index, + item->args.draw.base_element, + item->args.draw.num_elements, + item->args.draw.num_instances); + break; + + case sg_cimgui_CMD_END_PASS: + _sg_cimgui_snprintf(&str, "%d: sg_end_pass()", index); + break; + + case sg_cimgui_CMD_COMMIT: + _sg_cimgui_snprintf(&str, "%d: sg_commit()", index); + break; + + case sg_cimgui_CMD_ALLOC_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.alloc_buffer.result); + _sg_cimgui_snprintf(&str, "%d: sg_alloc_buffer() => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_ALLOC_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.alloc_image.result); + _sg_cimgui_snprintf(&str, "%d: sg_alloc_image() => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_ALLOC_SHADER: + res_id = _sg_cimgui_shader_id_string(ctx, item->args.alloc_shader.result); + _sg_cimgui_snprintf(&str, "%d: sg_alloc_shader() => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_ALLOC_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.alloc_pipeline.result); + _sg_cimgui_snprintf(&str, "%d: sg_alloc_pipeline() => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_ALLOC_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.alloc_pass.result); + _sg_cimgui_snprintf(&str, "%d: sg_alloc_pass() => %s", index, res_id.buf); + break; + + case sg_cimgui_CMD_INIT_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.init_buffer.buffer); + _sg_cimgui_snprintf(&str, "%d: sg_init_buffer(buf=%s, desc=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_INIT_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.init_image.image); + _sg_cimgui_snprintf(&str, "%d: sg_init_image(img=%s, desc=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_INIT_SHADER: + res_id = _sg_cimgui_shader_id_string(ctx, item->args.init_shader.shader); + _sg_cimgui_snprintf(&str, "%d: sg_init_shader(shd=%s, desc=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_INIT_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.init_pipeline.pipeline); + _sg_cimgui_snprintf(&str, "%d: sg_init_pipeline(pip=%s, desc=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_INIT_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.init_pass.pass); + _sg_cimgui_snprintf(&str, "%d: sg_init_pass(pass=%s, desc=..)", index, res_id.buf); + break; + + case sg_cimgui_CMD_FAIL_BUFFER: + res_id = _sg_cimgui_buffer_id_string(ctx, item->args.fail_buffer.buffer); + _sg_cimgui_snprintf(&str, "%d: sg_fail_buffer(buf=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_FAIL_IMAGE: + res_id = _sg_cimgui_image_id_string(ctx, item->args.fail_image.image); + _sg_cimgui_snprintf(&str, "%d: sg_fail_image(img=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_FAIL_SHADER: + res_id = _sg_cimgui_shader_id_string(ctx, item->args.fail_shader.shader); + _sg_cimgui_snprintf(&str, "%d: sg_fail_shader(shd=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_FAIL_PIPELINE: + res_id = _sg_cimgui_pipeline_id_string(ctx, item->args.fail_pipeline.pipeline); + _sg_cimgui_snprintf(&str, "%d: sg_fail_pipeline(shd=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_FAIL_PASS: + res_id = _sg_cimgui_pass_id_string(ctx, item->args.fail_pass.pass); + _sg_cimgui_snprintf(&str, "%d: sg_fail_pass(pass=%s)", index, res_id.buf); + break; + + case sg_cimgui_CMD_PUSH_DEBUG_GROUP: + _sg_cimgui_snprintf(&str, "%d: sg_push_debug_group(name=%s)", index, + item->args.push_debug_group.name.buf); + break; + + case sg_cimgui_CMD_POP_DEBUG_GROUP: + _sg_cimgui_snprintf(&str, "%d: sg_pop_debug_group()", index); + break; + + case sg_cimgui_CMD_ERR_BUFFER_POOL_EXHAUSTED: + _sg_cimgui_snprintf(&str, "%d: sg_err_buffer_pool_exhausted()", index); + break; + + case sg_cimgui_CMD_ERR_IMAGE_POOL_EXHAUSTED: + _sg_cimgui_snprintf(&str, "%d: sg_err_image_pool_exhausted()", index); + break; + + case sg_cimgui_CMD_ERR_SHADER_POOL_EXHAUSTED: + _sg_cimgui_snprintf(&str, "%d: sg_err_shader_pool_exhausted()", index); + break; + + case sg_cimgui_CMD_ERR_PIPELINE_POOL_EXHAUSTED: + _sg_cimgui_snprintf(&str, "%d: sg_err_pipeline_pool_exhausted()", index); + break; + + case sg_cimgui_CMD_ERR_PASS_POOL_EXHAUSTED: + _sg_cimgui_snprintf(&str, "%d: sg_err_pass_pool_exhausted()", index); + break; + + case sg_cimgui_CMD_ERR_CONTEXT_MISMATCH: + _sg_cimgui_snprintf(&str, "%d: sg_err_context_mismatch()", index); + break; + + case sg_cimgui_CMD_ERR_PASS_INVALID: + _sg_cimgui_snprintf(&str, "%d: sg_err_pass_invalid()", index); + break; + + case sg_cimgui_CMD_ERR_DRAW_INVALID: + _sg_cimgui_snprintf(&str, "%d: sg_err_draw_invalid()", index); + break; + + case sg_cimgui_CMD_ERR_BINDINGS_INVALID: + _sg_cimgui_snprintf(&str, "%d: sg_err_bindings_invalid()", index); + break; + + default: + _sg_cimgui_snprintf(&str, "%d: ???", index); + break; + } + return str; +} + +/*--- CAPTURE CALLBACKS ------------------------------------------------------*/ +_SOKOL_PRIVATE void _sg_cimgui_query_feature(sg_feature feature, bool result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_QUERY_FEATURE; + item->color = _sg_cimgui_COLOR_OTHER; + item->args.query_feature.feature = feature; + item->args.query_feature.result = result; + } + if (ctx->hooks.query_feature) { + ctx->hooks.query_feature(feature, result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_reset_state_cache(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_RESET_STATE_CACHE; + item->color = _sg_cimgui_COLOR_OTHER; + } + if (ctx->hooks.reset_state_cache) { + ctx->hooks.reset_state_cache(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_make_buffer(const sg_buffer_desc* desc, sg_buffer buf_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_MAKE_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.make_buffer.result = buf_id; + } + if (ctx->hooks.make_buffer) { + ctx->hooks.make_buffer(desc, buf_id, ctx->hooks.user_data); + } + if (buf_id.id != SG_INVALID_ID) { + _sg_cimgui_buffer_created(ctx, buf_id, _sg_cimgui_slot_index(buf_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_make_image(const sg_image_desc* desc, sg_image img_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_MAKE_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.make_image.result = img_id; + } + if (ctx->hooks.make_image) { + ctx->hooks.make_image(desc, img_id, ctx->hooks.user_data); + } + if (img_id.id != SG_INVALID_ID) { + _sg_cimgui_image_created(ctx, img_id, _sg_cimgui_slot_index(img_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_make_shader(const sg_shader_desc* desc, sg_shader shd_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_MAKE_SHADER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.make_shader.result = shd_id; + } + if (ctx->hooks.make_shader) { + ctx->hooks.make_shader(desc, shd_id, ctx->hooks.user_data); + } + if (shd_id.id != SG_INVALID_ID) { + _sg_cimgui_shader_created(ctx, shd_id, _sg_cimgui_slot_index(shd_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_make_pipeline(const sg_pipeline_desc* desc, sg_pipeline pip_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_MAKE_PIPELINE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.make_pipeline.result = pip_id; + } + if (ctx->hooks.make_pipeline) { + ctx->hooks.make_pipeline(desc, pip_id, ctx->hooks.user_data); + } + if (pip_id.id != SG_INVALID_ID) { + _sg_cimgui_pipeline_created(ctx, pip_id, _sg_cimgui_slot_index(pip_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_make_pass(const sg_pass_desc* desc, sg_pass pass_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_MAKE_PASS; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.make_pass.result = pass_id; + } + if (ctx->hooks.make_pass) { + ctx->hooks.make_pass(desc, pass_id, ctx->hooks.user_data); + } + if (pass_id.id != SG_INVALID_ID) { + _sg_cimgui_pass_created(ctx, pass_id, _sg_cimgui_slot_index(pass_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_destroy_buffer(sg_buffer buf, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DESTROY_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.destroy_buffer.buffer = buf; + } + if (ctx->hooks.destroy_buffer) { + ctx->hooks.destroy_buffer(buf, ctx->hooks.user_data); + } + if (buf.id != SG_INVALID_ID) { + _sg_cimgui_buffer_destroyed(ctx, _sg_cimgui_slot_index(buf.id)); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_destroy_image(sg_image img, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DESTROY_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.destroy_image.image = img; + } + if (ctx->hooks.destroy_image) { + ctx->hooks.destroy_image(img, ctx->hooks.user_data); + } + if (img.id != SG_INVALID_ID) { + _sg_cimgui_image_destroyed(ctx, _sg_cimgui_slot_index(img.id)); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_destroy_shader(sg_shader shd, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DESTROY_SHADER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.destroy_shader.shader = shd; + } + if (ctx->hooks.destroy_shader) { + ctx->hooks.destroy_shader(shd, ctx->hooks.user_data); + } + if (shd.id != SG_INVALID_ID) { + _sg_cimgui_shader_destroyed(ctx, _sg_cimgui_slot_index(shd.id)); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_destroy_pipeline(sg_pipeline pip, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DESTROY_PIPELINE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.destroy_pipeline.pipeline = pip; + } + if (ctx->hooks.destroy_pipeline) { + ctx->hooks.destroy_pipeline(pip, ctx->hooks.user_data); + } + if (pip.id != SG_INVALID_ID) { + _sg_cimgui_pipeline_destroyed(ctx, _sg_cimgui_slot_index(pip.id)); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_destroy_pass(sg_pass pass, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DESTROY_PASS; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.destroy_pass.pass = pass; + } + if (ctx->hooks.destroy_pass) { + ctx->hooks.destroy_pass(pass, ctx->hooks.user_data); + } + if (pass.id != SG_INVALID_ID) { + _sg_cimgui_pass_destroyed(ctx, _sg_cimgui_slot_index(pass.id)); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_update_buffer(sg_buffer buf, const void* data_ptr, int data_size, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_UPDATE_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.update_buffer.buffer = buf; + item->args.update_buffer.data_size = data_size; + } + if (ctx->hooks.update_buffer) { + ctx->hooks.update_buffer(buf, data_ptr, data_size, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_update_image(sg_image img, const sg_image_content* data, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_UPDATE_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.update_image.image = img; + } + if (ctx->hooks.update_image) { + ctx->hooks.update_image(img, data, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_append_buffer(sg_buffer buf, const void* data_ptr, int data_size, int result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_APPEND_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.append_buffer.buffer = buf; + item->args.append_buffer.data_size = data_size; + item->args.append_buffer.result = result; + } + if (ctx->hooks.append_buffer) { + ctx->hooks.append_buffer(buf, data_ptr, data_size, result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_begin_default_pass(const sg_pass_action* pass_action, int width, int height, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + SOKOL_ASSERT(pass_action); + item->cmd = sg_cimgui_CMD_BEGIN_DEFAULT_PASS; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.begin_default_pass.action = *pass_action; + item->args.begin_default_pass.width = width; + item->args.begin_default_pass.height = height; + } + if (ctx->hooks.begin_default_pass) { + ctx->hooks.begin_default_pass(pass_action, width, height, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_begin_pass(sg_pass pass, const sg_pass_action* pass_action, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + SOKOL_ASSERT(pass_action); + item->cmd = sg_cimgui_CMD_BEGIN_PASS; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.begin_pass.pass = pass; + item->args.begin_pass.action = *pass_action; + } + if (ctx->hooks.begin_pass) { + ctx->hooks.begin_pass(pass, pass_action, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_apply_viewport(int x, int y, int width, int height, bool origin_top_left, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_APPLY_VIEWPORT; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.apply_viewport.x = x; + item->args.apply_viewport.y = y; + item->args.apply_viewport.width = width; + item->args.apply_viewport.height = height; + item->args.apply_viewport.origin_top_left = origin_top_left; + } + if (ctx->hooks.apply_viewport) { + ctx->hooks.apply_viewport(x, y, width, height, origin_top_left, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_apply_scissor_rect(int x, int y, int width, int height, bool origin_top_left, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_APPLY_SCISSOR_RECT; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.apply_scissor_rect.x = x; + item->args.apply_scissor_rect.y = y; + item->args.apply_scissor_rect.width = width; + item->args.apply_scissor_rect.height = height; + item->args.apply_scissor_rect.origin_top_left = origin_top_left; + } + if (ctx->hooks.apply_scissor_rect) { + ctx->hooks.apply_scissor_rect(x, y, width, height, origin_top_left, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_apply_pipeline(sg_pipeline pip, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + ctx->cur_pipeline = pip; /* stored for _sg_cimgui_apply_uniforms */ + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_APPLY_PIPELINE; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.apply_pipeline.pipeline = pip; + } + if (ctx->hooks.apply_pipeline) { + ctx->hooks.apply_pipeline(pip, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_apply_bindings(const sg_bindings* bindings, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + SOKOL_ASSERT(bindings); + item->cmd = sg_cimgui_CMD_APPLY_BINDINGS; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.apply_bindings.bindings = *bindings; + } + if (ctx->hooks.apply_bindings) { + ctx->hooks.apply_bindings(bindings, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_apply_uniforms(sg_shader_stage stage, int ub_index, const void* data, int num_bytes, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_APPLY_UNIFORMS; + item->color = _sg_cimgui_COLOR_DRAW; + sg_cimgui_args_apply_uniforms_t* args = &item->args.apply_uniforms; + args->stage = stage; + args->ub_index = ub_index; + args->data = data; + args->num_bytes = num_bytes; + args->pipeline = ctx->cur_pipeline; + args->ubuf_pos = _sg_cimgui_capture_uniforms(ctx, data, num_bytes); + } + if (ctx->hooks.apply_uniforms) { + ctx->hooks.apply_uniforms(stage, ub_index, data, num_bytes, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw(int base_element, int num_elements, int num_instances, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_DRAW; + item->color = _sg_cimgui_COLOR_DRAW; + item->args.draw.base_element = base_element; + item->args.draw.num_elements = num_elements; + item->args.draw.num_instances = num_instances; + } + if (ctx->hooks.draw) { + ctx->hooks.draw(base_element, num_elements, num_instances, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_end_pass(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + ctx->cur_pipeline.id = SG_INVALID_ID; + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_END_PASS; + item->color = _sg_cimgui_COLOR_DRAW; + } + if (ctx->hooks.end_pass) { + ctx->hooks.end_pass(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_commit(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_COMMIT; + item->color = _sg_cimgui_COLOR_DRAW; + } + _sg_cimgui_capture_next_frame(ctx); + if (ctx->hooks.commit) { + ctx->hooks.commit(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_alloc_buffer(sg_buffer result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ALLOC_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.alloc_buffer.result = result; + } + if (ctx->hooks.alloc_buffer) { + ctx->hooks.alloc_buffer(result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_alloc_image(sg_image result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ALLOC_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.alloc_image.result = result; + } + if (ctx->hooks.alloc_image) { + ctx->hooks.alloc_image(result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_alloc_shader(sg_shader result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ALLOC_SHADER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.alloc_shader.result = result; + } + if (ctx->hooks.alloc_shader) { + ctx->hooks.alloc_shader(result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_alloc_pipeline(sg_pipeline result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ALLOC_PIPELINE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.alloc_pipeline.result = result; + } + if (ctx->hooks.alloc_pipeline) { + ctx->hooks.alloc_pipeline(result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_alloc_pass(sg_pass result, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ALLOC_PASS; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.alloc_pass.result = result; + } + if (ctx->hooks.alloc_pass) { + ctx->hooks.alloc_pass(result, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_init_buffer(sg_buffer buf_id, const sg_buffer_desc* desc, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_INIT_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.init_buffer.buffer = buf_id; + } + if (ctx->hooks.init_buffer) { + ctx->hooks.init_buffer(buf_id, desc, ctx->hooks.user_data); + } + if (buf_id.id != SG_INVALID_ID) { + _sg_cimgui_buffer_created(ctx, buf_id, _sg_cimgui_slot_index(buf_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_init_image(sg_image img_id, const sg_image_desc* desc, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_INIT_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.init_image.image = img_id; + } + if (ctx->hooks.init_image) { + ctx->hooks.init_image(img_id, desc, ctx->hooks.user_data); + } + if (img_id.id != SG_INVALID_ID) { + _sg_cimgui_image_created(ctx, img_id, _sg_cimgui_slot_index(img_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_init_shader(sg_shader shd_id, const sg_shader_desc* desc, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_INIT_SHADER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.init_shader.shader = shd_id; + } + if (ctx->hooks.init_shader) { + ctx->hooks.init_shader(shd_id, desc, ctx->hooks.user_data); + } + if (shd_id.id != SG_INVALID_ID) { + _sg_cimgui_shader_created(ctx, shd_id, _sg_cimgui_slot_index(shd_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_init_pipeline(sg_pipeline pip_id, const sg_pipeline_desc* desc, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_INIT_PIPELINE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.init_pipeline.pipeline = pip_id; + } + if (ctx->hooks.init_pipeline) { + ctx->hooks.init_pipeline(pip_id, desc, ctx->hooks.user_data); + } + if (pip_id.id != SG_INVALID_ID) { + _sg_cimgui_pipeline_created(ctx, pip_id, _sg_cimgui_slot_index(pip_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_init_pass(sg_pass pass_id, const sg_pass_desc* desc, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_INIT_PASS; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.init_pass.pass = pass_id; + } + if (ctx->hooks.init_pass) { + ctx->hooks.init_pass(pass_id, desc, ctx->hooks.user_data); + } + if (pass_id.id != SG_INVALID_ID) { + _sg_cimgui_pass_created(ctx, pass_id, _sg_cimgui_slot_index(pass_id.id), desc); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_fail_buffer(sg_buffer buf_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_FAIL_BUFFER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.fail_buffer.buffer = buf_id; + } + if (ctx->hooks.fail_buffer) { + ctx->hooks.fail_buffer(buf_id, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_fail_image(sg_image img_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_FAIL_IMAGE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.fail_image.image = img_id; + } + if (ctx->hooks.fail_image) { + ctx->hooks.fail_image(img_id, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_fail_shader(sg_shader shd_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_FAIL_SHADER; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.fail_shader.shader = shd_id; + } + if (ctx->hooks.fail_shader) { + ctx->hooks.fail_shader(shd_id, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_fail_pipeline(sg_pipeline pip_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_FAIL_PIPELINE; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.fail_pipeline.pipeline = pip_id; + } + if (ctx->hooks.fail_pipeline) { + ctx->hooks.fail_pipeline(pip_id, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_fail_pass(sg_pass pass_id, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_FAIL_PASS; + item->color = _sg_cimgui_COLOR_RSRC; + item->args.fail_pass.pass = pass_id; + } + if (ctx->hooks.fail_pass) { + ctx->hooks.fail_pass(pass_id, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_push_debug_group(const char* name, void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_PUSH_DEBUG_GROUP; + item->color = _sg_cimgui_COLOR_OTHER; + item->args.push_debug_group.name = _sg_cimgui_make_str(name); + } + if (ctx->hooks.push_debug_group) { + ctx->hooks.push_debug_group(name, ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_pop_debug_group(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_POP_DEBUG_GROUP; + item->color = _sg_cimgui_COLOR_OTHER; + } + if (ctx->hooks.pop_debug_group) { + ctx->hooks.pop_debug_group(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_buffer_pool_exhausted(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_BUFFER_POOL_EXHAUSTED; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_buffer_pool_exhausted) { + ctx->hooks.err_buffer_pool_exhausted(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_image_pool_exhausted(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_IMAGE_POOL_EXHAUSTED; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_image_pool_exhausted) { + ctx->hooks.err_image_pool_exhausted(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_shader_pool_exhausted(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_SHADER_POOL_EXHAUSTED; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_shader_pool_exhausted) { + ctx->hooks.err_shader_pool_exhausted(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_pipeline_pool_exhausted(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_PIPELINE_POOL_EXHAUSTED; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_pipeline_pool_exhausted) { + ctx->hooks.err_pipeline_pool_exhausted(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_pass_pool_exhausted(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_PASS_POOL_EXHAUSTED; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_pass_pool_exhausted) { + ctx->hooks.err_pass_pool_exhausted(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_context_mismatch(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_CONTEXT_MISMATCH; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_context_mismatch) { + ctx->hooks.err_context_mismatch(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_pass_invalid(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_PASS_INVALID; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_pass_invalid) { + ctx->hooks.err_pass_invalid(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_draw_invalid(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_DRAW_INVALID; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_draw_invalid) { + ctx->hooks.err_draw_invalid(ctx->hooks.user_data); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_err_bindings_invalid(void* user_data) { + sg_cimgui_t* ctx = (sg_cimgui_t*) user_data; + SOKOL_ASSERT(ctx); + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_next_write_item(ctx); + if (item) { + item->cmd = sg_cimgui_CMD_ERR_BINDINGS_INVALID; + item->color = _sg_cimgui_COLOR_ERR; + } + if (ctx->hooks.err_bindings_invalid) { + ctx->hooks.err_bindings_invalid(ctx->hooks.user_data); + } +} + +/*--- IMGUI HELPERS ----------------------------------------------------------*/ +_SOKOL_PRIVATE bool _sg_cimgui_draw_resid_list_item(uint32_t res_id, const char* label, bool selected) { + igPushIDInt(res_id); + bool res; + if (label[0]) { + res = igSelectable(label, selected, ImGuiSelectableFlags_None, _sg_cimgui_VEC2_ZERO); + } + else { + sg_cimgui_str_t str; + _sg_cimgui_snprintf(&str, "0x%08X", res_id); + res = igSelectable(str.buf, selected, ImGuiSelectableFlags_None, _sg_cimgui_VEC2_ZERO); + } + igPopID(); + return res; +} + +_SOKOL_PRIVATE bool _sg_cimgui_draw_resid_link(uint32_t res_id, const char* label) { + SOKOL_ASSERT(label); + sg_cimgui_str_t str_buf; + const char* str; + if (label[0]) { + str = label; + } + else { + _sg_cimgui_snprintf(&str_buf, "0x%08X", res_id); + str = str_buf.buf; + } + igPushIDInt(res_id); + bool res = igSmallButton(str); + igPopID(); + return res; +} + +_SOKOL_PRIVATE bool _sg_cimgui_draw_buffer_link(sg_cimgui_t* ctx, sg_buffer buf) { + bool retval = false; + if (buf.id != SG_INVALID_ID) { + const sg_cimgui_buffer_t* buf_ui = &ctx->buffers.slots[_sg_cimgui_slot_index(buf.id)]; + retval = _sg_cimgui_draw_resid_link(buf.id, buf_ui->label.buf); + } + return retval; +} + +_SOKOL_PRIVATE bool _sg_cimgui_draw_image_link(sg_cimgui_t* ctx, sg_image img) { + bool retval = false; + if (img.id != SG_INVALID_ID) { + const sg_cimgui_image_t* img_ui = &ctx->images.slots[_sg_cimgui_slot_index(img.id)]; + retval = _sg_cimgui_draw_resid_link(img.id, img_ui->label.buf); + } + return retval; +} + +_SOKOL_PRIVATE bool _sg_cimgui_draw_shader_link(sg_cimgui_t* ctx, sg_shader shd) { + bool retval = false; + if (shd.id != SG_INVALID_ID) { + const sg_cimgui_shader_t* shd_ui = &ctx->shaders.slots[_sg_cimgui_slot_index(shd.id)]; + retval = _sg_cimgui_draw_resid_link(shd.id, shd_ui->label.buf); + } + return retval; +} + +_SOKOL_PRIVATE void _sg_cimgui_show_buffer(sg_cimgui_t* ctx, sg_buffer buf) { + ctx->buffers.open = true; + ctx->buffers.sel_buf = buf; +} + +_SOKOL_PRIVATE void _sg_cimgui_show_image(sg_cimgui_t* ctx, sg_image img) { + ctx->images.open = true; + ctx->images.sel_img = img; +} + +_SOKOL_PRIVATE void _sg_cimgui_show_shader(sg_cimgui_t* ctx, sg_shader shd) { + ctx->shaders.open = true; + ctx->shaders.sel_shd = shd; +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_buffer_list(sg_cimgui_t* ctx) { + igBeginChild("buffer_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + for (int i = 0; i < ctx->buffers.num_slots; i++) { + sg_buffer buf = ctx->buffers.slots[i].res_id; + sg_resource_state state = sg_query_buffer_state(buf); + if ((state != SG_RESOURCESTATE_INVALID) && (state != SG_RESOURCESTATE_INITIAL)) { + bool selected = ctx->buffers.sel_buf.id == buf.id; + if (_sg_cimgui_draw_resid_list_item(buf.id, ctx->buffers.slots[i].label.buf, selected)) { + ctx->buffers.sel_buf.id = buf.id; + } + } + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_image_list(sg_cimgui_t* ctx) { + igBeginChild("image_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + for (int i = 0; i < ctx->images.num_slots; i++) { + sg_image img = ctx->images.slots[i].res_id; + sg_resource_state state = sg_query_image_state(img); + if ((state != SG_RESOURCESTATE_INVALID) && (state != SG_RESOURCESTATE_INITIAL)) { + bool selected = ctx->images.sel_img.id == img.id; + if (_sg_cimgui_draw_resid_list_item(img.id, ctx->images.slots[i].label.buf, selected)) { + ctx->images.sel_img.id = img.id; + } + } + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_shader_list(sg_cimgui_t* ctx) { + igBeginChild("shader_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + for (int i = 0; i < ctx->shaders.num_slots; i++) { + sg_shader shd = ctx->shaders.slots[i].res_id; + sg_resource_state state = sg_query_shader_state(shd); + if ((state != SG_RESOURCESTATE_INVALID) && (state != SG_RESOURCESTATE_INITIAL)) { + bool selected = ctx->shaders.sel_shd.id == shd.id; + if (_sg_cimgui_draw_resid_list_item(shd.id, ctx->shaders.slots[i].label.buf, selected)) { + ctx->shaders.sel_shd.id = shd.id; + } + } + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_pipeline_list(sg_cimgui_t* ctx) { + igBeginChild("pipeline_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + for (int i = 1; i < ctx->pipelines.num_slots; i++) { + sg_pipeline pip = ctx->pipelines.slots[i].res_id; + sg_resource_state state = sg_query_pipeline_state(pip); + if ((state != SG_RESOURCESTATE_INVALID) && (state != SG_RESOURCESTATE_INITIAL)) { + bool selected = ctx->pipelines.sel_pip.id == pip.id; + if (_sg_cimgui_draw_resid_list_item(pip.id, ctx->pipelines.slots[i].label.buf, selected)) { + ctx->pipelines.sel_pip.id = pip.id; + } + } + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_pass_list(sg_cimgui_t* ctx) { + igBeginChild("pass_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + for (int i = 1; i < ctx->passes.num_slots; i++) { + sg_pass pass = ctx->passes.slots[i].res_id; + sg_resource_state state = sg_query_pass_state(pass); + if ((state != SG_RESOURCESTATE_INVALID) && (state != SG_RESOURCESTATE_INITIAL)) { + bool selected = ctx->passes.sel_pass.id == pass.id; + if (_sg_cimgui_draw_resid_list_item(pass.id, ctx->passes.slots[i].label.buf, selected)) { + ctx->passes.sel_pass.id = pass.id; + } + } + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_capture_list(sg_cimgui_t* ctx) { + igBeginChild("capture_list", (ImVec2){_sg_cimgui_LIST_WIDTH,0}, true, ImGuiWindowFlags_None); + const uint32_t num_items = _sg_cimgui_capture_num_read_items(ctx); + uint64_t group_stack = 1; /* bit set: group unfolded, cleared: folded */ + for (uint32_t i = 0; i < num_items; i++) { + const sg_cimgui_capture_item_t* item = _sg_cimgui_capture_read_item_at(ctx, i); + sg_cimgui_str_t item_string = _sg_cimgui_capture_item_string(ctx, i, item); + igPushStyleColorU32(ImGuiCol_Text, item->color); + if (item->cmd == sg_cimgui_CMD_PUSH_DEBUG_GROUP) { + if (group_stack & 1) { + group_stack <<= 1; + const char* group_name = item->args.push_debug_group.name.buf; + if (igTreeNodeStrStr(group_name, "Group: %s", group_name)) { + group_stack |= 1; + } + } + else { + group_stack <<= 1; + } + } + else if (item->cmd == sg_cimgui_CMD_POP_DEBUG_GROUP) { + if (group_stack & 1) { + igTreePop(); + } + group_stack >>= 1; + } + else if (group_stack & 1) { + igPushIDInt(i); + if (igSelectable(item_string.buf, ctx->capture.sel_item == i, ImGuiSelectableFlags_None, _sg_cimgui_VEC2_ZERO)) { + ctx->capture.sel_item = i; + } + if (igIsItemHovered(ImGuiHoveredFlags_None)) { + igSetTooltip("%s", item_string.buf); + } + igPopID(); + } + igPopStyleColor(1); + } + igEndChild(); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_buffer_panel(sg_cimgui_t* ctx, sg_buffer buf) { + if (buf.id != SG_INVALID_ID) { + igBeginChild("buffer", _sg_cimgui_VEC2_ZERO, false, ImGuiWindowFlags_None); + sg_buffer_info info = sg_query_buffer_info(buf); + if (info.slot.state == SG_RESOURCESTATE_VALID) { + const sg_cimgui_buffer_t* buf_ui = &ctx->buffers.slots[_sg_cimgui_slot_index(buf.id)]; + igText("Label: %s", buf_ui->label.buf[0] ? buf_ui->label.buf : "---"); + _sg_cimgui_draw_resource_slot(&info.slot); + igSeparator(); + igText("Type: %s", _sg_cimgui_buffertype_string(buf_ui->desc.type)); + igText("Usage: %s", _sg_cimgui_usage_string(buf_ui->desc.usage)); + igText("Size: %d", buf_ui->desc.size); + if (buf_ui->desc.usage != SG_USAGE_IMMUTABLE) { + igSeparator(); + igText("Num Slots: %d", info.num_slots); + igText("Active Slot: %d", info.active_slot); + igText("Update Frame Index: %d", info.update_frame_index); + igText("Append Frame Index: %d", info.append_frame_index); + igText("Append Pos: %d", info.append_pos); + igText("Append Overflow: %s", info.append_overflow ? "YES":"NO"); + } + } + else { + igText("Buffer 0x%08X not valid.", buf.id); + } + igEndChild(); + } +} + +_SOKOL_PRIVATE bool _sg_cimgui_image_renderable(sg_cimgui_t* ctx, sg_image_type type, sg_pixel_format fmt) { + if ((SG_IMAGETYPE_2D != type) || (SG_PIXELFORMAT_DEPTH == fmt) || (SG_PIXELFORMAT_DEPTHSTENCIL == fmt)) { + return false; + } + else { + return true; + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_embedded_image(sg_cimgui_t* ctx, sg_image img, float* scale) { + if (sg_query_image_state(img) == SG_RESOURCESTATE_VALID) { + sg_cimgui_image_t* img_ui = &ctx->images.slots[_sg_cimgui_slot_index(img.id)]; + if (_sg_cimgui_image_renderable(ctx, img_ui->desc.type, img_ui->desc.pixel_format)) { + igPushIDInt(img.id); + igSliderFloat("Scale", scale, 0.125f, 8.0f, "%.3f", 2.0f); + float w = (float)img_ui->desc.width * (*scale); + float h = (float)img_ui->desc.height * (*scale); + igImage((ImTextureID)(intptr_t)img.id, (ImVec2){w, h}, _sg_cimgui_VEC2_ZERO, (ImVec2){1,1}, (ImVec4){1,1,1,1}, (ImVec4){0,0,0,0}); + igPopID(); + } + else { + igText("Image not renderable."); + } + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_image_panel(sg_cimgui_t* ctx, sg_image img) { + if (img.id != SG_INVALID_ID) { + igBeginChild("image", _sg_cimgui_VEC2_ZERO, false, ImGuiWindowFlags_None); + sg_image_info info = sg_query_image_info(img); + if (info.slot.state == SG_RESOURCESTATE_VALID) { + sg_cimgui_image_t* img_ui = &ctx->images.slots[_sg_cimgui_slot_index(img.id)]; + const sg_image_desc* desc = &img_ui->desc; + igText("Label: %s", img_ui->label.buf[0] ? img_ui->label.buf : "---"); + _sg_cimgui_draw_resource_slot(&info.slot); + igSeparator(); + _sg_cimgui_draw_embedded_image(ctx, img, &img_ui->ui_scale); + igSeparator(); + igText("Type: %s", _sg_cimgui_imagetype_string(desc->type)); + igText("Usage: %s", _sg_cimgui_usage_string(desc->usage)); + igText("Render Target: %s", desc->render_target ? "YES":"NO"); + igText("Width: %d", desc->width); + igText("Height: %d", desc->height); + igText("Depth: %d", desc->depth); + igText("Num Mipmaps: %d", desc->num_mipmaps); + igText("Pixel Format: %s", _sg_cimgui_pixelformat_string(desc->pixel_format)); + igText("Sample Count: %d", desc->sample_count); + igText("Min Filter: %s", _sg_cimgui_filter_string(desc->min_filter)); + igText("Mag Filter: %s", _sg_cimgui_filter_string(desc->mag_filter)); + igText("Wrap U: %s", _sg_cimgui_wrap_string(desc->wrap_u)); + igText("Wrap V: %s", _sg_cimgui_wrap_string(desc->wrap_v)); + igText("Wrap W: %s", _sg_cimgui_wrap_string(desc->wrap_w)); + igText("Max Anisotropy: %d", desc->max_anisotropy); + igText("Min LOD: %.3f", desc->min_lod); + igText("Max LOD: %.3f", desc->max_lod); + if (desc->usage != SG_USAGE_IMMUTABLE) { + igSeparator(); + igText("Num Slots: %d", info.num_slots); + igText("Active Slot: %d", info.active_slot); + igText("Update Frame Index: %d", info.upd_frame_index); + } + } + else { + igText("Image 0x%08X not valid.", img.id); + } + igEndChild(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_shader_stage(sg_cimgui_t* ctx, const sg_shader_stage_desc* stage) { + int num_valid_ubs = 0; + for (int i = 0; i < SG_MAX_SHADERSTAGE_UBS; i++) { + const sg_shader_uniform_block_desc* ub = &stage->uniform_blocks[i]; + for (int j = 0; j < SG_MAX_UB_MEMBERS; j++) { + const sg_shader_uniform_desc* u = &ub->uniforms[j]; + if (SG_UNIFORMTYPE_INVALID != u->type) { + num_valid_ubs++; + break; + } + } + } + int num_valid_images = 0; + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + if (_SG_IMAGETYPE_DEFAULT != stage->images[i].type) { + num_valid_images++; + } + else { + break; + } + } + if (num_valid_ubs > 0) { + if (igTreeNodeStr("Uniform Blocks")) { + for (int i = 0; i < num_valid_ubs; i++) { + igText("#%d:", i); + const sg_shader_uniform_block_desc* ub = &stage->uniform_blocks[i]; + for (int j = 0; j < SG_MAX_UB_MEMBERS; j++) { + const sg_shader_uniform_desc* u = &ub->uniforms[j]; + if (SG_UNIFORMTYPE_INVALID != u->type) { + if (u->array_count == 0) { + igText(" %s %s", _sg_cimgui_uniformtype_string(u->type), u->name ? u->name : ""); + } + else { + igText(" %s[%d] %s", _sg_cimgui_uniformtype_string(u->type), u->array_count, u->name ? u->name : ""); + } + } + } + } + igTreePop(); + } + } + if (num_valid_images > 0) { + if (igTreeNodeStr("Images")) { + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + const sg_shader_image_desc* sid = &stage->images[i]; + if (sid->type != _SG_IMAGETYPE_DEFAULT) { + igText("%s %s", _sg_cimgui_imagetype_string(sid->type), sid->name ? sid->name : ""); + } + else { + break; + } + } + igTreePop(); + } + } + if (stage->entry) { + igText("Entry: %s", stage->entry); + } + if (stage->source) { + if (igTreeNodeStr("Source")) { + igText("%s", stage->source); + igTreePop(); + } + } + else if (stage->byte_code) { + if (igTreeNodeStr("Byte Code")) { + igText("Byte-code display currently not supported."); + igTreePop(); + } + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_shader_panel(sg_cimgui_t* ctx, sg_shader shd) { + if (shd.id != SG_INVALID_ID) { + igBeginChild("shader", _sg_cimgui_VEC2_ZERO, false, ImGuiWindowFlags_HorizontalScrollbar); + sg_shader_info info = sg_query_shader_info(shd); + if (info.slot.state == SG_RESOURCESTATE_VALID) { + const sg_cimgui_shader_t* shd_ui = &ctx->shaders.slots[_sg_cimgui_slot_index(shd.id)]; + igText("Label: %s", shd_ui->label.buf[0] ? shd_ui->label.buf : "---"); + _sg_cimgui_draw_resource_slot(&info.slot); + igSeparator(); + if (igTreeNodeStr("Attrs")) { + for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) { + const sg_shader_attr_desc* a_desc = &shd_ui->desc.attrs[i]; + if (a_desc->name || a_desc->sem_index) { + igText("#%d:", i); + igText(" Name: %s", a_desc->name ? a_desc->name : "---"); + igText(" Sem Name: %s", a_desc->sem_name ? a_desc->sem_name : "---"); + igText(" Sem Index: %d", a_desc->sem_index); + } + } + igTreePop(); + } + if (igTreeNodeStr("Vertex Shader Stage")) { + _sg_cimgui_draw_shader_stage(ctx, &shd_ui->desc.vs); + igTreePop(); + } + if (igTreeNodeStr("Fragment Shader Stage")) { + _sg_cimgui_draw_shader_stage(ctx, &shd_ui->desc.fs); + igTreePop(); + } + } + else { + igText("Shader 0x%08X not valid!", shd.id); + } + igEndChild(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_vertex_layout(const sg_layout_desc* layout) { + if (igTreeNodeStr("Buffers")) { + for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) { + const sg_buffer_layout_desc* l_desc = &layout->buffers[i]; + if (l_desc->stride > 0) { + igText("#%d:", i); + igText(" Stride: %d", l_desc->stride); + igText(" Step Func: %s", _sg_cimgui_vertexstep_string(l_desc->step_func)); + igText(" Step Rate: %d", l_desc->step_rate); + } + } + igTreePop(); + } + if (igTreeNodeStr("Attrs")) { + for (int i = 0; i < SG_MAX_VERTEX_ATTRIBUTES; i++) { + const sg_vertex_attr_desc* a_desc = &layout->attrs[i]; + if (a_desc->format != SG_VERTEXFORMAT_INVALID) { + igText("#%d:", i); + igText(" Format: %s", _sg_cimgui_vertexformat_string(a_desc->format)); + igText(" Offset: %d", a_desc->offset); + igText(" Buffer Index: %d", a_desc->buffer_index); + } + } + igTreePop(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_stencil_state(const sg_stencil_state* ss) { + igText("Fail Op: %s", _sg_cimgui_stencilop_string(ss->fail_op)); + igText("Depth Fail Op: %s", _sg_cimgui_stencilop_string(ss->depth_fail_op)); + igText("Pass Op: %s", _sg_cimgui_stencilop_string(ss->pass_op)); + igText("Compare Func: %s", _sg_cimgui_comparefunc_string(ss->compare_func)); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_depth_stencil_state(const sg_depth_stencil_state* dss) { + igText("Depth Compare Func: %s", _sg_cimgui_comparefunc_string(dss->depth_compare_func)); + igText("Depth Write Enabled: %s", dss->depth_write_enabled ? "YES":"NO"); + igText("Stencil Enabled: %s", dss->stencil_enabled ? "YES":"NO"); + igText("Stencil Read Mask: 0x%02X", dss->stencil_read_mask); + igText("Stencil Write Mask: 0x%02X", dss->stencil_write_mask); + igText("Stencil Ref: 0x%02X", dss->stencil_ref); + if (igTreeNodeStr("Stencil Front")) { + _sg_cimgui_draw_stencil_state(&dss->stencil_front); + igTreePop(); + } + if (igTreeNodeStr("Stencil Back")) { + _sg_cimgui_draw_stencil_state(&dss->stencil_back); + igTreePop(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_blend_state(const sg_blend_state* bs) { + igText("Blend Enabled: %s", bs->enabled ? "YES":"NO"); + igText("Src Factor RGB: %s", _sg_cimgui_blendfactor_string(bs->src_factor_rgb)); + igText("Dst Factor RGB: %s", _sg_cimgui_blendfactor_string(bs->dst_factor_rgb)); + igText("Op RGB: %s", _sg_cimgui_blendop_string(bs->op_rgb)); + igText("Src Factor Alpha: %s", _sg_cimgui_blendfactor_string(bs->src_factor_alpha)); + igText("Dst Factor Alpha: %s", _sg_cimgui_blendfactor_string(bs->dst_factor_alpha)); + igText("Op Alpha: %s", _sg_cimgui_blendop_string(bs->op_alpha)); + igText("Color Write Mask: %s", _sg_cimgui_colormask_string(bs->color_write_mask)); + igText("Attachment Count: %d", bs->color_attachment_count); + igText("Color Format: %s", _sg_cimgui_pixelformat_string(bs->color_format)); + igText("Depth Format: %s", _sg_cimgui_pixelformat_string(bs->depth_format)); + igText("Blend Color: %.3f %.3f %.3f %.3f", bs->blend_color[0], bs->blend_color[1], bs->blend_color[2], bs->blend_color[3]); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_rasterizer_state(const sg_rasterizer_state* rs) { + igText("Alpha to Coverage: %s", rs->alpha_to_coverage_enabled ? "YES":"NO"); + igText("Cull Mode: %s", _sg_cimgui_cullmode_string(rs->cull_mode)); + igText("Face Winding: %s", _sg_cimgui_facewinding_string(rs->face_winding)); + igText("Sample Count: %d", rs->sample_count); + igText("Depth Bias: %f", rs->depth_bias); + igText("Depth Bias Slope: %f", rs->depth_bias_slope_scale); + igText("Depth Bias Clamp: %f", rs->depth_bias_clamp); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_pipeline_panel(sg_cimgui_t* ctx, sg_pipeline pip) { + if (pip.id != SG_INVALID_ID) { + igBeginChild("pipeline", _sg_cimgui_VEC2_ZERO, false, ImGuiWindowFlags_None); + sg_pipeline_info info = sg_query_pipeline_info(pip); + if (info.slot.state == SG_RESOURCESTATE_VALID) { + const sg_cimgui_pipeline_t* pip_ui = &ctx->pipelines.slots[_sg_cimgui_slot_index(pip.id)]; + igText("Label: %s", pip_ui->label.buf[0] ? pip_ui->label.buf : "---"); + _sg_cimgui_draw_resource_slot(&info.slot); + igSeparator(); + igText("Shader: "); igSameLine(0, -1); + if (_sg_cimgui_draw_shader_link(ctx, pip_ui->desc.shader)) { + _sg_cimgui_show_shader(ctx, pip_ui->desc.shader); + } + igText("Prim Type: %s", _sg_cimgui_primitivetype_string(pip_ui->desc.primitive_type)); + igText("Index Type: %s", _sg_cimgui_indextype_string(pip_ui->desc.index_type)); + if (igTreeNodeStr("Vertex Layout")) { + _sg_cimgui_draw_vertex_layout(&pip_ui->desc.layout); + igTreePop(); + } + if (igTreeNodeStr("Depth Stencil State")) { + _sg_cimgui_draw_depth_stencil_state(&pip_ui->desc.depth_stencil); + igTreePop(); + } + if (igTreeNodeStr("Blend State")) { + _sg_cimgui_draw_blend_state(&pip_ui->desc.blend); + igTreePop(); + } + if (igTreeNodeStr("Rasterizer State")) { + _sg_cimgui_draw_rasterizer_state(&pip_ui->desc.rasterizer); + igTreePop(); + } + } + else { + igText("Pipeline 0x%08X not valid.", pip.id); + } + igEndChild(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_attachment(sg_cimgui_t* ctx, const sg_attachment_desc* att, float* img_scale) { + igText(" Image: "); igSameLine(0, -1); + if (_sg_cimgui_draw_image_link(ctx, att->image)) { + _sg_cimgui_show_image(ctx, att->image); + } + igText(" Mip Level: %d", att->mip_level); + igText(" Face/Layer/Slice: %d", att->layer); + _sg_cimgui_draw_embedded_image(ctx, att->image, img_scale); +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_pass_panel(sg_cimgui_t* ctx, sg_pass pass) { + if (pass.id != SG_INVALID_ID) { + igBeginChild("pass", _sg_cimgui_VEC2_ZERO, false, ImGuiWindowFlags_None); + sg_pass_info info = sg_query_pass_info(pass); + if (info.slot.state == SG_RESOURCESTATE_VALID) { + sg_cimgui_pass_t* pass_ui = &ctx->passes.slots[_sg_cimgui_slot_index(pass.id)]; + igText("Label: %s", pass_ui->label.buf[0] ? pass_ui->label.buf : "---"); + _sg_cimgui_draw_resource_slot(&info.slot); + for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) { + if (pass_ui->desc.color_attachments[i].image.id == SG_INVALID_ID) { + break; + } + igSeparator(); + igText("Color Attachment #%d:", i); + _sg_cimgui_draw_attachment(ctx, &pass_ui->desc.color_attachments[i], &pass_ui->color_image_scale[i]); + } + if (pass_ui->desc.depth_stencil_attachment.image.id != SG_INVALID_ID) { + igSeparator(); + igText("Depth-Stencil Attachemnt:"); + _sg_cimgui_draw_attachment(ctx, &pass_ui->desc.depth_stencil_attachment, &pass_ui->ds_image_scale); + } + } + else { + igText("Pass 0x%08X not valid.", pass.id); + } + igEndChild(); + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_bindings_panel(sg_cimgui_t* ctx, const sg_bindings* bnd) { + for (int i = 0; i < SG_MAX_SHADERSTAGE_BUFFERS; i++) { + sg_buffer buf = bnd->vertex_buffers[i]; + if (buf.id != SG_INVALID_ID) { + igSeparator(); + igText("Vertex Buffer Slot #%d:", i); + igText(" Buffer: "); igSameLine(0, -1); + if (_sg_cimgui_draw_buffer_link(ctx, buf)) { + _sg_cimgui_show_buffer(ctx, buf); + } + igText(" Offset: %d", bnd->vertex_buffer_offsets[i]); + } + else { + break; + } + } + if (bnd->index_buffer.id != SG_INVALID_ID) { + sg_buffer buf = bnd->index_buffer; + if (buf.id != SG_INVALID_ID) { + igSeparator(); + igText("Index Buffer Slot:"); + igText(" Buffer: "); igSameLine(0, -1); + if (_sg_cimgui_draw_buffer_link(ctx, buf)) { + _sg_cimgui_show_buffer(ctx, buf); + } + igText(" Offset: %d", bnd->index_buffer_offset); + } + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + sg_image img = bnd->vs_images[i]; + if (img.id != SG_INVALID_ID) { + igSeparator(); + igText("Vertex Stage Image Slot #%d:", i); + igText(" Image: "); igSameLine(0, -1); + if (_sg_cimgui_draw_image_link(ctx, img)) { + _sg_cimgui_show_image(ctx, img); + } + } + else { + break; + } + } + for (int i = 0; i < SG_MAX_SHADERSTAGE_IMAGES; i++) { + sg_image img = bnd->fs_images[i]; + if (img.id != SG_INVALID_ID) { + igSeparator(); + igText("Fragment Stage Image Slot #%d:", i); + igText(" Image: "); igSameLine(0, -1); + if (_sg_cimgui_draw_image_link(ctx, img)) { + _sg_cimgui_show_image(ctx, img); + } + } + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_uniforms_panel(sg_cimgui_t* ctx, const sg_cimgui_args_apply_uniforms_t* args) { + SOKOL_ASSERT(args->ub_index < SG_MAX_SHADERSTAGE_BUFFERS); + + /* check if all the required information for drawing the structured uniform block content + is available, otherwise just render a generic hexdump + */ + if (sg_query_pipeline_state(args->pipeline) != SG_RESOURCESTATE_VALID) { + igText("Pipeline object not valid!"); + return; + } + sg_cimgui_pipeline_t* pip_ui = &ctx->pipelines.slots[_sg_cimgui_slot_index(args->pipeline.id)]; + if (sg_query_shader_state(pip_ui->desc.shader) != SG_RESOURCESTATE_VALID) { + igText("Shader object not valid!"); + return; + } + sg_cimgui_shader_t* shd_ui = &ctx->shaders.slots[_sg_cimgui_slot_index(pip_ui->desc.shader.id)]; + SOKOL_ASSERT(shd_ui->res_id.id == pip_ui->desc.shader.id); + const sg_shader_uniform_block_desc* ub_desc = (args->stage == SG_SHADERSTAGE_VS) ? + &shd_ui->desc.vs.uniform_blocks[args->ub_index] : + &shd_ui->desc.fs.uniform_blocks[args->ub_index]; + SOKOL_ASSERT(args->num_bytes <= ub_desc->size); + bool draw_dump = false; + if (ub_desc->uniforms[0].type == SG_UNIFORMTYPE_INVALID) { + draw_dump = true; + } + + sg_cimgui_capture_bucket_t* bucket = _sg_cimgui_capture_get_read_bucket(ctx); + SOKOL_ASSERT((args->ubuf_pos + args->num_bytes) <= bucket->ubuf_size); + const float* uptrf = (const float*) (bucket->ubuf + args->ubuf_pos); + if (!draw_dump) { + for (int i = 0; i < SG_MAX_UB_MEMBERS; i++) { + const sg_shader_uniform_desc* ud = &ub_desc->uniforms[i]; + if (ud->type == SG_UNIFORMTYPE_INVALID) { + break; + } + int num_items = (ud->array_count > 1) ? ud->array_count : 1; + if (num_items > 1) { + igText("%d: %s %s[%d] =", i, _sg_cimgui_uniformtype_string(ud->type), ud->name?ud->name:"", ud->array_count); + } + else { + igText("%d: %s %s =", i, _sg_cimgui_uniformtype_string(ud->type), ud->name?ud->name:""); + } + for (int i = 0; i < num_items; i++) { + switch (ud->type) { + case SG_UNIFORMTYPE_FLOAT: + igText(" %.3f", *uptrf); + break; + case SG_UNIFORMTYPE_FLOAT2: + igText(" %.3f, %.3f", uptrf[0], uptrf[1]); + break; + case SG_UNIFORMTYPE_FLOAT3: + igText(" %.3f, %.3f, %.3f", uptrf[0], uptrf[1], uptrf[2]); + break; + case SG_UNIFORMTYPE_FLOAT4: + igText(" %.3f, %.3f, %.3f, %.3f", uptrf[0], uptrf[1], uptrf[2], uptrf[3]); + break; + case SG_UNIFORMTYPE_MAT4: + igText(" %.3f, %.3f, %.3f, %.3f\n" + " %.3f, %.3f, %.3f, %.3f\n" + " %.3f, %.3f, %.3f, %.3f\n" + " %.3f, %.3f, %.3f, %.3f", + uptrf[0], uptrf[1], uptrf[2], uptrf[3], + uptrf[4], uptrf[5], uptrf[6], uptrf[7], + uptrf[8], uptrf[9], uptrf[10], uptrf[11], + uptrf[12], uptrf[13], uptrf[14], uptrf[15]); + break; + default: + igText("???"); + break; + } + uptrf += _sg_cimgui_uniform_size(ud->type, 1) / sizeof(float); + } + } + } + else { + const uint32_t num_floats = ub_desc->size / sizeof(float); + for (uint32_t i = 0; i < num_floats; i++) { + igText("%.3f, ", uptrf[i]); + if (((i + 1) % 4) != 0) { + igSameLine(0, -1); + } + } + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_passaction_panel(sg_cimgui_t* ctx, sg_pass pass, const sg_pass_action* action) { + /* determine number of valid color attachments in the pass */ + int num_color_atts = 0; + if (SG_INVALID_ID == pass.id) { + /* default pass: one color attachment */ + num_color_atts = 1; + } + else { + const sg_cimgui_pass_t* pass_ui = &ctx->passes.slots[_sg_cimgui_slot_index(pass.id)]; + for (int i = 0; i < SG_MAX_COLOR_ATTACHMENTS; i++) { + if (pass_ui->desc.color_attachments[i].image.id != SG_INVALID_ID) { + num_color_atts++; + } + } + } + + igText("Pass Action: "); + for (int i = 0; i < num_color_atts; i++) { + const sg_color_attachment_action* c_att = &action->colors[i]; + igText(" Color Attachment %d:", i); + switch (c_att->action) { + case SG_ACTION_LOAD: igText(" SG_ACTION_LOAD"); break; + case SG_ACTION_DONTCARE: igText(" SG_ACTION_DONTCARE"); break; + default: + igText(" SG_ACTION_CLEAR: %.3f, %.3f, %.3f, %.3f", + c_att->val[0], + c_att->val[1], + c_att->val[2], + c_att->val[3]); + break; + } + } + const sg_depth_attachment_action* d_att = &action->depth; + igText(" Depth Attachment:"); + switch (d_att->action) { + case SG_ACTION_LOAD: igText(" SG_ACTION_LOAD"); break; + case SG_ACTION_DONTCARE: igText(" SG_ACTION_DONTCARE"); break; + default: igText(" SG_ACTION_CLEAR: %.3f", d_att->val); break; + } + const sg_stencil_attachment_action* s_att = &action->stencil; + igText(" Stencil Attachment"); + switch (s_att->action) { + case SG_ACTION_LOAD: igText(" SG_ACTION_LOAD"); break; + case SG_ACTION_DONTCARE: igText(" SG_ACTION_DONTCARE"); break; + default: igText(" SG_ACTION_CLEAR: 0x%02X", s_att->val); break; + } +} + +_SOKOL_PRIVATE void _sg_cimgui_draw_capture_panel(sg_cimgui_t* ctx) { + uint32_t sel_item_index = ctx->capture.sel_item; + if (sel_item_index >= _sg_cimgui_capture_num_read_items(ctx)) { + return; + } + sg_cimgui_capture_item_t* item = _sg_cimgui_capture_read_item_at(ctx, sel_item_index); + igBeginChild("capture_item", _sg_cimgui_VEC2_ZERO, false,ImGuiWindowFlags_None ); + igPushStyleColorU32(ImGuiCol_Text, item->color); + igText("%s", _sg_cimgui_capture_item_string(ctx, sel_item_index, item).buf); + igPopStyleColor(1); + igSeparator(); + switch (item->cmd) { + case sg_cimgui_CMD_QUERY_FEATURE: + break; + case sg_cimgui_CMD_RESET_STATE_CACHE: + break; + case sg_cimgui_CMD_MAKE_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.make_buffer.result); + break; + case sg_cimgui_CMD_MAKE_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.make_image.result); + break; + case sg_cimgui_CMD_MAKE_SHADER: + _sg_cimgui_draw_shader_panel(ctx, item->args.make_shader.result); + break; + case sg_cimgui_CMD_MAKE_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.make_pipeline.result); + break; + case sg_cimgui_CMD_MAKE_PASS: + _sg_cimgui_draw_pass_panel(ctx, item->args.make_pass.result); + break; + case sg_cimgui_CMD_DESTROY_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.destroy_buffer.buffer); + break; + case sg_cimgui_CMD_DESTROY_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.destroy_image.image); + break; + case sg_cimgui_CMD_DESTROY_SHADER: + _sg_cimgui_draw_shader_panel(ctx, item->args.destroy_shader.shader); + break; + case sg_cimgui_CMD_DESTROY_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.destroy_pipeline.pipeline); + break; + case sg_cimgui_CMD_DESTROY_PASS: + _sg_cimgui_draw_pass_panel(ctx, item->args.destroy_pass.pass); + break; + case sg_cimgui_CMD_UPDATE_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.update_buffer.buffer); + break; + case sg_cimgui_CMD_UPDATE_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.update_image.image); + break; + case sg_cimgui_CMD_APPEND_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.update_buffer.buffer); + break; + case sg_cimgui_CMD_BEGIN_DEFAULT_PASS: + { + sg_pass inv_pass = { SG_INVALID_ID }; + _sg_cimgui_draw_passaction_panel(ctx, inv_pass, &item->args.begin_default_pass.action); + } + break; + case sg_cimgui_CMD_BEGIN_PASS: + _sg_cimgui_draw_passaction_panel(ctx, item->args.begin_pass.pass, &item->args.begin_pass.action); + igSeparator(); + _sg_cimgui_draw_pass_panel(ctx, item->args.begin_pass.pass); + break; + case sg_cimgui_CMD_APPLY_VIEWPORT: + case sg_cimgui_CMD_APPLY_SCISSOR_RECT: + break; + case sg_cimgui_CMD_APPLY_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.apply_pipeline.pipeline); + break; + case sg_cimgui_CMD_APPLY_BINDINGS: + _sg_cimgui_draw_bindings_panel(ctx, &item->args.apply_bindings.bindings); + break; + case sg_cimgui_CMD_APPLY_UNIFORMS: + _sg_cimgui_draw_uniforms_panel(ctx, &item->args.apply_uniforms); + break; + case sg_cimgui_CMD_DRAW: + case sg_cimgui_CMD_END_PASS: + case sg_cimgui_CMD_COMMIT: + break; + case sg_cimgui_CMD_ALLOC_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.alloc_buffer.result); + break; + case sg_cimgui_CMD_ALLOC_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.alloc_image.result); + break; + case sg_cimgui_CMD_ALLOC_SHADER: + _sg_cimgui_draw_shader_panel(ctx, item->args.alloc_shader.result); + break; + case sg_cimgui_CMD_ALLOC_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.alloc_pipeline.result); + break; + case sg_cimgui_CMD_ALLOC_PASS: + _sg_cimgui_draw_pass_panel(ctx, item->args.alloc_pass.result); + break; + case sg_cimgui_CMD_INIT_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.init_buffer.buffer); + break; + case sg_cimgui_CMD_INIT_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.init_image.image); + break; + case sg_cimgui_CMD_INIT_SHADER: + _sg_cimgui_draw_shader_panel(ctx, item->args.init_shader.shader); + break; + case sg_cimgui_CMD_INIT_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.init_pipeline.pipeline); + break; + case sg_cimgui_CMD_INIT_PASS: + _sg_cimgui_draw_pass_panel(ctx, item->args.init_pass.pass); + break; + case sg_cimgui_CMD_FAIL_BUFFER: + _sg_cimgui_draw_buffer_panel(ctx, item->args.fail_buffer.buffer); + break; + case sg_cimgui_CMD_FAIL_IMAGE: + _sg_cimgui_draw_image_panel(ctx, item->args.fail_image.image); + break; + case sg_cimgui_CMD_FAIL_SHADER: + _sg_cimgui_draw_shader_panel(ctx, item->args.fail_shader.shader); + break; + case sg_cimgui_CMD_FAIL_PIPELINE: + _sg_cimgui_draw_pipeline_panel(ctx, item->args.fail_pipeline.pipeline); + break; + case sg_cimgui_CMD_FAIL_PASS: + _sg_cimgui_draw_pass_panel(ctx, item->args.fail_pass.pass); + break; + default: + break; + } + igEndChild(); +} + +/*--- PUBLIC FUNCTIONS -------------------------------------------------------*/ +SOKOL_API_IMPL void sg_cimgui_init(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx); + memset(ctx, 0, sizeof(sg_cimgui_t)); + ctx->init_tag = 0xABCDABCD; + _sg_cimgui_capture_init(ctx); + + /* hook into sokol_gfx functions */ + sg_trace_hooks hooks; + memset(&hooks, 0, sizeof(hooks)); + hooks.user_data = (void*) ctx; + hooks.query_feature = _sg_cimgui_query_feature; + hooks.reset_state_cache = _sg_cimgui_reset_state_cache; + hooks.make_buffer = _sg_cimgui_make_buffer; + hooks.make_image = _sg_cimgui_make_image; + hooks.make_shader = _sg_cimgui_make_shader; + hooks.make_pipeline = _sg_cimgui_make_pipeline; + hooks.make_pass = _sg_cimgui_make_pass; + hooks.destroy_buffer = _sg_cimgui_destroy_buffer; + hooks.destroy_image = _sg_cimgui_destroy_image; + hooks.destroy_shader = _sg_cimgui_destroy_shader; + hooks.destroy_pipeline = _sg_cimgui_destroy_pipeline; + hooks.destroy_pass = _sg_cimgui_destroy_pass; + hooks.update_buffer = _sg_cimgui_update_buffer; + hooks.update_image = _sg_cimgui_update_image; + hooks.append_buffer = _sg_cimgui_append_buffer; + hooks.begin_default_pass = _sg_cimgui_begin_default_pass; + hooks.begin_pass = _sg_cimgui_begin_pass; + hooks.apply_viewport = _sg_cimgui_apply_viewport; + hooks.apply_scissor_rect = _sg_cimgui_apply_scissor_rect; + hooks.apply_pipeline = _sg_cimgui_apply_pipeline; + hooks.apply_bindings = _sg_cimgui_apply_bindings; + hooks.apply_uniforms = _sg_cimgui_apply_uniforms; + hooks.draw = _sg_cimgui_draw; + hooks.end_pass = _sg_cimgui_end_pass; + hooks.commit = _sg_cimgui_commit; + hooks.alloc_buffer = _sg_cimgui_alloc_buffer; + hooks.alloc_image = _sg_cimgui_alloc_image; + hooks.alloc_shader = _sg_cimgui_alloc_shader; + hooks.alloc_pipeline = _sg_cimgui_alloc_pipeline; + hooks.alloc_pass = _sg_cimgui_alloc_pass; + hooks.init_buffer = _sg_cimgui_init_buffer; + hooks.init_image = _sg_cimgui_init_image; + hooks.init_shader = _sg_cimgui_init_shader; + hooks.init_pipeline = _sg_cimgui_init_pipeline; + hooks.init_pass = _sg_cimgui_init_pass; + hooks.fail_buffer = _sg_cimgui_fail_buffer; + hooks.fail_image = _sg_cimgui_fail_image; + hooks.fail_shader = _sg_cimgui_fail_shader; + hooks.fail_pipeline = _sg_cimgui_fail_pipeline; + hooks.fail_pass = _sg_cimgui_fail_pass; + hooks.push_debug_group = _sg_cimgui_push_debug_group; + hooks.pop_debug_group = _sg_cimgui_pop_debug_group; + hooks.err_buffer_pool_exhausted = _sg_cimgui_err_buffer_pool_exhausted; + hooks.err_image_pool_exhausted = _sg_cimgui_err_image_pool_exhausted; + hooks.err_shader_pool_exhausted = _sg_cimgui_err_shader_pool_exhausted; + hooks.err_pipeline_pool_exhausted = _sg_cimgui_err_pipeline_pool_exhausted; + hooks.err_pass_pool_exhausted = _sg_cimgui_err_pass_pool_exhausted; + hooks.err_context_mismatch = _sg_cimgui_err_context_mismatch; + hooks.err_pass_invalid = _sg_cimgui_err_pass_invalid; + hooks.err_draw_invalid = _sg_cimgui_err_draw_invalid; + hooks.err_bindings_invalid = _sg_cimgui_err_bindings_invalid; + ctx->hooks = sg_install_trace_hooks(&hooks); + + /* allocate resource debug-info slots */ + sg_desc desc = sg_query_desc(); + ctx->buffers.num_slots = desc.buffer_pool_size; + ctx->images.num_slots = desc.image_pool_size; + ctx->shaders.num_slots = desc.shader_pool_size; + ctx->pipelines.num_slots = desc.pipeline_pool_size; + ctx->passes.num_slots = desc.pass_pool_size; + + const int buffer_pool_size = ctx->buffers.num_slots * sizeof(sg_cimgui_buffer_t); + ctx->buffers.slots = (sg_cimgui_buffer_t*) _sg_cimgui_alloc(buffer_pool_size); + SOKOL_ASSERT(ctx->buffers.slots); + memset(ctx->buffers.slots, 0, buffer_pool_size); + + const int image_pool_size = ctx->images.num_slots * sizeof(sg_cimgui_image_t); + ctx->images.slots = (sg_cimgui_image_t*) _sg_cimgui_alloc(image_pool_size); + SOKOL_ASSERT(ctx->images.slots); + memset(ctx->images.slots, 0, image_pool_size); + + const int shader_pool_size = ctx->shaders.num_slots * sizeof(sg_cimgui_shader_t); + ctx->shaders.slots = (sg_cimgui_shader_t*) _sg_cimgui_alloc(shader_pool_size); + SOKOL_ASSERT(ctx->shaders.slots); + memset(ctx->shaders.slots, 0, shader_pool_size); + + const int pipeline_pool_size = ctx->pipelines.num_slots * sizeof(sg_cimgui_pipeline_t); + ctx->pipelines.slots = (sg_cimgui_pipeline_t*) _sg_cimgui_alloc(pipeline_pool_size); + SOKOL_ASSERT(ctx->pipelines.slots); + memset(ctx->pipelines.slots, 0, pipeline_pool_size); + + const int pass_pool_size = ctx->passes.num_slots * sizeof(sg_cimgui_pass_t); + ctx->passes.slots = (sg_cimgui_pass_t*) _sg_cimgui_alloc(pass_pool_size); + SOKOL_ASSERT(ctx->passes.slots); + memset(ctx->passes.slots, 0, pass_pool_size); +} + +SOKOL_API_IMPL void sg_cimgui_discard(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + /* restore original trace hooks */ + sg_install_trace_hooks(&ctx->hooks); + ctx->init_tag = 0; + _sg_cimgui_capture_discard(ctx); + if (ctx->buffers.slots) { + for (int i = 0; i < ctx->buffers.num_slots; i++) { + if (ctx->buffers.slots[i].res_id.id != SG_INVALID_ID) { + _sg_cimgui_buffer_destroyed(ctx, i); + } + } + _sg_cimgui_free((void*)ctx->buffers.slots); + ctx->buffers.slots = 0; + } + if (ctx->images.slots) { + for (int i = 0; i < ctx->images.num_slots; i++) { + if (ctx->images.slots[i].res_id.id != SG_INVALID_ID) { + _sg_cimgui_image_destroyed(ctx, i); + } + } + _sg_cimgui_free((void*)ctx->images.slots); + ctx->images.slots = 0; + } + if (ctx->shaders.slots) { + for (int i = 0; i < ctx->shaders.num_slots; i++) { + if (ctx->shaders.slots[i].res_id.id != SG_INVALID_ID) { + _sg_cimgui_shader_destroyed(ctx, i); + } + } + _sg_cimgui_free((void*)ctx->shaders.slots); + ctx->shaders.slots = 0; + } + if (ctx->pipelines.slots) { + for (int i = 0; i < ctx->pipelines.num_slots; i++) { + if (ctx->pipelines.slots[i].res_id.id != SG_INVALID_ID) { + _sg_cimgui_pipeline_destroyed(ctx, i); + } + } + _sg_cimgui_free((void*)ctx->pipelines.slots); + ctx->pipelines.slots = 0; + } + if (ctx->passes.slots) { + for (int i = 0; i < ctx->passes.num_slots; i++) { + if (ctx->passes.slots[i].res_id.id != SG_INVALID_ID) { + _sg_cimgui_pass_destroyed(ctx, i); + } + } + _sg_cimgui_free((void*)ctx->passes.slots); + ctx->passes.slots = 0; + } +} + +SOKOL_API_IMPL void sg_cimgui_draw(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + sg_cimgui_draw_buffers_window(ctx); + sg_cimgui_draw_images_window(ctx); + sg_cimgui_draw_shaders_window(ctx); + sg_cimgui_draw_pipelines_window(ctx); + sg_cimgui_draw_passes_window(ctx); + sg_cimgui_draw_capture_window(ctx); +} + +SOKOL_API_IMPL void sg_cimgui_draw_buffers_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->buffers.open) { + return; + } + igSetNextWindowSize((ImVec2){440, 280}, ImGuiCond_Once); + if (igBegin("Buffers", &ctx->buffers.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_buffers_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_images_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->images.open) { + return; + } + igSetNextWindowSize((ImVec2){440, 400}, ImGuiCond_Once); + if (igBegin("Images", &ctx->images.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_images_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_shaders_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->shaders.open) { + return; + } + igSetNextWindowSize((ImVec2){440, 400}, ImGuiCond_Once); + if (igBegin("Shaders", &ctx->shaders.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_shaders_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_pipelines_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->pipelines.open) { + return; + } + igSetNextWindowSize((ImVec2){540, 400}, ImGuiCond_Once); + if (igBegin("Pipelines", &ctx->pipelines.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_pipelines_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_passes_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->passes.open) { + return; + } + igSetNextWindowSize((ImVec2){440, 400}, ImGuiCond_Once); + if (igBegin("Passes", &ctx->passes.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_passes_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_capture_window(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + if (!ctx->capture.open) { + return; + } + igSetNextWindowSize((ImVec2){640, 400}, ImGuiCond_Once); + if (igBegin("Frame Capture", &ctx->capture.open, ImGuiWindowFlags_None)) { + sg_cimgui_draw_capture_content(ctx); + } + igEnd(); +} + +SOKOL_API_IMPL void sg_cimgui_draw_buffers_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_buffer_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_buffer_panel(ctx, ctx->buffers.sel_buf); +} + +SOKOL_API_IMPL void sg_cimgui_draw_images_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_image_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_image_panel(ctx, ctx->images.sel_img); +} + +SOKOL_API_IMPL void sg_cimgui_draw_shaders_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_shader_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_shader_panel(ctx, ctx->shaders.sel_shd); +} + +SOKOL_API_IMPL void sg_cimgui_draw_pipelines_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_pipeline_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_pipeline_panel(ctx, ctx->pipelines.sel_pip); +} + +SOKOL_API_IMPL void sg_cimgui_draw_passes_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_pass_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_pass_panel(ctx, ctx->passes.sel_pass); +} + +SOKOL_API_IMPL void sg_cimgui_draw_capture_content(sg_cimgui_t* ctx) { + SOKOL_ASSERT(ctx && (ctx->init_tag == 0xABCDABCD)); + _sg_cimgui_draw_capture_list(ctx); + igSameLine(0, -1); + _sg_cimgui_draw_capture_panel(ctx); +} + +#endif /* SOKOL_GFX_CIMGUI_IMPL */ -- cgit v1.2.3