# :diamond_shape_with_a_dot_inside: cgltf **glTF loader and writer** (**Single-file/stb-style C glTF loader and writer**) Used in: [bgfx](https://github.com/bkaradzic/bgfx), [Filament](https://github.com/google/filament), [gltfpack](https://github.com/zeux/meshoptimizer/tree/master/gltf), [raylib](https://github.com/raysan5/raylib), [Unigine](https://developer.unigine.com/en/docs/2.14.1/third_party?rlang=cpp#cgltf), and more! ## Usage: Loading Loading from file: ```odin package main import "vendor:cgltf" main :: proc() { options: cgltf.options data, result := cgltf.parse_file(&options, "scene.gltf") if result != .success { /* TODO handle error */ } defer cgltf.free(data) /* TODO make awesome stuff */ } ``` Loading from memory: ```odin package main import "vendor:cgltf" main :: proc() { buf: []byte = ... // data to glb or gltf file data options: cgltf.options data, result := cgltf.parse(&options, raw_data(buf), len(buf)) if result != .success { /* TODO handle error */ } defer cgltf.free(data) /* TODO make awesome stuff */ } ``` Note that cgltf does not load the contents of extra files such as buffers or images into memory by default. You'll need to read these files yourself using URIs from `data.buffers[]` or `data.images[]` respectively. For buffer data, you can alternatively call `cgltf.load_buffers`, which will use `^clib.FILE` APIs to open and read buffer files. This automatically decodes base64 data URIs in buffers. For data URIs in images, you will need to use `cgltf.load_buffer_base64`. **For more in-depth documentation and a description of the public interface refer to the top of the `cgltf.h` file.** ## Usage: Writing When writing glTF data, you need a valid `cgltf.data` structure that represents a valid glTF document. You can construct such a structure yourself or load it using the loader functions described above. The writer functions do not deallocate any memory. So, you either have to do it manually or call `cgltf.free()` if you got the data by loading it from a glTF document. Writing to file: ```odin package main import "vendor:cgltf" main :: proc() { options: cgltf.options data: ^cgltf.data = /* TODO must be valid data */ result := cgltf.write_file(&options, "out.gltf", data) if result != .success { /* TODO handle error */ } } ``` Writing to memory: ```odin package main import "vendor:cgltf" main :: proc() { options: cgltf.options data: ^cgltf.data = /* TODO must be valid data */ size := cgltf.write(&options, nil, 0, data) buf := make([]byte, size) written := cgltf.write(&options, raw_data(buf), size, data) if written != size { /* TODO handle error */ } } ``` Note that cgltf does not write the contents of extra files such as buffers or images. You'll need to write this data yourself. **For more in-depth documentation and a description of the public interface refer to the top of the `cgltf_write.h` file.** ## Features cgltf supports core glTF 2.0: - glb (binary files) and gltf (JSON files) - meshes (including accessors, buffer views, buffers) - materials (including textures, samplers, images) - scenes and nodes - skins - animations - cameras - morph targets - extras data cgltf also supports some glTF extensions: - EXT_mesh_gpu_instancing - EXT_meshopt_compression - KHR_draco_mesh_compression (requires a library like [Google's Draco](https://github.com/google/draco) for decompression though) - KHR_lights_punctual - KHR_materials_clearcoat - KHR_materials_emissive_strength - KHR_materials_ior - KHR_materials_iridescence - KHR_materials_pbrSpecularGlossiness - KHR_materials_sheen - KHR_materials_specular - KHR_materials_transmission - KHR_materials_unlit - KHR_materials_variants - KHR_materials_volume - KHR_texture_basisu (requires a library like [Binomial Basisu](https://github.com/BinomialLLC/basis_universal) for transcoding to native compressed texture) - KHR_texture_transform cgltf does **not** yet support unlisted extensions. However, unlisted extensions can be accessed via "extensions" member on objects. ## Contributing Everyone is welcome to contribute to the library. If you find any problems, you can submit them using [GitHub's issue system](https://github.com/jkuhlmann/cgltf/issues). If you want to contribute code, you should fork the project and then send a pull request. ## Dependencies None. C headers being used by the implementation: ``` #include #include #include #include #include #include #include // If asserts are enabled. ``` Note, this library has a copy of the [JSMN JSON parser](https://github.com/zserge/jsmn) embedded in its source.