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authorEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
committerEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
commit54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch)
treed915ac7828703ce4b963efdd9728a1777ba18c1e /apps/openmb/resources/shaders/cube.frag
move to own git serverHEADmaster
Diffstat (limited to 'apps/openmb/resources/shaders/cube.frag')
-rw-r--r--apps/openmb/resources/shaders/cube.frag21
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/openmb/resources/shaders/cube.frag b/apps/openmb/resources/shaders/cube.frag
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+++ b/apps/openmb/resources/shaders/cube.frag
@@ -0,0 +1,21 @@
+#version 330 core
+out vec4 FragColor;
+uniform vec3 color;
+in vec3 vFragPos;
+uniform vec3 cameraPos;
+uniform vec3 fogColor;
+uniform float fogDensity;
+uniform float fogAmount;
+
+void main()
+{
+ // Basic color with fog applied
+ vec3 base = color;
+
+ // vFragPos provided by vertex shader
+ float dist = length(vFragPos - cameraPos);
+ float fogFactor = 1.0 - exp(-fogDensity * dist);
+ fogFactor = clamp(fogFactor * fogAmount, 0.0, 1.0);
+ vec3 finalColor = mix(base, fogColor, fogFactor);
+ FragColor = vec4(finalColor, 1.0);
+}