package os_old import win32 "core:sys/windows" import "base:runtime" // lookup_env gets the value of the environment variable named by the key // If the variable is found in the environment the value (which can be empty) is returned and the boolean is true // Otherwise the returned value will be empty and the boolean will be false // NOTE: the value will be allocated with the supplied allocator @(require_results) lookup_env_alloc :: proc(key: string, allocator := context.allocator) -> (value: string, found: bool) { if key == "" { return } wkey := win32.utf8_to_wstring(key) n := win32.GetEnvironmentVariableW(wkey, nil, 0) if n == 0 && get_last_error() == ERROR_ENVVAR_NOT_FOUND { return "", false } runtime.DEFAULT_TEMP_ALLOCATOR_TEMP_GUARD(ignore = context.temp_allocator == allocator) b, _ := make([dynamic]u16, n, context.temp_allocator) n = win32.GetEnvironmentVariableW(wkey, raw_data(b), u32(len(b))) if n == 0 && get_last_error() == ERROR_ENVVAR_NOT_FOUND { return "", false } value, _ = win32.utf16_to_utf8(b[:n], allocator) found = true return } // This version of `lookup_env` doesn't allocate and instead requires the user to provide a buffer. // Note that it is limited to environment names and values of 512 utf-16 values each // due to the necessary utf-8 <> utf-16 conversion. @(require_results) lookup_env_buffer :: proc(buf: []u8, key: string) -> (value: string, err: Error) { key_buf: [513]u16 wkey := win32.utf8_to_wstring(key_buf[:], key) if wkey == nil { return "", .Buffer_Full } n2 := win32.GetEnvironmentVariableW(wkey, nil, 0) if n2 == 0 { return "", .Env_Var_Not_Found } val_buf: [513]u16 n2 = win32.GetEnvironmentVariableW(wkey, raw_data(val_buf[:]), u32(len(val_buf[:]))) if n2 == 0 { return "", .Env_Var_Not_Found } else if int(n2) > len(buf) { return "", .Buffer_Full } value = win32.utf16_to_utf8(buf, val_buf[:n2]) return value, nil } lookup_env :: proc{lookup_env_alloc, lookup_env_buffer} // get_env retrieves the value of the environment variable named by the key // It returns the value, which will be empty if the variable is not present // To distinguish between an empty value and an unset value, use lookup_env // NOTE: the value will be allocated with the supplied allocator @(require_results) get_env_alloc :: proc(key: string, allocator := context.allocator) -> (value: string) { value, _ = lookup_env(key, allocator) return } @(require_results) get_env_buf :: proc(buf: []u8, key: string) -> (value: string) { value, _ = lookup_env(buf, key) return } get_env :: proc{get_env_alloc, get_env_buf} // set_env sets the value of the environment variable named by the key set_env :: proc(key, value: string) -> Error { k := win32.utf8_to_wstring(key) v := win32.utf8_to_wstring(value) if !win32.SetEnvironmentVariableW(k, v) { return get_last_error() } return nil } // unset_env unsets a single environment variable unset_env :: proc(key: string) -> Error { k := win32.utf8_to_wstring(key) if !win32.SetEnvironmentVariableW(k, nil) { return get_last_error() } return nil } // environ returns a copy of strings representing the environment, in the form "key=value" // NOTE: the slice of strings and the strings with be allocated using the supplied allocator @(require_results) environ :: proc(allocator := context.allocator) -> []string { envs := ([^]win32.WCHAR)(win32.GetEnvironmentStringsW()) if envs == nil { return nil } defer win32.FreeEnvironmentStringsW(envs) r, err := make([dynamic]string, 0, 50, allocator) if err != nil { return nil } for from, i := 0, 0; true; i += 1 { if c := envs[i]; c == 0 { if i <= from { break } append(&r, win32.utf16_to_utf8(envs[from:i], allocator) or_else "") from = i + 1 } } return r[:] } // clear_env deletes all environment variables clear_env :: proc() { runtime.DEFAULT_TEMP_ALLOCATOR_TEMP_GUARD() envs := environ(context.temp_allocator) for env in envs { for j in 1..