diff options
Diffstat (limited to 'vendor/sdl3/sdl3_render.odin')
| -rw-r--r-- | vendor/sdl3/sdl3_render.odin | 102 |
1 files changed, 78 insertions, 24 deletions
diff --git a/vendor/sdl3/sdl3_render.odin b/vendor/sdl3/sdl3_render.odin index 5af4bb055..191dbecfe 100644 --- a/vendor/sdl3/sdl3_render.odin +++ b/vendor/sdl3/sdl3_render.odin @@ -4,6 +4,7 @@ import "core:c" SOFTWARE_RENDERER :: "software" +GPU_RENDER :: "gpu" Vertex :: struct { position: FPoint, /**< Vertex position, in SDL_Renderer coordinates */ @@ -17,6 +18,13 @@ TextureAccess :: enum c.int { TARGET, /**< Texture can be used as a render target */ } +TextureAddressMode :: enum c.int { + TEXTURE_ADDRESS_INVALID = -1, + TEXTURE_ADDRESS_AUTO, /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */ + TEXTURE_ADDRESS_CLAMP, /**< Texture coordinates are clamped to the [0, 1] range */ + TEXTURE_ADDRESS_WRAP /**< The texture is repeated (tiled) */ +} + RendererLogicalPresentation :: enum c.int { DISABLED, /**< There is no logical size in effect */ STRETCH, /**< The rendered content is stretched to the output resolution */ @@ -40,6 +48,10 @@ PROP_RENDERER_CREATE_WINDOW_POINTER :: "SDL.renderer PROP_RENDERER_CREATE_SURFACE_POINTER :: "SDL.renderer.create.surface" PROP_RENDERER_CREATE_OUTPUT_COLORSPACE_NUMBER :: "SDL.renderer.create.output_colorspace" PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER :: "SDL.renderer.create.present_vsync" +PROP_RENDERER_CREATE_GPU_DEVICE_POINTER :: "SDL.renderer.create.gpu.device" +PROP_RENDERER_CREATE_GPU_SHADERS_SPIRV_BOOLEAN :: "SDL.renderer.create.gpu.shaders_spirv" +PROP_RENDERER_CREATE_GPU_SHADERS_DXIL_BOOLEAN :: "SDL.renderer.create.gpu.shaders_dxil" +PROP_RENDERER_CREATE_GPU_SHADERS_MSL_BOOLEAN :: "SDL.renderer.create.gpu.shaders_msl" PROP_RENDERER_CREATE_VULKAN_INSTANCE_POINTER :: "SDL.renderer.create.vulkan.instance" PROP_RENDERER_CREATE_VULKAN_SURFACE_NUMBER :: "SDL.renderer.create.vulkan.surface" PROP_RENDERER_CREATE_VULKAN_PHYSICAL_DEVICE_POINTER :: "SDL.renderer.create.vulkan.physical_device" @@ -53,6 +65,7 @@ PROP_RENDERER_SURFACE_POINTER :: "SDL.renderer.surface PROP_RENDERER_VSYNC_NUMBER :: "SDL.renderer.vsync" PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER :: "SDL.renderer.max_texture_size" PROP_RENDERER_TEXTURE_FORMATS_POINTER :: "SDL.renderer.texture_formats" +PROP_RENDERER_TEXTURE_WRAPPING_BOOLEAN :: "SDL.renderer.texture_wrapping" PROP_RENDERER_OUTPUT_COLORSPACE_NUMBER :: "SDL.renderer.output_colorspace" PROP_RENDERER_HDR_ENABLED_BOOLEAN :: "SDL.renderer.HDR_enabled" PROP_RENDERER_SDR_WHITE_POINT_FLOAT :: "SDL.renderer.SDR_white_point" @@ -72,29 +85,35 @@ PROP_RENDERER_VULKAN_PRESENT_QUEUE_FAMILY_INDEX_NUMBER :: "SDL.renderer.vulkan. PROP_RENDERER_VULKAN_SWAPCHAIN_IMAGE_COUNT_NUMBER :: "SDL.renderer.vulkan.swapchain_image_count" PROP_RENDERER_GPU_DEVICE_POINTER :: "SDL.renderer.gpu.device" -PROP_TEXTURE_CREATE_COLORSPACE_NUMBER :: "SDL.texture.create.colorspace" -PROP_TEXTURE_CREATE_FORMAT_NUMBER :: "SDL.texture.create.format" -PROP_TEXTURE_CREATE_ACCESS_NUMBER :: "SDL.texture.create.access" -PROP_TEXTURE_CREATE_WIDTH_NUMBER :: "SDL.texture.create.width" -PROP_TEXTURE_CREATE_HEIGHT_NUMBER :: "SDL.texture.create.height" -PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT :: "SDL.texture.create.SDR_white_point" -PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT :: "SDL.texture.create.HDR_headroom" -PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :: "SDL.texture.create.d3d11.texture" -PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :: "SDL.texture.create.d3d11.texture_u" -PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :: "SDL.texture.create.d3d11.texture_v" -PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :: "SDL.texture.create.d3d12.texture" -PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :: "SDL.texture.create.d3d12.texture_u" -PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :: "SDL.texture.create.d3d12.texture_v" -PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER :: "SDL.texture.create.metal.pixelbuffer" -PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :: "SDL.texture.create.opengl.texture" -PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :: "SDL.texture.create.opengl.texture_uv" -PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :: "SDL.texture.create.opengl.texture_u" -PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :: "SDL.texture.create.opengl.texture_v" -PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :: "SDL.texture.create.opengles2.texture" -PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :: "SDL.texture.create.opengles2.texture_uv" -PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :: "SDL.texture.create.opengles2.texture_u" -PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :: "SDL.texture.create.opengles2.texture_v" -PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER :: "SDL.texture.create.vulkan.texture" +PROP_TEXTURE_CREATE_COLORSPACE_NUMBER :: "SDL.texture.create.colorspace" +PROP_TEXTURE_CREATE_FORMAT_NUMBER :: "SDL.texture.create.format" +PROP_TEXTURE_CREATE_ACCESS_NUMBER :: "SDL.texture.create.access" +PROP_TEXTURE_CREATE_WIDTH_NUMBER :: "SDL.texture.create.width" +PROP_TEXTURE_CREATE_HEIGHT_NUMBER :: "SDL.texture.create.height" +PROP_TEXTURE_CREATE_PALETTE_POINTER :: "SDL.texture.create.palette" +PROP_TEXTURE_CREATE_SDR_WHITE_POINT_FLOAT :: "SDL.texture.create.SDR_white_point" +PROP_TEXTURE_CREATE_HDR_HEADROOM_FLOAT :: "SDL.texture.create.HDR_headroom" +PROP_TEXTURE_CREATE_D3D11_TEXTURE_POINTER :: "SDL.texture.create.d3d11.texture" +PROP_TEXTURE_CREATE_D3D11_TEXTURE_U_POINTER :: "SDL.texture.create.d3d11.texture_u" +PROP_TEXTURE_CREATE_D3D11_TEXTURE_V_POINTER :: "SDL.texture.create.d3d11.texture_v" +PROP_TEXTURE_CREATE_D3D12_TEXTURE_POINTER :: "SDL.texture.create.d3d12.texture" +PROP_TEXTURE_CREATE_D3D12_TEXTURE_U_POINTER :: "SDL.texture.create.d3d12.texture_u" +PROP_TEXTURE_CREATE_D3D12_TEXTURE_V_POINTER :: "SDL.texture.create.d3d12.texture_v" +PROP_TEXTURE_CREATE_METAL_PIXELBUFFER_POINTER :: "SDL.texture.create.metal.pixelbuffer" +PROP_TEXTURE_CREATE_OPENGL_TEXTURE_NUMBER :: "SDL.texture.create.opengl.texture" +PROP_TEXTURE_CREATE_OPENGL_TEXTURE_UV_NUMBER :: "SDL.texture.create.opengl.texture_uv" +PROP_TEXTURE_CREATE_OPENGL_TEXTURE_U_NUMBER :: "SDL.texture.create.opengl.texture_u" +PROP_TEXTURE_CREATE_OPENGL_TEXTURE_V_NUMBER :: "SDL.texture.create.opengl.texture_v" +PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_NUMBER :: "SDL.texture.create.opengles2.texture" +PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_UV_NUMBER :: "SDL.texture.create.opengles2.texture_uv" +PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_U_NUMBER :: "SDL.texture.create.opengles2.texture_u" +PROP_TEXTURE_CREATE_OPENGLES2_TEXTURE_V_NUMBER :: "SDL.texture.create.opengles2.texture_v" +PROP_TEXTURE_CREATE_VULKAN_TEXTURE_NUMBER :: "SDL.texture.create.vulkan.texture" +PROP_TEXTURE_CREATE_VULKAN_LAYOUT_NUMBER :: "SDL.texture.create.vulkan.layout" +PROP_TEXTURE_CREATE_GPU_TEXTURE_POINTER :: "SDL.texture.create.gpu.texture" +PROP_TEXTURE_CREATE_GPU_TEXTURE_UV_POINTER :: "SDL.texture.create.gpu.texture_uv" +PROP_TEXTURE_CREATE_GPU_TEXTURE_U_POINTER :: "SDL.texture.create.gpu.texture_u" +PROP_TEXTURE_CREATE_GPU_TEXTURE_V_POINTER :: "SDL.texture.create.gpu.texture_v" PROP_TEXTURE_COLORSPACE_NUMBER :: "SDL.texture.colorspace" PROP_TEXTURE_FORMAT_NUMBER :: "SDL.texture.format" @@ -122,6 +141,10 @@ PROP_TEXTURE_OPENGLES2_TEXTURE_U_NUMBER :: "SDL.texture.opengles2.textur PROP_TEXTURE_OPENGLES2_TEXTURE_V_NUMBER :: "SDL.texture.opengles2.texture_v" PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET_NUMBER :: "SDL.texture.opengles2.target" PROP_TEXTURE_VULKAN_TEXTURE_NUMBER :: "SDL.texture.vulkan.texture" +PROP_TEXTURE_GPU_TEXTURE_POINTER :: "SDL.texture.gpu.texture" +PROP_TEXTURE_GPU_TEXTURE_UV_POINTER :: "SDL.texture.gpu.texture_uv" +PROP_TEXTURE_GPU_TEXTURE_U_POINTER :: "SDL.texture.gpu.texture_u" +PROP_TEXTURE_GPU_TEXTURE_V_POINTER :: "SDL.texture.gpu.texture_v" RENDERER_VSYNC_DISABLED :: 0 RENDERER_VSYNC_ADAPTIVE :: -1 @@ -134,6 +157,8 @@ foreign lib { GetRenderDriver :: proc(index: c.int) -> cstring --- CreateRenderer :: proc(window: ^Window, name: cstring) -> ^Renderer --- CreateRendererWithProperties :: proc(props: PropertiesID) -> ^Renderer --- + CreateGPURenderer :: proc(device: ^GPUDevice, window: ^Window) -> ^Renderer --- + GetGPURendererDevice :: proc(device: ^Renderer) -> ^GPUDevice --- CreateSoftwareRenderer :: proc(surface: ^Surface) -> ^Renderer --- GetRenderer :: proc(window: ^Window) -> ^Renderer --- GetRenderWindow :: proc(renderer: ^Renderer) -> ^Window --- @@ -158,6 +183,8 @@ foreign lib { GetRenderOutputSize :: proc(renderer: ^Renderer, w, h: ^c.int) -> bool --- GetCurrentRenderOutputSize :: proc(renderer: ^Renderer, w, h: ^c.int) -> bool --- GetTextureSize :: proc(texture: ^Texture, w, h: ^f32) -> bool --- + SetTexturePalette :: proc(texture: ^Texture, palette: ^Palette) -> bool --- + GetTexturePalette :: proc(texture: ^Texture) -> ^Palette --- SetTextureColorMod :: proc(texture: ^Texture, r, g, b: Uint8) -> bool --- SetTextureColorModFloat :: proc(texture: ^Texture, r, g, b: f32) -> bool --- GetTextureColorMod :: proc(texture: ^Texture, r, g, b: ^Uint8) -> bool --- @@ -212,8 +239,11 @@ foreign lib { RenderTextureAffine :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: Maybe(^FRect), origin, right, down: Maybe(^FPoint)) -> bool --- RenderTextureTiled :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: Maybe(^FRect), scale: f32, dstrect: Maybe(^FRect)) -> bool --- RenderTexture9Grid :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: Maybe(^FRect), left_width, right_width, top_height, bottom_height: f32, scale: f32, dstrect: Maybe(^FRect)) -> bool --- + RenderTexture9GridTiled :: proc(renderer: ^Renderer, texture: ^Texture, srcrect: Maybe(^FRect), left_width, right_width, top_height, bottom_height: f32, scale: f32, dstrect: Maybe(^FRect), tileScale: f32) -> bool --- RenderGeometry :: proc(renderer: ^Renderer, texture: ^Texture, vertices: [^]Vertex, num_vertices: c.int, indices: [^]c.int, num_indices: c.int) -> bool --- RenderGeometryRaw :: proc(renderer: ^Renderer, texture: ^Texture, xy: [^]f32, xy_stride: c.int, color: [^]FColor, color_stride: c.int, uv: [^]f32, uv_stride: c.int, num_vertices: c.int, indices: rawptr, num_indices: c.int, size_indices: c.int) -> bool --- + SetRenderTextureAddressMode :: proc(renderer: ^Renderer, u_mode, v_mode: TextureAddressMode) -> bool --- + GetRenderTextureAddressMode :: proc(renderer: ^Renderer, u_mode, v_mode: ^TextureAddressMode) -> bool --- RenderPresent :: proc(renderer: ^Renderer) -> bool --- DestroyTexture :: proc(texture: ^Texture) --- DestroyRenderer :: proc(renderer: ^Renderer) --- @@ -223,4 +253,28 @@ foreign lib { GetRenderVSync :: proc(renderer: ^Renderer, vsync: ^c.int) -> bool --- RenderDebugText :: proc(renderer: ^Renderer, x, y: f32, str: cstring) -> bool --- RenderDebugTextFormat :: proc(renderer: ^Renderer, x, y: f32, fmt: cstring, #c_vararg args: ..any) -> bool --- -}
\ No newline at end of file + SetDefaultTextureAddressMode :: proc(renderer: ^Renderer, scale_mode: ScaleMode) -> bool --- + GetDefaultTextureAddressMode :: proc(renderer: ^Renderer, scale_mode: ^ScaleMode) -> bool --- +} + + +GPURenderStateCreateInfo :: struct { + fragment_shader: ^GPUShader, /**< The fragment shader to use when this render state is active */ + num_sampler_bindings: Sint32, /**< The number of additional fragment samplers to bind when this render state is active */ + sampler_bindings: [^]GPUTextureSamplerBinding, /**< Additional fragment samplers to bind when this render state is active */ + num_storage_textures: Sint32, /**< The number of storage textures to bind when this render state is active */ + storage_textures: [^]^GPUTexture, /**< Storage textures to bind when this render state is active */ + num_storage_buffers: Sint32, /**< The number of storage buffers to bind when this render state is active */ + storage_buffers: [^]^GPUBuffer, /**< Storage buffers to bind when this render state is active */ + props: PropertiesID, /**< A properties ID for extensions. Should be 0 if no extensions are needed. */ +} + +GPURenderState :: struct {} + +@(default_calling_convention="c", link_prefix="SDL_", require_results) +foreign lib { + CreateGPURenderState :: proc(renderer: ^Renderer, createinfo: ^GPURenderStateCreateInfo) -> ^GPURenderState --- + SetGPURenderStateFragmentUniforms :: proc(state: ^GPURenderState, slot_index: Uint32, data: rawptr, length: Uint32) -> bool --- + SetGPURenderState :: proc(renderer: ^Renderer, state: ^GPURenderState) -> bool --- + DestroyGPURenderState :: proc(renderer: ^Renderer) --- +} |