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#+build windows
package net
/*
Package net implements cross-platform Berkeley Sockets, DNS resolution and associated procedures.
For other protocols and their features, see subdirectories of this package.
*/
/*
Copyright 2022 Tetralux <tetraluxonpc@gmail.com>
Copyright 2022 Colin Davidson <colrdavidson@gmail.com>
Copyright 2022 Jeroen van Rijn <nom@duclavier.com>.
Copyright 2024 Feoramund <rune@swevencraft.org>.
Made available under Odin's BSD-3 license.
List of contributors:
Tetralux: Initial implementation
Colin Davidson: Linux platform code, OSX platform code, Odin-native DNS resolver
Jeroen van Rijn: Cross platform unification, code style, documentation
Feoramund: FreeBSD platform code
*/
import "core:c"
import win "core:sys/windows"
Create_Socket_Error :: enum c.int {
None = 0,
Network_Subsystem_Failure = win.WSAENETDOWN,
Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT,
No_Socket_Descriptors_Available = win.WSAEMFILE,
No_Buffer_Space_Available = win.WSAENOBUFS,
Protocol_Unsupported_By_System = win.WSAEPROTONOSUPPORT,
Wrong_Protocol_For_Socket = win.WSAEPROTOTYPE,
Family_And_Socket_Type_Mismatch = win.WSAESOCKTNOSUPPORT,
}
Dial_Error :: enum c.int {
None = 0,
Port_Required = -1,
Address_In_Use = win.WSAEADDRINUSE,
In_Progress = win.WSAEALREADY,
Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL,
Wrong_Family_For_Socket = win.WSAEAFNOSUPPORT,
Refused = win.WSAECONNREFUSED,
Is_Listening_Socket = win.WSAEINVAL,
Already_Connected = win.WSAEISCONN,
Network_Unreachable = win.WSAENETUNREACH, // Device is offline
Host_Unreachable = win.WSAEHOSTUNREACH, // Remote host cannot be reached
No_Buffer_Space_Available = win.WSAENOBUFS,
Not_Socket = win.WSAENOTSOCK,
Timeout = win.WSAETIMEDOUT,
Would_Block = win.WSAEWOULDBLOCK, // TODO: we may need special handling for this; maybe make a socket a struct with metadata?
}
Bind_Error :: enum c.int {
None = 0,
Address_In_Use = win.WSAEADDRINUSE, // Another application is currently bound to this endpoint.
Given_Nonlocal_Address = win.WSAEADDRNOTAVAIL, // The address is not a local address on this machine.
Broadcast_Disabled = win.WSAEACCES, // To bind a UDP socket to the broadcast address, the appropriate socket option must be set.
Address_Family_Mismatch = win.WSAEFAULT, // The address family of the address does not match that of the socket.
Already_Bound = win.WSAEINVAL, // The socket is already bound to an address.
No_Ports_Available = win.WSAENOBUFS, // There are not enough ephemeral ports available.
}
Listen_Error :: enum c.int {
None = 0,
Address_In_Use = win.WSAEADDRINUSE,
Already_Connected = win.WSAEISCONN,
No_Socket_Descriptors_Available = win.WSAEMFILE,
No_Buffer_Space_Available = win.WSAENOBUFS,
Nonlocal_Address = win.WSAEADDRNOTAVAIL,
Not_Socket = win.WSAENOTSOCK,
Listening_Not_Supported_For_This_Socket = win.WSAEOPNOTSUPP,
}
Accept_Error :: enum c.int {
None = 0,
Not_Listening = win.WSAEINVAL,
No_Socket_Descriptors_Available_For_Client_Socket = win.WSAEMFILE,
No_Buffer_Space_Available = win.WSAENOBUFS,
Not_Socket = win.WSAENOTSOCK,
Not_Connection_Oriented_Socket = win.WSAEOPNOTSUPP,
// TODO: we may need special handling for this; maybe make a socket a struct with metadata?
Would_Block = win.WSAEWOULDBLOCK,
}
TCP_Recv_Error :: enum c.int {
None = 0,
Network_Subsystem_Failure = win.WSAENETDOWN,
Not_Connected = win.WSAENOTCONN,
Bad_Buffer = win.WSAEFAULT,
Keepalive_Failure = win.WSAENETRESET,
Not_Socket = win.WSAENOTSOCK,
Shutdown = win.WSAESHUTDOWN,
Would_Block = win.WSAEWOULDBLOCK,
Aborted = win.WSAECONNABORTED,
Timeout = win.WSAETIMEDOUT,
// TODO(tetra): Determine when this is different from the syscall returning n=0 and maybe normalize them?
Connection_Closed = win.WSAECONNRESET,
// TODO: verify can actually happen
Host_Unreachable = win.WSAEHOSTUNREACH,
}
UDP_Recv_Error :: enum c.int {
None = 0,
Network_Subsystem_Failure = win.WSAENETDOWN,
Aborted = win.WSAECONNABORTED,
Buffer_Too_Small = win.WSAEMSGSIZE, // The buffer is too small to fit the entire message, and the message was truncated. When this happens, the rest of message is lost.
Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
Shutdown = win.WSAESHUTDOWN,
Broadcast_Disabled = win.WSAEACCES, // A broadcast address was specified, but the .Broadcast socket option isn't set.
Bad_Buffer = win.WSAEFAULT,
No_Buffer_Space_Available = win.WSAENOBUFS,
Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
Would_Block = win.WSAEWOULDBLOCK,
Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
Timeout = win.WSAETIMEDOUT,
// TODO: can this actually happen? The socket isn't bound; an unknown flag specified; or MSG_OOB specified with SO_OOBINLINE enabled.
Incorrectly_Configured = win.WSAEINVAL,
TTL_Expired = win.WSAENETRESET, // The message took more hops than was allowed (the Time To Live) to reach the remote endpoint.
}
// TODO: consider merging some errors to make handling them easier
// TODO: verify once more what errors to actually expose
TCP_Send_Error :: enum c.int {
None = 0,
Aborted = win.WSAECONNABORTED,
Not_Connected = win.WSAENOTCONN,
Shutdown = win.WSAESHUTDOWN,
Connection_Closed = win.WSAECONNRESET,
No_Buffer_Space_Available = win.WSAENOBUFS,
Network_Subsystem_Failure = win.WSAENETDOWN,
Host_Unreachable = win.WSAEHOSTUNREACH,
Would_Block = win.WSAEWOULDBLOCK,
// TODO: verify possible, as not mentioned in docs
Offline = win.WSAENETUNREACH,
Timeout = win.WSAETIMEDOUT,
// A broadcast address was specified, but the .Broadcast socket option isn't set.
Broadcast_Disabled = win.WSAEACCES,
Bad_Buffer = win.WSAEFAULT,
// Connection is broken due to keepalive activity detecting a failure during the operation.
Keepalive_Failure = win.WSAENETRESET, // TODO: not functionally different from Reset; merge?
Not_Socket = win.WSAENOTSOCK, // The so-called socket is not an open socket.
}
UDP_Send_Error :: enum c.int {
None = 0,
Network_Subsystem_Failure = win.WSAENETDOWN,
Aborted = win.WSAECONNABORTED,
Message_Too_Long = win.WSAEMSGSIZE, // The message is larger than the maximum UDP packet size.
Remote_Not_Listening = win.WSAECONNRESET, // The machine at the remote endpoint doesn't have the given port open to receiving UDP data.
Shutdown = win.WSAESHUTDOWN, // A broadcast address was specified, but the .Broadcast socket option isn't set.
Broadcast_Disabled = win.WSAEACCES,
Bad_Buffer = win.WSAEFAULT, // Connection is broken due to keepalive activity detecting a failure during the operation.
// TODO: not functionally different from Reset; merge?
Keepalive_Failure = win.WSAENETRESET,
No_Buffer_Space_Available = win.WSAENOBUFS,
Not_Socket = win.WSAENOTSOCK, // The socket is not valid socket handle.
// This socket is unidirectional and cannot be used to send any data.
// TODO: verify possible; decide whether to keep if not
Receive_Only = win.WSAEOPNOTSUPP,
Would_Block = win.WSAEWOULDBLOCK,
Host_Unreachable = win.WSAEHOSTUNREACH, // The remote host cannot be reached from this host at this time.
Cannot_Use_Any_Address = win.WSAEADDRNOTAVAIL, // Attempt to send to the Any address.
Family_Not_Supported_For_This_Socket = win.WSAEAFNOSUPPORT, // The address is of an incorrect address family for this socket.
Offline = win.WSAENETUNREACH, // The network cannot be reached from this host at this time.
Timeout = win.WSAETIMEDOUT,
}
Shutdown_Manner :: enum c.int {
Receive = win.SD_RECEIVE,
Send = win.SD_SEND,
Both = win.SD_BOTH,
}
Shutdown_Error :: enum c.int {
None = 0,
Aborted = win.WSAECONNABORTED,
Reset = win.WSAECONNRESET,
Offline = win.WSAENETDOWN,
Not_Connected = win.WSAENOTCONN,
Not_Socket = win.WSAENOTSOCK,
Invalid_Manner = win.WSAEINVAL,
}
Socket_Option :: enum c.int {
// bool: Whether the address that this socket is bound to can be reused by other sockets.
// This allows you to bypass the cooldown period if a program dies while the socket is bound.
Reuse_Address = win.SO_REUSEADDR,
// bool: Whether other programs will be inhibited from binding the same endpoint as this socket.
Exclusive_Addr_Use = win.SO_EXCLUSIVEADDRUSE,
// bool: When true, keepalive packets will be automatically be sent for this connection. TODO: verify this understanding
Keep_Alive = win.SO_KEEPALIVE,
// bool: When true, client connections will immediately be sent a TCP/IP RST response, rather than being accepted.
Conditional_Accept = win.SO_CONDITIONAL_ACCEPT,
// bool: If true, when the socket is closed, but data is still waiting to be sent, discard that data.
Dont_Linger = win.SO_DONTLINGER,
// bool: When true, 'out-of-band' data sent over the socket will be read by a normal net.recv() call, the same as normal 'in-band' data.
Out_Of_Bounds_Data_Inline = win.SO_OOBINLINE,
// bool: When true, disables send-coalescing, therefore reducing latency.
TCP_Nodelay = win.TCP_NODELAY,
// win.LINGER: Customizes how long (if at all) the socket will remain open when there
// is some remaining data waiting to be sent, and net.close() is called.
Linger = win.SO_LINGER,
// win.DWORD: The size, in bytes, of the OS-managed receive-buffer for this socket.
Receive_Buffer_Size = win.SO_RCVBUF,
// win.DWORD: The size, in bytes, of the OS-managed send-buffer for this socket.
Send_Buffer_Size = win.SO_SNDBUF,
// win.DWORD: For blocking sockets, the time in milliseconds to wait for incoming data to be received, before giving up and returning .Timeout.
// For non-blocking sockets, ignored.
// Use a value of zero to potentially wait forever.
Receive_Timeout = win.SO_RCVTIMEO,
// win.DWORD: For blocking sockets, the time in milliseconds to wait for outgoing data to be sent, before giving up and returning .Timeout.
// For non-blocking sockets, ignored.
// Use a value of zero to potentially wait forever.
Send_Timeout = win.SO_SNDTIMEO,
// bool: Allow sending to, receiving from, and binding to, a broadcast address.
Broadcast = win.SO_BROADCAST,
}
Socket_Option_Error :: enum c.int {
None = 0,
Linger_Only_Supports_Whole_Seconds = 1,
// The given value is too big or small to be given to the OS.
Value_Out_Of_Range,
Network_Subsystem_Failure = win.WSAENETDOWN,
Timeout_When_Keepalive_Set = win.WSAENETRESET,
Invalid_Option_For_Socket = win.WSAENOPROTOOPT,
Reset_When_Keepalive_Set = win.WSAENOTCONN,
Not_Socket = win.WSAENOTSOCK,
}
Set_Blocking_Error :: enum c.int {
None = 0,
Network_Subsystem_Failure = win.WSAENETDOWN,
Blocking_Call_In_Progress = win.WSAEINPROGRESS,
Not_Socket = win.WSAENOTSOCK,
// TODO: are those errors possible?
Network_Subsystem_Not_Initialized = win.WSAENOTINITIALISED,
Invalid_Argument_Pointer = win.WSAEFAULT,
}
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