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authorgingerBill <bill@gingerbill.org>2021-08-31 20:39:32 +0100
committergingerBill <bill@gingerbill.org>2021-08-31 20:39:32 +0100
commitd399d2256b6b3d52371e0a05bc3649f4bfe8d001 (patch)
tree95d1eaba34e315074a0235f90b2d9962ca6c60dc
parent27fd7026920dd854715e44aeb4413f6b1df54a58 (diff)
Change to `[^][N]` to just `[^]`
-rw-r--r--vendor/OpenGL/impl.odin130
-rw-r--r--vendor/OpenGL/wrappers.odin256
2 files changed, 193 insertions, 193 deletions
diff --git a/vendor/OpenGL/impl.odin b/vendor/OpenGL/impl.odin
index 578097709..2aeea4337 100644
--- a/vendor/OpenGL/impl.odin
+++ b/vendor/OpenGL/impl.odin
@@ -6,7 +6,7 @@ loaded_up_to_minor := 0;
Set_Proc_Address_Type :: #type proc(p: rawptr, name: cstring);
-load_up_to :: proc(major, minor : int, set_proc_address: Set_Proc_Address_Type) {
+load_up_to :: proc(major, minor: int, set_proc_address: Set_Proc_Address_Type) {
loaded_up_to = {0, 0};
loaded_up_to[0] = major;
loaded_up_to[1] = minor;
@@ -351,23 +351,23 @@ impl_Uniform2i: proc "c" (location: i32, v0: i32, v1: i32);
impl_Uniform3i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32);
impl_Uniform4i: proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
impl_Uniform1fv: proc "c" (location: i32, count: i32, value: [^]f32);
-impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^][2]f32);
-impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^][3]f32);
-impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^][4]f32);
+impl_Uniform2fv: proc "c" (location: i32, count: i32, value: [^]f32);
+impl_Uniform3fv: proc "c" (location: i32, count: i32, value: [^]f32);
+impl_Uniform4fv: proc "c" (location: i32, count: i32, value: [^]f32);
impl_Uniform1iv: proc "c" (location: i32, count: i32, value: [^]i32);
-impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^][2]i32);
-impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^][3]i32);
-impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^][4]i32);
-impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
-impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
-impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
+impl_Uniform2iv: proc "c" (location: i32, count: i32, value: [^]i32);
+impl_Uniform3iv: proc "c" (location: i32, count: i32, value: [^]i32);
+impl_Uniform4iv: proc "c" (location: i32, count: i32, value: [^]i32);
+impl_UniformMatrix2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
impl_ValidateProgram: proc "c" (program: u32);
impl_VertexAttrib1d: proc "c" (index: u32, x: f64);
-impl_VertexAttrib1dv: proc "c" (index: u32, v: ^[1]f64);
+impl_VertexAttrib1dv: proc "c" (index: u32, v: ^f64);
impl_VertexAttrib1f: proc "c" (index: u32, x: f32);
-impl_VertexAttrib1fv: proc "c" (index: u32, v: ^[1]f32);
+impl_VertexAttrib1fv: proc "c" (index: u32, v: ^f32);
impl_VertexAttrib1s: proc "c" (index: u32, x: i16);
-impl_VertexAttrib1sv: proc "c" (index: u32, v: ^[1]i16);
+impl_VertexAttrib1sv: proc "c" (index: u32, v: ^i16);
impl_VertexAttrib2d: proc "c" (index: u32, x: f64, y: f64);
impl_VertexAttrib2dv: proc "c" (index: u32, v: ^[2]f64);
impl_VertexAttrib2f: proc "c" (index: u32, x: f32, y: f32);
@@ -498,12 +498,12 @@ load_2_0 :: proc(set_proc_address: Set_Proc_Address_Type) {
// VERSION_2_1
-impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
-impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
-impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
-impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
-impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
-impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
+impl_UniformMatrix2x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix3x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix2x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix4x2fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix3x4fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_UniformMatrix4x3fv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32);
load_2_1 :: proc(set_proc_address: Set_Proc_Address_Type) {
set_proc_address(&impl_UniformMatrix2x3fv, "glUniformMatrix2x3fv");
@@ -562,9 +562,9 @@ impl_Uniform2ui: proc "c" (location: i32, v0: u32, v1:
impl_Uniform3ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32);
impl_Uniform4ui: proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
impl_Uniform1uiv: proc "c" (location: i32, count: i32, value: [^]u32);
-impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^][2]u32);
-impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^][3]u32);
-impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^][4]u32);
+impl_Uniform2uiv: proc "c" (location: i32, count: i32, value: [^]u32);
+impl_Uniform3uiv: proc "c" (location: i32, count: i32, value: [^]u32);
+impl_Uniform4uiv: proc "c" (location: i32, count: i32, value: [^]u32);
impl_TexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
impl_TexParameterIuiv: proc "c" (target: u32, pname: u32, params: [^]u32);
impl_GetTexParameterIiv: proc "c" (target: u32, pname: u32, params: [^]i32);
@@ -913,18 +913,18 @@ impl_Uniform2d: proc "c" (location: i32, x: f64, y: f64);
impl_Uniform3d: proc "c" (location: i32, x: f64, y: f64, z: f64);
impl_Uniform4d: proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64);
impl_Uniform1dv: proc "c" (location: i32, count: i32, value: [^]f64);
-impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^][2]f64);
-impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^][3]f64);
-impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^][4]f64);
-impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
-impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
-impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
-impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
-impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
-impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
-impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
-impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
-impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
+impl_Uniform2dv: proc "c" (location: i32, count: i32, value: [^]f64);
+impl_Uniform3dv: proc "c" (location: i32, count: i32, value: [^]f64);
+impl_Uniform4dv: proc "c" (location: i32, count: i32, value: [^]f64);
+impl_UniformMatrix2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix2x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix2x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix3x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix3x4dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix4x2dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_UniformMatrix4x3dv: proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64);
impl_GetUniformdv: proc "c" (program: u32, location: i32, params: [^]f64);
impl_GetSubroutineUniformLocation: proc "c" (program: u32, shadertype: u32, name: cstring) -> i32;
impl_GetSubroutineIndex: proc "c" (program: u32, shadertype: u32, name: cstring) -> u32;
@@ -1024,54 +1024,54 @@ impl_ProgramUniform1dv: proc "c" (program: u32, location: i32, count: i3
impl_ProgramUniform1ui: proc "c" (program: u32, location: i32, v0: u32);
impl_ProgramUniform1uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
impl_ProgramUniform2i: proc "c" (program: u32, location: i32, v0: i32, v1: i32);
-impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32);
+impl_ProgramUniform2iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
impl_ProgramUniform2f: proc "c" (program: u32, location: i32, v0: f32, v1: f32);
-impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32);
+impl_ProgramUniform2fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
impl_ProgramUniform2d: proc "c" (program: u32, location: i32, v0: f64, v1: f64);
-impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64);
+impl_ProgramUniform2dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
impl_ProgramUniform2ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32);
-impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32);
+impl_ProgramUniform2uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
impl_ProgramUniform3i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32);
-impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32);
+impl_ProgramUniform3iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
impl_ProgramUniform3f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32);
-impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32);
+impl_ProgramUniform3fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
impl_ProgramUniform3d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64);
-impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64);
+impl_ProgramUniform3dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
impl_ProgramUniform3ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32);
-impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32);
+impl_ProgramUniform3uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
impl_ProgramUniform4i: proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32);
-impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32);
+impl_ProgramUniform4iv: proc "c" (program: u32, location: i32, count: i32, value: [^]i32);
impl_ProgramUniform4f: proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32);
-impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32);
+impl_ProgramUniform4fv: proc "c" (program: u32, location: i32, count: i32, value: [^]f32);
impl_ProgramUniform4d: proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64);
-impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64);
+impl_ProgramUniform4dv: proc "c" (program: u32, location: i32, count: i32, value: [^]f64);
impl_ProgramUniform4ui: proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32);
-impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32);
-impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32);
-impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32);
-impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32);
-impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64);
-impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64);
-impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64);
-impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32);
-impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32);
-impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32);
-impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32);
-impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32);
-impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32);
-impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64);
-impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64);
-impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64);
-impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64);
-impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64);
-impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64);
+impl_ProgramUniform4uiv: proc "c" (program: u32, location: i32, count: i32, value: [^]u32);
+impl_ProgramUniformMatrix2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix2x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix3x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix2x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix4x2fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix3x4fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix4x3fv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32);
+impl_ProgramUniformMatrix2x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix3x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix2x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix4x2dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix3x4dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
+impl_ProgramUniformMatrix4x3dv: proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64);
impl_ValidateProgramPipeline: proc "c" (pipeline: u32);
impl_GetProgramPipelineInfoLog: proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8);
impl_VertexAttribL1d: proc "c" (index: u32, x: f64);
impl_VertexAttribL2d: proc "c" (index: u32, x: f64, y: f64);
impl_VertexAttribL3d: proc "c" (index: u32, x: f64, y: f64, z: f64);
impl_VertexAttribL4d: proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64);
-impl_VertexAttribL1dv: proc "c" (index: u32, v: ^[1]f64);
+impl_VertexAttribL1dv: proc "c" (index: u32, v: ^f64);
impl_VertexAttribL2dv: proc "c" (index: u32, v: ^[2]f64);
impl_VertexAttribL3dv: proc "c" (index: u32, v: ^[3]f64);
impl_VertexAttribL4dv: proc "c" (index: u32, v: ^[4]f64);
diff --git a/vendor/OpenGL/wrappers.odin b/vendor/OpenGL/wrappers.odin
index 515d9cfc6..5fbc14bea 100644
--- a/vendor/OpenGL/wrappers.odin
+++ b/vendor/OpenGL/wrappers.odin
@@ -161,23 +161,23 @@ when !ODIN_DEBUG {
Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32) { impl_Uniform3i(location, v0, v1, v2); }
Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_Uniform4i(location, v0, v1, v2, v3); }
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform1fv(location, count, value); }
- Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32) { impl_Uniform2fv(location, count, value); }
- Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32) { impl_Uniform3fv(location, count, value); }
- Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32) { impl_Uniform4fv(location, count, value); }
+ Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform2fv(location, count, value); }
+ Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform3fv(location, count, value); }
+ Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32) { impl_Uniform4fv(location, count, value); }
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform1iv(location, count, value); }
- Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32) { impl_Uniform2iv(location, count, value); }
- Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32) { impl_Uniform3iv(location, count, value); }
- Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32) { impl_Uniform4iv(location, count, value); }
- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
+ Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform2iv(location, count, value); }
+ Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform3iv(location, count, value); }
+ Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32) { impl_Uniform4iv(location, count, value); }
+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2fv(location, count, transpose, value); }
+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3fv(location, count, transpose, value); }
+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4fv(location, count, transpose, value); }
ValidateProgram :: #force_inline proc "c" (program: u32) { impl_ValidateProgram(program); }
VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttrib1d(index, x); }
- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttrib1dv(index, v); }
+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttrib1dv(index, v); }
VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32) { impl_VertexAttrib1f(index, x); }
- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32) { impl_VertexAttrib1fv(index, v); }
+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32) { impl_VertexAttrib1fv(index, v); }
VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16) { impl_VertexAttrib1s(index, x); }
- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16) { impl_VertexAttrib1sv(index, v); }
+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16) { impl_VertexAttrib1sv(index, v); }
VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttrib2d(index, x, y); }
VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttrib2dv(index, v); }
VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32) { impl_VertexAttrib2f(index, x, y); }
@@ -211,12 +211,12 @@ when !ODIN_DEBUG {
VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); }
// VERSION_2_1
- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x3fv(location, count, transpose, value); }
+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x2fv(location, count, transpose, value); }
+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix2x4fv(location, count, transpose, value); }
+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x2fv(location, count, transpose, value); }
+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix3x4fv(location, count, transpose, value); }
+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32) { impl_UniformMatrix4x3fv(location, count, transpose, value); }
// VERSION_3_0
@@ -266,9 +266,9 @@ when !ODIN_DEBUG {
Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32) { impl_Uniform3ui(location, v0, v1, v2); }
Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_Uniform4ui(location, v0, v1, v2, v3); }
Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform1uiv(location, count, value); }
- Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32) { impl_Uniform2uiv(location, count, value); }
- Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32) { impl_Uniform3uiv(location, count, value); }
- Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32) { impl_Uniform4uiv(location, count, value); }
+ Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform2uiv(location, count, value); }
+ Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform3uiv(location, count, value); }
+ Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32) { impl_Uniform4uiv(location, count, value); }
TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_TexParameterIiv(target, pname, params); }
TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32) { impl_TexParameterIuiv(target, pname, params); }
GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32) { impl_GetTexParameterIiv(target, pname, params); }
@@ -413,18 +413,18 @@ when !ODIN_DEBUG {
Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64) { impl_Uniform3d(location, x, y, z); }
Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64) { impl_Uniform4d(location, x, y, z, w); }
Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform1dv(location, count, value); }
- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64) { impl_Uniform2dv(location, count, value); }
- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64) { impl_Uniform3dv(location, count, value); }
- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64) { impl_Uniform4dv(location, count, value); }
- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform2dv(location, count, value); }
+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform3dv(location, count, value); }
+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64) { impl_Uniform4dv(location, count, value); }
+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2dv(location, count, transpose, value); }
+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3dv(location, count, transpose, value); }
+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4dv(location, count, transpose, value); }
+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x3dv(location, count, transpose, value); }
+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix2x4dv(location, count, transpose, value); }
+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x2dv(location, count, transpose, value); }
+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix3x4dv(location, count, transpose, value); }
+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x2dv(location, count, transpose, value); }
+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64) { impl_UniformMatrix4x3dv(location, count, transpose, value); }
GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64) { impl_GetUniformdv(program, location, params); }
GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); return ret; }
GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); return ret; }
@@ -474,54 +474,54 @@ when !ODIN_DEBUG {
ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32) { impl_ProgramUniform1ui(program, location, v0); }
ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform1uiv(program, location, count, value); }
ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32) { impl_ProgramUniform2i(program, location, v0, v1); }
- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32) { impl_ProgramUniform2iv(program, location, count, value); }
+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform2iv(program, location, count, value); }
ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32) { impl_ProgramUniform2f(program, location, v0, v1); }
- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32) { impl_ProgramUniform2fv(program, location, count, value); }
+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform2fv(program, location, count, value); }
ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64) { impl_ProgramUniform2d(program, location, v0, v1); }
- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64) { impl_ProgramUniform2dv(program, location, count, value); }
+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform2dv(program, location, count, value); }
ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32) { impl_ProgramUniform2ui(program, location, v0, v1); }
- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform2uiv(program, location, count, value); }
ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32) { impl_ProgramUniform3i(program, location, v0, v1, v2); }
- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32) { impl_ProgramUniform3iv(program, location, count, value); }
+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform3iv(program, location, count, value); }
ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32) { impl_ProgramUniform3f(program, location, v0, v1, v2); }
- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32) { impl_ProgramUniform3fv(program, location, count, value); }
+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform3fv(program, location, count, value); }
ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64) { impl_ProgramUniform3d(program, location, v0, v1, v2); }
- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64) { impl_ProgramUniform3dv(program, location, count, value); }
+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform3dv(program, location, count, value); }
ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32) { impl_ProgramUniform3ui(program, location, v0, v1, v2); }
- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform3uiv(program, location, count, value); }
ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); }
- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32) { impl_ProgramUniform4iv(program, location, count, value); }
+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32) { impl_ProgramUniform4iv(program, location, count, value); }
ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); }
- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32) { impl_ProgramUniform4fv(program, location, count, value); }
+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32) { impl_ProgramUniform4fv(program, location, count, value); }
ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); }
- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64) { impl_ProgramUniform4dv(program, location, count, value); }
+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64) { impl_ProgramUniform4dv(program, location, count, value); }
ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); }
- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32) { impl_ProgramUniform4uiv(program, location, count, value); }
+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); }
+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); }
+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); }
ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32) { impl_ValidateProgramPipeline(pipeline); }
GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); }
VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64) { impl_VertexAttribL1d(index, x); }
VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64) { impl_VertexAttribL2d(index, x, y); }
VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64) { impl_VertexAttribL3d(index, x, y, z); }
VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64) { impl_VertexAttribL4d(index, x, y, z, w); }
- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64) { impl_VertexAttribL1dv(index, v); }
+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64) { impl_VertexAttribL1dv(index, v); }
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64) { impl_VertexAttribL2dv(index, v); }
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64) { impl_VertexAttribL3dv(index, v); }
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64) { impl_VertexAttribL4dv(index, v); }
@@ -962,23 +962,23 @@ when !ODIN_DEBUG {
Uniform3i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_Uniform3i(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); }
Uniform4i :: #force_inline proc "c" (location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_Uniform4i(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); }
Uniform1fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform1fv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform2fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform2fv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform3fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform3fv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform4fv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_Uniform4fv(location, count, value); debug_helper(loc, 0, location, count, value); }
Uniform1iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform1iv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
- UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ Uniform2iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform2iv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform3iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform3iv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform4iv :: #force_inline proc "c" (location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_Uniform4iv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ UniformMatrix2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
ValidateProgram :: #force_inline proc "c" (program: u32, loc := #caller_location) { impl_ValidateProgram(program); debug_helper(loc, 0, program); }
VertexAttrib1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttrib1d(index, x); debug_helper(loc, 0, index, x); }
- VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
+ VertexAttrib1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttrib1dv(index, v); debug_helper(loc, 0, index, v); }
VertexAttrib1f :: #force_inline proc "c" (index: u32, x: f32, loc := #caller_location) { impl_VertexAttrib1f(index, x); debug_helper(loc, 0, index, x); }
- VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^[1]f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
+ VertexAttrib1fv :: #force_inline proc "c" (index: u32, v: ^f32, loc := #caller_location) { impl_VertexAttrib1fv(index, v); debug_helper(loc, 0, index, v); }
VertexAttrib1s :: #force_inline proc "c" (index: u32, x: i16, loc := #caller_location) { impl_VertexAttrib1s(index, x); debug_helper(loc, 0, index, x); }
- VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^[1]i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
+ VertexAttrib1sv :: #force_inline proc "c" (index: u32, v: ^i16, loc := #caller_location) { impl_VertexAttrib1sv(index, v); debug_helper(loc, 0, index, v); }
VertexAttrib2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttrib2d(index, x, y); debug_helper(loc, 0, index, x, y); }
VertexAttrib2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttrib2dv(index, v); debug_helper(loc, 0, index, v); }
VertexAttrib2f :: #force_inline proc "c" (index: u32, x: f32, y: f32, loc := #caller_location) { impl_VertexAttrib2f(index, x, y); debug_helper(loc, 0, index, x, y); }
@@ -1012,12 +1012,12 @@ when !ODIN_DEBUG {
VertexAttribPointer :: #force_inline proc "c" (index: u32, size: i32, type: u32, normalized: bool, stride: i32, pointer: rawptr, loc := #caller_location) { impl_VertexAttribPointer(index, size, type, normalized, stride, pointer); debug_helper(loc, 0, index, size, type, normalized, stride, pointer); }
// VERSION_2_1
- UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix2x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix2x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix2x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4x2fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x2fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3x4fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix3x4fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4x3fv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_UniformMatrix4x3fv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
// VERSION_3_0
ColorMaski :: #force_inline proc "c" (index: u32, r: u8, g: u8, b: u8, a: u8, loc := #caller_location) { impl_ColorMaski(index, r, g, b, a); debug_helper(loc, 0, index, r, g, b, a); }
@@ -1066,9 +1066,9 @@ when !ODIN_DEBUG {
Uniform3ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_Uniform3ui(location, v0, v1, v2); debug_helper(loc, 0, location, v0, v1, v2); }
Uniform4ui :: #force_inline proc "c" (location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_Uniform4ui(location, v0, v1, v2, v3); debug_helper(loc, 0, location, v0, v1, v2, v3); }
Uniform1uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform1uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform2uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform2uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform3uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform3uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform4uiv :: #force_inline proc "c" (location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_Uniform4uiv(location, count, value); debug_helper(loc, 0, location, count, value); }
TexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_TexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
TexParameterIuiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]u32, loc := #caller_location) { impl_TexParameterIuiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
GetTexParameterIiv :: #force_inline proc "c" (target: u32, pname: u32, params: [^]i32, loc := #caller_location) { impl_GetTexParameterIiv(target, pname, params); debug_helper(loc, 0, target, pname, params); }
@@ -1213,18 +1213,18 @@ when !ODIN_DEBUG {
Uniform3d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_Uniform3d(location, x, y, z); debug_helper(loc, 0, location, x, y, z); }
Uniform4d :: #force_inline proc "c" (location: i32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_Uniform4d(location, x, y, z, w); debug_helper(loc, 0, location, x, y, z, w); }
Uniform1dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform1dv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
- Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
- UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
- UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ Uniform2dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform2dv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform3dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform3dv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ Uniform4dv :: #force_inline proc "c" (location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_Uniform4dv(location, count, value); debug_helper(loc, 0, location, count, value); }
+ UniformMatrix2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix2x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix2x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix2x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix3x4dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix3x4dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4x2dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x2dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
+ UniformMatrix4x3dv :: #force_inline proc "c" (location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_UniformMatrix4x3dv(location, count, transpose, value); debug_helper(loc, 0, location, count, transpose, value); }
GetUniformdv :: #force_inline proc "c" (program: u32, location: i32, params: [^]f64, loc := #caller_location) { impl_GetUniformdv(program, location, params); debug_helper(loc, 0, program, location, params); }
GetSubroutineUniformLocation :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> i32 { ret := impl_GetSubroutineUniformLocation(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
GetSubroutineIndex :: #force_inline proc "c" (program: u32, shadertype: u32, name: cstring, loc := #caller_location) -> u32 { ret := impl_GetSubroutineIndex(program, shadertype, name); debug_helper(loc, 1, ret, program, shadertype, name); return ret; }
@@ -1274,54 +1274,54 @@ when !ODIN_DEBUG {
ProgramUniform1ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, loc := #caller_location) { impl_ProgramUniform1ui(program, location, v0); debug_helper(loc, 0, program, location, v0); }
ProgramUniform1uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform1uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform2i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, loc := #caller_location) { impl_ProgramUniform2i(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
- ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform2iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform2iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform2f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, loc := #caller_location) { impl_ProgramUniform2f(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
- ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform2fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform2d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, loc := #caller_location) { impl_ProgramUniform2d(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
- ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform2dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform2ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, loc := #caller_location) { impl_ProgramUniform2ui(program, location, v0, v1); debug_helper(loc, 0, program, location, v0, v1); }
- ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][2]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform2uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform2uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform3i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, loc := #caller_location) { impl_ProgramUniform3i(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
- ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform3iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform3iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform3f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, loc := #caller_location) { impl_ProgramUniform3f(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
- ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform3fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform3d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, loc := #caller_location) { impl_ProgramUniform3d(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
- ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform3dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform3ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, loc := #caller_location) { impl_ProgramUniform3ui(program, location, v0, v1, v2); debug_helper(loc, 0, program, location, v0, v1, v2); }
- ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][3]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform3uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform3uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform4i :: #force_inline proc "c" (program: u32, location: i32, v0: i32, v1: i32, v2: i32, v3: i32, loc := #caller_location) { impl_ProgramUniform4i(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
- ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform4iv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]i32, loc := #caller_location) { impl_ProgramUniform4iv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform4f :: #force_inline proc "c" (program: u32, location: i32, v0: f32, v1: f32, v2: f32, v3: f32, loc := #caller_location) { impl_ProgramUniform4f(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
- ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f32, loc := #caller_location) { impl_ProgramUniform4fv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform4d :: #force_inline proc "c" (program: u32, location: i32, v0: f64, v1: f64, v2: f64, v3: f64, loc := #caller_location) { impl_ProgramUniform4d(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
- ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniform4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]f64, loc := #caller_location) { impl_ProgramUniform4dv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
ProgramUniform4ui :: #force_inline proc "c" (program: u32, location: i32, v0: u32, v1: u32, v2: u32, v3: u32, loc := #caller_location) { impl_ProgramUniform4ui(program, location, v0, v1, v2, v3); debug_helper(loc, 0, program, location, v0, v1, v2, v3); }
- ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^][4]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
- ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][2*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*2]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][3*4]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
- ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^][4*3]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniform4uiv :: #force_inline proc "c" (program: u32, location: i32, count: i32, value: [^]u32, loc := #caller_location) { impl_ProgramUniform4uiv(program, location, count, value); debug_helper(loc, 0, program, location, count, value); }
+ ProgramUniformMatrix2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix2x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix2x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix2x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4x2fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x2fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3x4fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix3x4fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4x3fv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f32, loc := #caller_location) { impl_ProgramUniformMatrix4x3fv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix2x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix2x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix2x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4x2dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x2dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix3x4dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix3x4dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
+ ProgramUniformMatrix4x3dv :: #force_inline proc "c" (program: u32, location: i32, count: i32, transpose: bool, value: [^]f64, loc := #caller_location) { impl_ProgramUniformMatrix4x3dv(program, location, count, transpose, value); debug_helper(loc, 0, program, location, count, transpose, value); }
ValidateProgramPipeline :: #force_inline proc "c" (pipeline: u32, loc := #caller_location) { impl_ValidateProgramPipeline(pipeline); debug_helper(loc, 0, pipeline); }
GetProgramPipelineInfoLog :: #force_inline proc "c" (pipeline: u32, bufSize: i32, length: ^i32, infoLog: [^]u8, loc := #caller_location) { impl_GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); debug_helper(loc, 0, pipeline, bufSize, length, infoLog); }
VertexAttribL1d :: #force_inline proc "c" (index: u32, x: f64, loc := #caller_location) { impl_VertexAttribL1d(index, x); debug_helper(loc, 0, index, x); }
VertexAttribL2d :: #force_inline proc "c" (index: u32, x: f64, y: f64, loc := #caller_location) { impl_VertexAttribL2d(index, x, y); debug_helper(loc, 0, index, x, y); }
VertexAttribL3d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, loc := #caller_location) { impl_VertexAttribL3d(index, x, y, z); debug_helper(loc, 0, index, x, y, z); }
VertexAttribL4d :: #force_inline proc "c" (index: u32, x: f64, y: f64, z: f64, w: f64, loc := #caller_location) { impl_VertexAttribL4d(index, x, y, z, w); debug_helper(loc, 0, index, x, y, z, w); }
- VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^[1]f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
+ VertexAttribL1dv :: #force_inline proc "c" (index: u32, v: ^f64, loc := #caller_location) { impl_VertexAttribL1dv(index, v); debug_helper(loc, 0, index, v); }
VertexAttribL2dv :: #force_inline proc "c" (index: u32, v: ^[2]f64, loc := #caller_location) { impl_VertexAttribL2dv(index, v); debug_helper(loc, 0, index, v); }
VertexAttribL3dv :: #force_inline proc "c" (index: u32, v: ^[3]f64, loc := #caller_location) { impl_VertexAttribL3dv(index, v); debug_helper(loc, 0, index, v); }
VertexAttribL4dv :: #force_inline proc "c" (index: u32, v: ^[4]f64, loc := #caller_location) { impl_VertexAttribL4dv(index, v); debug_helper(loc, 0, index, v); }