diff options
| -rw-r--r-- | vendor/directx/d3d11/d3d11.odin | 55 | ||||
| -rw-r--r-- | vendor/directx/d3d12/d3d12.odin | 67 | ||||
| -rw-r--r-- | vendor/directx/d3d_compiler/d3d_compiler.odin | 46 |
3 files changed, 87 insertions, 81 deletions
diff --git a/vendor/directx/d3d11/d3d11.odin b/vendor/directx/d3d11/d3d11.odin index 835655bbf..517146c8a 100644 --- a/vendor/directx/d3d11/d3d11.odin +++ b/vendor/directx/d3d11/d3d11.odin @@ -20,6 +20,7 @@ BOOL :: dxgi.BOOL UINT :: dxgi.UINT INT :: dxgi.INT +LPCSTR :: windows.LPCSTR LPCWSTR :: windows.LPCWSTR RECT :: dxgi.RECT @@ -950,7 +951,7 @@ INPUT_CLASSIFICATION :: enum i32 { } INPUT_ELEMENT_DESC :: struct { - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, Format: dxgi.FORMAT, InputSlot: u32, @@ -972,7 +973,7 @@ CULL_MODE :: enum i32 { SO_DECLARATION_ENTRY :: struct { Stream: u32, - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, StartComponent: u8, ComponentCount: u8, @@ -2172,8 +2173,8 @@ IClassLinkage :: struct #raw_union { } IClassLinkage_VTable :: struct { using id3d11devicechild_vtable: IDeviceChild_VTable, - GetClassInstance: proc "system" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT, - CreateClassInstance: proc "system" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT, + GetClassInstance: proc "system" (this: ^IClassLinkage, pClassInstanceName: LPCSTR, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT, + CreateClassInstance: proc "system" (this: ^IClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT, } @@ -3407,7 +3408,7 @@ SHADER_VERSION_TYPE :: enum i32 { } SIGNATURE_PARAMETER_DESC :: struct { - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, Register: u32, SystemValueType: NAME, @@ -3421,7 +3422,7 @@ SIGNATURE_PARAMETER_DESC :: struct { } SHADER_BUFFER_DESC :: struct { - Name: cstring, + Name: LPCSTR, Type: CBUFFER_TYPE, Variables: u32, Size: u32, @@ -3429,7 +3430,7 @@ SHADER_BUFFER_DESC :: struct { } SHADER_VARIABLE_DESC :: struct { - Name: cstring, + Name: LPCSTR, StartOffset: u32, Size: u32, uFlags: SHADER_VARIABLE_FLAGS, @@ -3448,12 +3449,12 @@ SHADER_TYPE_DESC :: struct { Elements: u32, Members: u32, Offset: u32, - Name: cstring, + Name: LPCSTR, } SHADER_DESC :: struct { Version: u32, - Creator: cstring, + Creator: LPCSTR, Flags: u32, ConstantBuffers: u32, @@ -3496,7 +3497,7 @@ SHADER_DESC :: struct { } SHADER_INPUT_BIND_DESC :: struct { - Name: cstring, + Name: LPCSTR, Type: SHADER_INPUT_TYPE, BindPoint: u32, BindCount: u32, @@ -3508,14 +3509,14 @@ SHADER_INPUT_BIND_DESC :: struct { } LIBRARY_DESC :: struct { - Creator: cstring, + Creator: LPCSTR, Flags: u32, FunctionCount: u32, } FUNCTION_DESC :: struct { Version: u32, - Creator: cstring, + Creator: LPCSTR, Flags: u32, ConstantBuffers: u32, @@ -3545,7 +3546,7 @@ FUNCTION_DESC :: struct { MinFeatureLevel: FEATURE_LEVEL, RequiredFeatureFlags: SHADER_REQUIRES_FLAGS, - Name: cstring, + Name: LPCSTR, FunctionParameterCount: i32, HasReturn: BOOL, Has10Level9VertexShader: BOOL, @@ -3553,8 +3554,8 @@ FUNCTION_DESC :: struct { } PARAMETER_DESC :: struct { - Name: cstring, - SemanticName: cstring, + Name: LPCSTR, + SemanticName: LPCSTR, Type: SHADER_VARIABLE_TYPE, Class: SHADER_VARIABLE_CLASS, Rows: u32, @@ -3576,8 +3577,8 @@ IShaderReflectionType :: struct { IShaderReflectionType_VTable :: struct { GetDesc: proc "system" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT, GetMemberTypeByIndex: proc "system" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType, - GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType, - GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> cstring, + GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: LPCSTR) -> ^IShaderReflectionType, + GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> LPCSTR, IsEqual: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT, GetSubType: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, GetBaseClass: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, @@ -3607,7 +3608,7 @@ IShaderReflectionConstantBuffer :: struct { IShaderReflectionConstantBuffer_VTable :: struct { GetDesc: proc "system" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT, GetVariableByIndex: proc "system" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable, - GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable, + GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: LPCSTR) -> ^IShaderReflectionVariable, } @@ -3621,13 +3622,13 @@ IShaderReflection_VTable :: struct { using iunknown_vtable: IUnknown_VTable, GetDesc: proc "system" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT, GetConstantBufferByIndex: proc "system" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer, - GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, + GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "system" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetInputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, GetOutputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, GetPatchConstantParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, - GetVariableByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable, - GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, + GetVariableByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionVariable, + GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetMovInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, GetMovcInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, GetConversionInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, @@ -3661,10 +3662,10 @@ IFunctionReflection :: struct { IFunctionReflection_VTable :: struct { GetDesc: proc "system" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT, GetConstantBufferByIndex: proc "system" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer, - GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, + GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "system" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, - GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable, - GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, + GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionVariable, + GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetFunctionParameter: proc "system" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection, } @@ -3691,7 +3692,7 @@ IFunctionLinkingGraph_VTable :: struct { CreateModuleInstance: proc "system" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^IModuleInstance, ppErrorBuffer: ^^IBlob) -> HRESULT, SetInputSignature: proc "system" (this: ^IFunctionLinkingGraph, pInputParameters: [^]PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT, SetOutputSignature: proc "system" (this: ^IFunctionLinkingGraph, pOutputParameters: [^]PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT, - CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^IModule, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> HRESULT, + CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: LPCSTR, pModuleWithFunctionPrototype: ^IModule, pFunctionName: LPCSTR, ppCallNode: ^^ILinkingNode) -> HRESULT, PassValue: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> HRESULT, PassValueWithSwizzle: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> HRESULT, GetLastError: proc "system" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^IBlob) -> HRESULT, @@ -3814,8 +3815,8 @@ IInfoQueue_VTable :: struct { PushRetrievalFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT, PopRetrievalFilter: proc "system" (this: ^IInfoQueue), GetRetrievalFilterStackSize: proc "system" (this: ^IInfoQueue) -> u64, - AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT, - AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT, + AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR) -> HRESULT, + AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: LPCSTR) -> HRESULT, SetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT, SetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT, SetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT, diff --git a/vendor/directx/d3d12/d3d12.odin b/vendor/directx/d3d12/d3d12.odin index a0e020d1a..efa323733 100644 --- a/vendor/directx/d3d12/d3d12.odin +++ b/vendor/directx/d3d12/d3d12.odin @@ -23,6 +23,7 @@ BOOL :: dxgi.BOOL RECT :: dxgi.RECT +LPCSTR :: win32.LPCSTR LPCWSTR :: win32.LPCWSTR IModuleInstance :: d3d_compiler.ID3D11ModuleInstance @@ -467,7 +468,7 @@ INPUT_CLASSIFICATION :: enum i32 { } INPUT_ELEMENT_DESC :: struct { - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, Format: dxgi.FORMAT, InputSlot: u32, @@ -489,7 +490,7 @@ CULL_MODE :: enum i32 { SO_DECLARATION_ENTRY :: struct { Stream: u32, - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, StartComponent: u8, ComponentCount: u8, @@ -3153,13 +3154,13 @@ EXISTING_COLLECTION_DESC :: struct { SUBOBJECT_TO_EXPORTS_ASSOCIATION :: struct { pSubobjectToAssociate: ^STATE_SUBOBJECT, NumExports: u32, - pExports: [^]cstring16 `fmt:"v,NumExports"`, + pExports: [^]LPCWSTR `fmt:"v,NumExports"`, } DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION :: struct { - SubobjectToAssociate: cstring16, + SubobjectToAssociate: LPCWSTR, NumExports: u32, - pExports: [^]cstring16 `fmt:"v,NumExports"`, + pExports: [^]LPCWSTR `fmt:"v,NumExports"`, } HIT_GROUP_TYPE :: enum i32 { @@ -3168,11 +3169,11 @@ HIT_GROUP_TYPE :: enum i32 { } HIT_GROUP_DESC :: struct { - HitGroupExport: cstring16, + HitGroupExport: LPCWSTR, Type: HIT_GROUP_TYPE, - AnyHitShaderImport: cstring16, - ClosestHitShaderImport: cstring16, - IntersectionShaderImport: cstring16, + AnyHitShaderImport: LPCWSTR, + ClosestHitShaderImport: LPCWSTR, + IntersectionShaderImport: LPCWSTR, } RAYTRACING_SHADER_CONFIG :: struct { @@ -5222,8 +5223,8 @@ IInfoQueue_VTable :: struct { PushRetrievalFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT, PopRetrievalFilter: proc "system" (this: ^IInfoQueue), GetRetrievalFilterStackSize: proc "system" (this: ^IInfoQueue) -> u32, - AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT, - AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT, + AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR) -> HRESULT, + AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: LPCSTR) -> HRESULT, SetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT, SetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT, SetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT, @@ -5239,7 +5240,7 @@ MESSAGE_CALLBACK_FLAG :: enum { IGNORE_FILTERS = 0, } -PFN_MESSAGE_CALLBACK :: #type proc "c" (Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring, pContext: rawptr) +PFN_MESSAGE_CALLBACK :: #type proc "c" (Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR, pContext: rawptr) IInfoQueue1_UUID_STRING :: "2852dd88-b484-4c0c-b6b1-67168500e600" IInfoQueue1_UUID := &IID{0x2852dd88, 0xb484, 0x4c0c, {0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00}} @@ -5262,7 +5263,7 @@ ISDKConfiguration :: struct #raw_union { } ISDKConfiguration_VTable :: struct { using iunknown_vtable: IUnknown_VTable, - SetSDKVersion: proc "system" (this: ^ISDKConfiguration, SDKVersion: u32, SDKPath: cstring) -> HRESULT, + SetSDKVersion: proc "system" (this: ^ISDKConfiguration, SDKVersion: u32, SDKPath: LPCSTR) -> HRESULT, } @@ -5361,7 +5362,7 @@ shver_get_minor :: proc "contextless" (version: u32) -> u8 { } SIGNATURE_PARAMETER_DESC :: struct { - SemanticName: cstring, + SemanticName: LPCSTR, SemanticIndex: u32, Register: u32, SystemValueType: NAME, @@ -5375,7 +5376,7 @@ SIGNATURE_PARAMETER_DESC :: struct { } SHADER_BUFFER_DESC :: struct { - Name: cstring, + Name: LPCSTR, Type: CBUFFER_TYPE, Variables: u32, Size: u32, @@ -5383,7 +5384,7 @@ SHADER_BUFFER_DESC :: struct { } SHADER_VARIABLE_DESC :: struct { - Name: cstring, + Name: LPCSTR, StartOffset: u32, Size: u32, uFlags: u32, @@ -5402,12 +5403,12 @@ SHADER_TYPE_DESC :: struct { Elements: u32, Members: u32, Offset: u32, - Name: cstring, + Name: LPCSTR, } SHADER_DESC :: struct { Version: u32, - Creator: cstring, + Creator: LPCSTR, Flags: u32, ConstantBuffers: u32, @@ -5450,7 +5451,7 @@ SHADER_DESC :: struct { } SHADER_INPUT_BIND_DESC :: struct { - Name: cstring, + Name: LPCSTR, Type: SHADER_INPUT_TYPE, BindPoint: u32, BindCount: u32, @@ -5497,14 +5498,14 @@ SHADER_REQUIRES :: enum u64 { } LIBRARY_DESC :: struct { - Creator: cstring, + Creator: LPCSTR, Flags: u32, FunctionCount: u32, } FUNCTION_DESC :: struct { Version: u32, - Creator: cstring, + Creator: LPCSTR, Flags: u32, ConstantBuffers: u32, @@ -5534,7 +5535,7 @@ FUNCTION_DESC :: struct { MinFeatureLevel: FEATURE_LEVEL, RequiredFeatureFlags: u64, - Name: cstring, + Name: LPCSTR, FunctionParameterCount: i32, HasReturn: BOOL, Has10Level9VertexShader: BOOL, @@ -5542,8 +5543,8 @@ FUNCTION_DESC :: struct { } PARAMETER_DESC :: struct { - Name: cstring, - SemanticName: cstring, + Name: LPCSTR, + SemanticName: LPCSTR, Type: SHADER_VARIABLE_TYPE, Class: SHADER_VARIABLE_CLASS, Rows: u32, @@ -5565,8 +5566,8 @@ IShaderReflectionType :: struct { IShaderReflectionType_VTable :: struct { GetDesc: proc "system" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT, GetMemberTypeByIndex: proc "system" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType, - GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType, - GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> cstring, + GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: LPCSTR) -> ^IShaderReflectionType, + GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> LPCSTR, IsEqual: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT, GetSubType: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, GetBaseClass: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType, @@ -5596,7 +5597,7 @@ IShaderReflectionConstantBuffer :: struct { IShaderReflectionConstantBuffer_VTable :: struct { GetDesc: proc "system" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT, GetVariableByIndex: proc "system" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable, - GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable, + GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: LPCSTR) -> ^IShaderReflectionVariable, } IShaderReflection_UUID_STRING :: "5A58797D-A72C-478D-8BA2-EFC6B0EFE88E" @@ -5609,13 +5610,13 @@ IShaderReflection_VTable :: struct { using iunknown_vtable: IUnknown_VTable, GetDesc: proc "system" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT, GetConstantBufferByIndex: proc "system" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer, - GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, + GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "system" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetInputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, GetOutputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, GetPatchConstantParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT, - GetVariableByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable, - GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, + GetVariableByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionVariable, + GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetMovInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, GetMovcInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, GetConversionInstructionCount: proc "system" (this: ^IShaderReflection) -> u32, @@ -5648,10 +5649,10 @@ IFunctionReflection :: struct { IFunctionReflection_VTable :: struct { GetDesc: proc "system" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT, GetConstantBufferByIndex: proc "system" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer, - GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer, + GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer, GetResourceBindingDesc: proc "system" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, - GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable, - GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, + GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionVariable, + GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT, GetFunctionParameter: proc "system" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection, } diff --git a/vendor/directx/d3d_compiler/d3d_compiler.odin b/vendor/directx/d3d_compiler/d3d_compiler.odin index 6f9f3fe89..17a835f23 100644 --- a/vendor/directx/d3d_compiler/d3d_compiler.odin +++ b/vendor/directx/d3d_compiler/d3d_compiler.odin @@ -2,6 +2,7 @@ package directx_d3d_compiler foreign import d3dcompiler "d3dcompiler_47.lib" +import win32 "core:sys/windows" D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll" COMPILER_VERSION :: 47 @@ -16,19 +17,22 @@ HRESULT :: dxgi.HRESULT IUnknown :: dxgi.IUnknown IUnknown_VTable :: dxgi.IUnknown_VTable +LPCSTR :: win32.LPCSTR +LPCWSTR :: win32.LPCWSTR + @(default_calling_convention="system", link_prefix="D3D") foreign d3dcompiler { - ReadFileToBlob :: proc(pFileName: [^]u16, ppContents: ^^ID3DBlob) -> HRESULT --- - WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: [^]u16, bOverwrite: BOOL) -> HRESULT --- - Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- - Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- - CompileFromFile :: proc(pFileName: [^]u16, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- - Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- + ReadFileToBlob :: proc(pFileName: LPCWSTR, ppContents: ^^ID3DBlob) -> HRESULT --- + WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: LPCWSTR, bOverwrite: BOOL) -> HRESULT --- + Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- + Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- + CompileFromFile :: proc(pFileName: LPCWSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- + Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT --- GetDebugInfo :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppDebugInfo: ^^ID3DBlob) -> HRESULT --- Reflect :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pInterface: ^IID, ppReflector: ^rawptr) -> HRESULT --- ReflectLibrary :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, riid: ^IID, ppReflector: ^rawptr) -> HRESULT --- - Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, ppDisassembly: ^^ID3DBlob) -> HRESULT --- - DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT --- + Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, ppDisassembly: ^^ID3DBlob) -> HRESULT --- + DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT --- CreateLinker :: proc(ppLinker: ^^ID3D11Linker) -> HRESULT --- LoadModule :: proc(pSrcData: rawptr, cbSrcDataSize: SIZE_T, ppModule: ^^ID3D11Module) -> HRESULT --- GetTraceInstructionOffsets :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, StartInstIndex: SIZE_T, NumInsts: SIZE_T, pOffsets: ^SIZE_T, pTotalInsts: ^SIZE_T) -> HRESULT --- @@ -113,8 +117,8 @@ GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001 COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001 SHADER_MACRO :: struct { - Name: cstring, - Definition: cstring, + Name: LPCSTR, + Definition: LPCSTR, } ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102" @@ -146,7 +150,7 @@ ID3DInclude :: struct { vtable: ^ID3DInclude_VTable, } ID3DInclude_VTable :: struct { - Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: cstring, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT, + Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: LPCSTR, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT, Close: proc "system" (this: ^ID3DInclude, pData: rawptr) -> HRESULT, } @@ -160,7 +164,7 @@ ID3D11Module :: struct #raw_union { } ID3D11Module_VTable :: struct { using iunknown_vtable: IUnknown_VTable, - CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: cstring, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT, + CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: LPCSTR, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT, } @@ -171,15 +175,15 @@ ID3D11ModuleInstance :: struct #raw_union { ID3D11ModuleInstance_VTable :: struct { using iunknown_vtable: IUnknown_VTable, BindConstantBuffer: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> HRESULT, - BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> HRESULT, + BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, cbDstOffset: u32) -> HRESULT, BindResource: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT, - BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT, + BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT, BindSampler: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT, - BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT, + BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT, BindUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT, - BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT, + BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT, BindResourceAsUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSrvSlot: u32, uDstUavSlot: u32, uCount: u32) -> HRESULT, - BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: cstring, uDstUavSlot: u32, uCount: u32) -> HRESULT, + BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: LPCSTR, uDstUavSlot: u32, uCount: u32) -> HRESULT, } @@ -189,15 +193,15 @@ ID3D11Linker :: struct #raw_union { } ID3D11Linker_VTable :: struct { using iunknown_vtable: IUnknown_VTable, - Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: cstring, pTargetName: cstring, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT, + Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT, UseLibrary: proc "system" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> HRESULT, AddClipPlaneFromCBuffer: proc "system" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> HRESULT, } -pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: cstring, a6: cstring, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT -pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT -pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: cstring, a4: ^^ID3DBlob) -> HRESULT +pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: LPCSTR, a6: LPCSTR, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT +pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT +pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: LPCSTR, a4: ^^ID3DBlob) -> HRESULT D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32] D3DCOMPILER_STRIP_FLAG :: enum u32 { |