package objc_Foundation @(objc_class="NSCursor") Cursor :: struct {using _: Object} @(objc_type=Cursor, objc_name="hide", objc_is_class_method=true) Cursor_hide :: proc() { msgSend(nil, Cursor, "hide") } @(objc_type=Cursor, objc_name="unhide", objc_is_class_method=true) Cursor_unhide :: proc() { msgSend(nil, Cursor, "unhide") } @(objc_type=Cursor, objc_name="setHiddenUntilMouseMoves", objc_is_class_method=true) Cursor_setHiddenUntilMouseMoves :: proc(flag: BOOL) { msgSend(nil, Cursor, "setHiddenUntilMouseMoves:", flag) } @(objc_type=Cursor, objc_name="set") Cursor_set :: proc(self: ^Cursor) { msgSend(EventType, self, "set") } @(objc_type=Cursor, objc_name="currentCursor", objc_is_class_method=true) Cursor_currentCursor :: proc "c" () -> ^Cursor { return msgSend(^Cursor, Cursor, "currentCursor") } @(objc_type=Cursor, objc_name="IBeamCursor", objc_is_class_method=true) Cursor_IBeamCursor :: proc "c" () -> ^Cursor { return msgSend(^Cursor, Cursor, "IBeamCursor") } @(objc_type=Cursor, objc_name="arrowCursor", objc_is_class_method=true) Cursor_arrowCursor :: proc "c" () -> ^Cursor { return msgSend(^Cursor, Cursor, "arrowCursor") } @(objc_type=Cursor, objc_name="pointingHandCursor", objc_is_class_method=true) Cursor_pointingHandCursor :: proc "c" () -> ^Cursor { return msgSend(^Cursor, Cursor, "pointingHandCursor") }