From c98bb7da39b2acdfe1dc5a3426102ed27944b358 Mon Sep 17 00:00:00 2001 From: Emir Date: Wed, 24 Jul 2024 10:33:34 +0300 Subject: Update README.md --- vendor/wgpu/README.md | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/vendor/wgpu/README.md b/vendor/wgpu/README.md index 59b31567f..8b2c95b5e 100644 --- a/vendor/wgpu/README.md +++ b/vendor/wgpu/README.md @@ -37,13 +37,20 @@ The bindings work on both `-target:js_wasm32` and `-target:js_wasm64p32`. ## GLFW Glue There is an inner package `glfwglue` that can be used to glue together WGPU and GLFW. -It exports one procedure `GetSurface(wgpu.Instance, glfw.WindowHandle) -> glfw.Surface`. +It exports one procedure `GetSurface(wgpu.Instance, glfw.WindowHandle) -> wgpu.Surface`. The procedure will call the needed target specific procedures and return a surface configured for the given window. Do note that wgpu does not require GLFW, you can use native windows or another windowing library too. For that you can take inspiration from `glfwglue` on glueing them together. +## SDL2 Glue + +There is an inner package `sdl2glue` that can be used to glue together WGPU and SDL2. +It exports one procedure `GetSurface(wgpu.Instance, ^sdl2.Window) -> wgpu.Surface`. +The procedure will call the needed target specific procedures and return a surface configured +for the given window. + ### Wayland GLFW supports Wayland from version 3.4 onwards and only if it is compiled with `-DGLFW_EXPOSE_NATIVE_WAYLAND`. -- cgit v1.2.3