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-rw-r--r--vendor/directx/d3d11/d3d11.odin55
-rw-r--r--vendor/directx/d3d12/d3d12.odin67
-rw-r--r--vendor/directx/d3d_compiler/d3d_compiler.odin46
3 files changed, 87 insertions, 81 deletions
diff --git a/vendor/directx/d3d11/d3d11.odin b/vendor/directx/d3d11/d3d11.odin
index 835655bbf..517146c8a 100644
--- a/vendor/directx/d3d11/d3d11.odin
+++ b/vendor/directx/d3d11/d3d11.odin
@@ -20,6 +20,7 @@ BOOL :: dxgi.BOOL
UINT :: dxgi.UINT
INT :: dxgi.INT
+LPCSTR :: windows.LPCSTR
LPCWSTR :: windows.LPCWSTR
RECT :: dxgi.RECT
@@ -950,7 +951,7 @@ INPUT_CLASSIFICATION :: enum i32 {
}
INPUT_ELEMENT_DESC :: struct {
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
Format: dxgi.FORMAT,
InputSlot: u32,
@@ -972,7 +973,7 @@ CULL_MODE :: enum i32 {
SO_DECLARATION_ENTRY :: struct {
Stream: u32,
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
StartComponent: u8,
ComponentCount: u8,
@@ -2172,8 +2173,8 @@ IClassLinkage :: struct #raw_union {
}
IClassLinkage_VTable :: struct {
using id3d11devicechild_vtable: IDeviceChild_VTable,
- GetClassInstance: proc "system" (this: ^IClassLinkage, pClassInstanceName: cstring, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT,
- CreateClassInstance: proc "system" (this: ^IClassLinkage, pClassTypeName: cstring, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT,
+ GetClassInstance: proc "system" (this: ^IClassLinkage, pClassInstanceName: LPCSTR, InstanceIndex: u32, ppInstance: ^^IClassInstance) -> HRESULT,
+ CreateClassInstance: proc "system" (this: ^IClassLinkage, pClassTypeName: LPCSTR, ConstantBufferOffset: u32, ConstantVectorOffset: u32, TextureOffset: u32, SamplerOffset: u32, ppInstance: ^^IClassInstance) -> HRESULT,
}
@@ -3407,7 +3408,7 @@ SHADER_VERSION_TYPE :: enum i32 {
}
SIGNATURE_PARAMETER_DESC :: struct {
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
Register: u32,
SystemValueType: NAME,
@@ -3421,7 +3422,7 @@ SIGNATURE_PARAMETER_DESC :: struct {
}
SHADER_BUFFER_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
Type: CBUFFER_TYPE,
Variables: u32,
Size: u32,
@@ -3429,7 +3430,7 @@ SHADER_BUFFER_DESC :: struct {
}
SHADER_VARIABLE_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
StartOffset: u32,
Size: u32,
uFlags: SHADER_VARIABLE_FLAGS,
@@ -3448,12 +3449,12 @@ SHADER_TYPE_DESC :: struct {
Elements: u32,
Members: u32,
Offset: u32,
- Name: cstring,
+ Name: LPCSTR,
}
SHADER_DESC :: struct {
Version: u32,
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
ConstantBuffers: u32,
@@ -3496,7 +3497,7 @@ SHADER_DESC :: struct {
}
SHADER_INPUT_BIND_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
Type: SHADER_INPUT_TYPE,
BindPoint: u32,
BindCount: u32,
@@ -3508,14 +3509,14 @@ SHADER_INPUT_BIND_DESC :: struct {
}
LIBRARY_DESC :: struct {
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
FunctionCount: u32,
}
FUNCTION_DESC :: struct {
Version: u32,
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
ConstantBuffers: u32,
@@ -3545,7 +3546,7 @@ FUNCTION_DESC :: struct {
MinFeatureLevel: FEATURE_LEVEL,
RequiredFeatureFlags: SHADER_REQUIRES_FLAGS,
- Name: cstring,
+ Name: LPCSTR,
FunctionParameterCount: i32,
HasReturn: BOOL,
Has10Level9VertexShader: BOOL,
@@ -3553,8 +3554,8 @@ FUNCTION_DESC :: struct {
}
PARAMETER_DESC :: struct {
- Name: cstring,
- SemanticName: cstring,
+ Name: LPCSTR,
+ SemanticName: LPCSTR,
Type: SHADER_VARIABLE_TYPE,
Class: SHADER_VARIABLE_CLASS,
Rows: u32,
@@ -3576,8 +3577,8 @@ IShaderReflectionType :: struct {
IShaderReflectionType_VTable :: struct {
GetDesc: proc "system" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT,
GetMemberTypeByIndex: proc "system" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
- GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
- GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> cstring,
+ GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: LPCSTR) -> ^IShaderReflectionType,
+ GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> LPCSTR,
IsEqual: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
GetSubType: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
GetBaseClass: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
@@ -3607,7 +3608,7 @@ IShaderReflectionConstantBuffer :: struct {
IShaderReflectionConstantBuffer_VTable :: struct {
GetDesc: proc "system" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT,
GetVariableByIndex: proc "system" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
- GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
+ GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: LPCSTR) -> ^IShaderReflectionVariable,
}
@@ -3621,13 +3622,13 @@ IShaderReflection_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
GetDesc: proc "system" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT,
GetConstantBufferByIndex: proc "system" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
- GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
+ GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer,
GetResourceBindingDesc: proc "system" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetInputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
GetOutputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
GetPatchConstantParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
- GetVariableByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
- GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
+ GetVariableByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionVariable,
+ GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetMovInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
GetMovcInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
GetConversionInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
@@ -3661,10 +3662,10 @@ IFunctionReflection :: struct {
IFunctionReflection_VTable :: struct {
GetDesc: proc "system" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT,
GetConstantBufferByIndex: proc "system" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
- GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
+ GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer,
GetResourceBindingDesc: proc "system" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
- GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
- GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
+ GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionVariable,
+ GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetFunctionParameter: proc "system" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
}
@@ -3691,7 +3692,7 @@ IFunctionLinkingGraph_VTable :: struct {
CreateModuleInstance: proc "system" (this: ^IFunctionLinkingGraph, ppModuleInstance: ^^IModuleInstance, ppErrorBuffer: ^^IBlob) -> HRESULT,
SetInputSignature: proc "system" (this: ^IFunctionLinkingGraph, pInputParameters: [^]PARAMETER_DESC, cInputParameters: u32, ppInputNode: ^^ILinkingNode) -> HRESULT,
SetOutputSignature: proc "system" (this: ^IFunctionLinkingGraph, pOutputParameters: [^]PARAMETER_DESC, cOutputParameters: u32, ppOutputNode: ^^ILinkingNode) -> HRESULT,
- CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: cstring, pModuleWithFunctionPrototype: ^IModule, pFunctionName: cstring, ppCallNode: ^^ILinkingNode) -> HRESULT,
+ CallFunction: proc "system" (this: ^IFunctionLinkingGraph, pModuleInstanceNamespace: LPCSTR, pModuleWithFunctionPrototype: ^IModule, pFunctionName: LPCSTR, ppCallNode: ^^ILinkingNode) -> HRESULT,
PassValue: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pDstNode: ^ILinkingNode, DstParameterIndex: i32) -> HRESULT,
PassValueWithSwizzle: proc "system" (this: ^IFunctionLinkingGraph, pSrcNode: ^ILinkingNode, SrcParameterIndex: i32, pSrcSwizzle: ^u8, pDstNode: ^ILinkingNode, DstParameterIndex: i32, pDstSwizzle: ^u8) -> HRESULT,
GetLastError: proc "system" (this: ^IFunctionLinkingGraph, ppErrorBuffer: ^^IBlob) -> HRESULT,
@@ -3814,8 +3815,8 @@ IInfoQueue_VTable :: struct {
PushRetrievalFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
PopRetrievalFilter: proc "system" (this: ^IInfoQueue),
GetRetrievalFilterStackSize: proc "system" (this: ^IInfoQueue) -> u64,
- AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT,
- AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT,
+ AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR) -> HRESULT,
+ AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: LPCSTR) -> HRESULT,
SetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT,
SetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT,
SetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT,
diff --git a/vendor/directx/d3d12/d3d12.odin b/vendor/directx/d3d12/d3d12.odin
index a0e020d1a..efa323733 100644
--- a/vendor/directx/d3d12/d3d12.odin
+++ b/vendor/directx/d3d12/d3d12.odin
@@ -23,6 +23,7 @@ BOOL :: dxgi.BOOL
RECT :: dxgi.RECT
+LPCSTR :: win32.LPCSTR
LPCWSTR :: win32.LPCWSTR
IModuleInstance :: d3d_compiler.ID3D11ModuleInstance
@@ -467,7 +468,7 @@ INPUT_CLASSIFICATION :: enum i32 {
}
INPUT_ELEMENT_DESC :: struct {
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
Format: dxgi.FORMAT,
InputSlot: u32,
@@ -489,7 +490,7 @@ CULL_MODE :: enum i32 {
SO_DECLARATION_ENTRY :: struct {
Stream: u32,
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
StartComponent: u8,
ComponentCount: u8,
@@ -3153,13 +3154,13 @@ EXISTING_COLLECTION_DESC :: struct {
SUBOBJECT_TO_EXPORTS_ASSOCIATION :: struct {
pSubobjectToAssociate: ^STATE_SUBOBJECT,
NumExports: u32,
- pExports: [^]cstring16 `fmt:"v,NumExports"`,
+ pExports: [^]LPCWSTR `fmt:"v,NumExports"`,
}
DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION :: struct {
- SubobjectToAssociate: cstring16,
+ SubobjectToAssociate: LPCWSTR,
NumExports: u32,
- pExports: [^]cstring16 `fmt:"v,NumExports"`,
+ pExports: [^]LPCWSTR `fmt:"v,NumExports"`,
}
HIT_GROUP_TYPE :: enum i32 {
@@ -3168,11 +3169,11 @@ HIT_GROUP_TYPE :: enum i32 {
}
HIT_GROUP_DESC :: struct {
- HitGroupExport: cstring16,
+ HitGroupExport: LPCWSTR,
Type: HIT_GROUP_TYPE,
- AnyHitShaderImport: cstring16,
- ClosestHitShaderImport: cstring16,
- IntersectionShaderImport: cstring16,
+ AnyHitShaderImport: LPCWSTR,
+ ClosestHitShaderImport: LPCWSTR,
+ IntersectionShaderImport: LPCWSTR,
}
RAYTRACING_SHADER_CONFIG :: struct {
@@ -5222,8 +5223,8 @@ IInfoQueue_VTable :: struct {
PushRetrievalFilter: proc "system" (this: ^IInfoQueue, pFilter: ^INFO_QUEUE_FILTER) -> HRESULT,
PopRetrievalFilter: proc "system" (this: ^IInfoQueue),
GetRetrievalFilterStackSize: proc "system" (this: ^IInfoQueue) -> u32,
- AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring) -> HRESULT,
- AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: cstring) -> HRESULT,
+ AddMessage: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR) -> HRESULT,
+ AddApplicationMessage: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, pDescription: LPCSTR) -> HRESULT,
SetBreakOnCategory: proc "system" (this: ^IInfoQueue, Category: MESSAGE_CATEGORY, bEnable: BOOL) -> HRESULT,
SetBreakOnSeverity: proc "system" (this: ^IInfoQueue, Severity: MESSAGE_SEVERITY, bEnable: BOOL) -> HRESULT,
SetBreakOnID: proc "system" (this: ^IInfoQueue, ID: MESSAGE_ID, bEnable: BOOL) -> HRESULT,
@@ -5239,7 +5240,7 @@ MESSAGE_CALLBACK_FLAG :: enum {
IGNORE_FILTERS = 0,
}
-PFN_MESSAGE_CALLBACK :: #type proc "c" (Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: cstring, pContext: rawptr)
+PFN_MESSAGE_CALLBACK :: #type proc "c" (Category: MESSAGE_CATEGORY, Severity: MESSAGE_SEVERITY, ID: MESSAGE_ID, pDescription: LPCSTR, pContext: rawptr)
IInfoQueue1_UUID_STRING :: "2852dd88-b484-4c0c-b6b1-67168500e600"
IInfoQueue1_UUID := &IID{0x2852dd88, 0xb484, 0x4c0c, {0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00}}
@@ -5262,7 +5263,7 @@ ISDKConfiguration :: struct #raw_union {
}
ISDKConfiguration_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
- SetSDKVersion: proc "system" (this: ^ISDKConfiguration, SDKVersion: u32, SDKPath: cstring) -> HRESULT,
+ SetSDKVersion: proc "system" (this: ^ISDKConfiguration, SDKVersion: u32, SDKPath: LPCSTR) -> HRESULT,
}
@@ -5361,7 +5362,7 @@ shver_get_minor :: proc "contextless" (version: u32) -> u8 {
}
SIGNATURE_PARAMETER_DESC :: struct {
- SemanticName: cstring,
+ SemanticName: LPCSTR,
SemanticIndex: u32,
Register: u32,
SystemValueType: NAME,
@@ -5375,7 +5376,7 @@ SIGNATURE_PARAMETER_DESC :: struct {
}
SHADER_BUFFER_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
Type: CBUFFER_TYPE,
Variables: u32,
Size: u32,
@@ -5383,7 +5384,7 @@ SHADER_BUFFER_DESC :: struct {
}
SHADER_VARIABLE_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
StartOffset: u32,
Size: u32,
uFlags: u32,
@@ -5402,12 +5403,12 @@ SHADER_TYPE_DESC :: struct {
Elements: u32,
Members: u32,
Offset: u32,
- Name: cstring,
+ Name: LPCSTR,
}
SHADER_DESC :: struct {
Version: u32,
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
ConstantBuffers: u32,
@@ -5450,7 +5451,7 @@ SHADER_DESC :: struct {
}
SHADER_INPUT_BIND_DESC :: struct {
- Name: cstring,
+ Name: LPCSTR,
Type: SHADER_INPUT_TYPE,
BindPoint: u32,
BindCount: u32,
@@ -5497,14 +5498,14 @@ SHADER_REQUIRES :: enum u64 {
}
LIBRARY_DESC :: struct {
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
FunctionCount: u32,
}
FUNCTION_DESC :: struct {
Version: u32,
- Creator: cstring,
+ Creator: LPCSTR,
Flags: u32,
ConstantBuffers: u32,
@@ -5534,7 +5535,7 @@ FUNCTION_DESC :: struct {
MinFeatureLevel: FEATURE_LEVEL,
RequiredFeatureFlags: u64,
- Name: cstring,
+ Name: LPCSTR,
FunctionParameterCount: i32,
HasReturn: BOOL,
Has10Level9VertexShader: BOOL,
@@ -5542,8 +5543,8 @@ FUNCTION_DESC :: struct {
}
PARAMETER_DESC :: struct {
- Name: cstring,
- SemanticName: cstring,
+ Name: LPCSTR,
+ SemanticName: LPCSTR,
Type: SHADER_VARIABLE_TYPE,
Class: SHADER_VARIABLE_CLASS,
Rows: u32,
@@ -5565,8 +5566,8 @@ IShaderReflectionType :: struct {
IShaderReflectionType_VTable :: struct {
GetDesc: proc "system" (this: ^IShaderReflectionType, pDesc: ^SHADER_TYPE_DESC) -> HRESULT,
GetMemberTypeByIndex: proc "system" (this: ^IShaderReflectionType, Index: u32) -> ^IShaderReflectionType,
- GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: cstring) -> ^IShaderReflectionType,
- GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> cstring,
+ GetMemberTypeByName: proc "system" (this: ^IShaderReflectionType, Name: LPCSTR) -> ^IShaderReflectionType,
+ GetMemberTypeName: proc "system" (this: ^IShaderReflectionType, Index: u32) -> LPCSTR,
IsEqual: proc "system" (this: ^IShaderReflectionType, pType: ^IShaderReflectionType) -> HRESULT,
GetSubType: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
GetBaseClass: proc "system" (this: ^IShaderReflectionType) -> ^IShaderReflectionType,
@@ -5596,7 +5597,7 @@ IShaderReflectionConstantBuffer :: struct {
IShaderReflectionConstantBuffer_VTable :: struct {
GetDesc: proc "system" (this: ^IShaderReflectionConstantBuffer, pDesc: ^SHADER_BUFFER_DESC) -> HRESULT,
GetVariableByIndex: proc "system" (this: ^IShaderReflectionConstantBuffer, Index: u32) -> ^IShaderReflectionVariable,
- GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: cstring) -> ^IShaderReflectionVariable,
+ GetVariableByName: proc "system" (this: ^IShaderReflectionConstantBuffer, Name: LPCSTR) -> ^IShaderReflectionVariable,
}
IShaderReflection_UUID_STRING :: "5A58797D-A72C-478D-8BA2-EFC6B0EFE88E"
@@ -5609,13 +5610,13 @@ IShaderReflection_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
GetDesc: proc "system" (this: ^IShaderReflection, pDesc: ^SHADER_DESC) -> HRESULT,
GetConstantBufferByIndex: proc "system" (this: ^IShaderReflection, Index: u32) -> ^IShaderReflectionConstantBuffer,
- GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
+ GetConstantBufferByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer,
GetResourceBindingDesc: proc "system" (this: ^IShaderReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetInputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
GetOutputParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
GetPatchConstantParameterDesc: proc "system" (this: ^IShaderReflection, ParameterIndex: u32, pDesc: ^SIGNATURE_PARAMETER_DESC) -> HRESULT,
- GetVariableByName: proc "system" (this: ^IShaderReflection, Name: cstring) -> ^IShaderReflectionVariable,
- GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
+ GetVariableByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR) -> ^IShaderReflectionVariable,
+ GetResourceBindingDescByName: proc "system" (this: ^IShaderReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetMovInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
GetMovcInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
GetConversionInstructionCount: proc "system" (this: ^IShaderReflection) -> u32,
@@ -5648,10 +5649,10 @@ IFunctionReflection :: struct {
IFunctionReflection_VTable :: struct {
GetDesc: proc "system" (this: ^IFunctionReflection, pDesc: ^FUNCTION_DESC) -> HRESULT,
GetConstantBufferByIndex: proc "system" (this: ^IFunctionReflection, BufferIndex: u32) -> ^IShaderReflectionConstantBuffer,
- GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionConstantBuffer,
+ GetConstantBufferByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionConstantBuffer,
GetResourceBindingDesc: proc "system" (this: ^IFunctionReflection, ResourceIndex: u32, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
- GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: cstring) -> ^IShaderReflectionVariable,
- GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: cstring, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
+ GetVariableByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR) -> ^IShaderReflectionVariable,
+ GetResourceBindingDescByName: proc "system" (this: ^IFunctionReflection, Name: LPCSTR, pDesc: ^SHADER_INPUT_BIND_DESC) -> HRESULT,
GetFunctionParameter: proc "system" (this: ^IFunctionReflection, ParameterIndex: i32) -> ^IFunctionParameterReflection,
}
diff --git a/vendor/directx/d3d_compiler/d3d_compiler.odin b/vendor/directx/d3d_compiler/d3d_compiler.odin
index 6f9f3fe89..17a835f23 100644
--- a/vendor/directx/d3d_compiler/d3d_compiler.odin
+++ b/vendor/directx/d3d_compiler/d3d_compiler.odin
@@ -2,6 +2,7 @@
package directx_d3d_compiler
foreign import d3dcompiler "d3dcompiler_47.lib"
+import win32 "core:sys/windows"
D3DCOMPILER_DLL_A :: "d3dcompiler_47.dll"
COMPILER_VERSION :: 47
@@ -16,19 +17,22 @@ HRESULT :: dxgi.HRESULT
IUnknown :: dxgi.IUnknown
IUnknown_VTable :: dxgi.IUnknown_VTable
+LPCSTR :: win32.LPCSTR
+LPCWSTR :: win32.LPCWSTR
+
@(default_calling_convention="system", link_prefix="D3D")
foreign d3dcompiler {
- ReadFileToBlob :: proc(pFileName: [^]u16, ppContents: ^^ID3DBlob) -> HRESULT ---
- WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: [^]u16, bOverwrite: BOOL) -> HRESULT ---
- Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
- Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
- CompileFromFile :: proc(pFileName: [^]u16, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: cstring, pTarget: cstring, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
- Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: cstring, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
+ ReadFileToBlob :: proc(pFileName: LPCWSTR, ppContents: ^^ID3DBlob) -> HRESULT ---
+ WriteBlobToFile :: proc(pBlob: ^ID3DBlob, pFileName: LPCWSTR, bOverwrite: BOOL) -> HRESULT ---
+ Compile :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
+ Compile2 :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, SecondaryDataFlags: u32, pSecondaryData: rawptr, SecondaryDataSize: SIZE_T, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
+ CompileFromFile :: proc(pFileName: LPCWSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, pEntrypoint: LPCSTR, pTarget: LPCSTR, Flags1: u32, Flags2: u32, ppCode: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
+ Preprocess :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pSourceName: LPCSTR, pDefines: ^SHADER_MACRO, pInclude: ^ID3DInclude, ppCodeText: ^^ID3DBlob, ppErrorMsgs: ^^ID3DBlob) -> HRESULT ---
GetDebugInfo :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, ppDebugInfo: ^^ID3DBlob) -> HRESULT ---
Reflect :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, pInterface: ^IID, ppReflector: ^rawptr) -> HRESULT ---
ReflectLibrary :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, riid: ^IID, ppReflector: ^rawptr) -> HRESULT ---
- Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
- DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: cstring, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
+ Disassemble :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
+ DisassembleRegion :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, szComments: LPCSTR, StartByteOffset: SIZE_T, NumInsts: SIZE_T, pFinishByteOffset: ^SIZE_T, ppDisassembly: ^^ID3DBlob) -> HRESULT ---
CreateLinker :: proc(ppLinker: ^^ID3D11Linker) -> HRESULT ---
LoadModule :: proc(pSrcData: rawptr, cbSrcDataSize: SIZE_T, ppModule: ^^ID3D11Module) -> HRESULT ---
GetTraceInstructionOffsets :: proc(pSrcData: rawptr, SrcDataSize: SIZE_T, Flags: u32, StartInstIndex: SIZE_T, NumInsts: SIZE_T, pOffsets: ^SIZE_T, pTotalInsts: ^SIZE_T) -> HRESULT ---
@@ -113,8 +117,8 @@ GET_INST_OFFSETS_INCLUDE_NON_EXECUTABLE :: 0x00000001
COMPRESS_SHADER_KEEP_ALL_PARTS :: 0x00000001
SHADER_MACRO :: struct {
- Name: cstring,
- Definition: cstring,
+ Name: LPCSTR,
+ Definition: LPCSTR,
}
ID3D10Blob_UUID_STRING :: "8BA5FB08-5195-40E2-AC58-0D989C3A0102"
@@ -146,7 +150,7 @@ ID3DInclude :: struct {
vtable: ^ID3DInclude_VTable,
}
ID3DInclude_VTable :: struct {
- Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: cstring, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT,
+ Open: proc "system" (this: ^ID3DInclude, IncludeType: INCLUDE_TYPE, pFileName: LPCSTR, pParentData: rawptr, ppData: ^rawptr, pBytes: ^u32) -> HRESULT,
Close: proc "system" (this: ^ID3DInclude, pData: rawptr) -> HRESULT,
}
@@ -160,7 +164,7 @@ ID3D11Module :: struct #raw_union {
}
ID3D11Module_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
- CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: cstring, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT,
+ CreateInstance: proc "system" (this: ^ID3D11Module, pNamespace: LPCSTR, ppModuleInstance: ^^ID3D11ModuleInstance) -> HRESULT,
}
@@ -171,15 +175,15 @@ ID3D11ModuleInstance :: struct #raw_union {
ID3D11ModuleInstance_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
BindConstantBuffer: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
- BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
+ BindConstantBufferByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, cbDstOffset: u32) -> HRESULT,
BindResource: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
- BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
+ BindResourceByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
BindSampler: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
- BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
+ BindSamplerByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
BindUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSlot: u32, uDstSlot: u32, uCount: u32) -> HRESULT,
- BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: cstring, uDstSlot: u32, uCount: u32) -> HRESULT,
+ BindUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pName: LPCSTR, uDstSlot: u32, uCount: u32) -> HRESULT,
BindResourceAsUnorderedAccessView: proc "system" (this: ^ID3D11ModuleInstance, uSrcSrvSlot: u32, uDstUavSlot: u32, uCount: u32) -> HRESULT,
- BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: cstring, uDstUavSlot: u32, uCount: u32) -> HRESULT,
+ BindResourceAsUnorderedAccessViewByName: proc "system" (this: ^ID3D11ModuleInstance, pSrvName: LPCSTR, uDstUavSlot: u32, uCount: u32) -> HRESULT,
}
@@ -189,15 +193,15 @@ ID3D11Linker :: struct #raw_union {
}
ID3D11Linker_VTable :: struct {
using iunknown_vtable: IUnknown_VTable,
- Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: cstring, pTargetName: cstring, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT,
+ Link: proc "system" (this: ^ID3D11Linker, pEntry: ^ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR, uFlags: u32, ppShaderBlob: ^^ID3DBlob, ppErrorBuffer: ^^ID3DBlob) -> HRESULT,
UseLibrary: proc "system" (this: ^ID3D11Linker, pLibraryMI: ^ID3D11ModuleInstance) -> HRESULT,
AddClipPlaneFromCBuffer: proc "system" (this: ^ID3D11Linker, uCBufferSlot: u32, uCBufferEntry: u32) -> HRESULT,
}
-pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: cstring, a6: cstring, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT
-pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: cstring, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
-pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: cstring, a4: ^^ID3DBlob) -> HRESULT
+pD3DCompile :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: LPCSTR, a6: LPCSTR, a7: u32, a8: u32, a9: ^^ID3DBlob, a10: ^^ID3DBlob) -> HRESULT
+pD3DPreprocess :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: LPCSTR, a3: ^SHADER_MACRO, a4: ^ID3DInclude, a5: ^^ID3DBlob, a6: ^^ID3DBlob) -> HRESULT
+pD3DDisassemble :: #type proc "c" (a0: rawptr, a1: SIZE_T, a2: u32, a3: LPCSTR, a4: ^^ID3DBlob) -> HRESULT
D3DCOMPILER_STRIP_FLAGS :: distinct bit_set[D3DCOMPILER_STRIP_FLAG; u32]
D3DCOMPILER_STRIP_FLAG :: enum u32 {