diff options
| author | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
|---|---|---|
| committer | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
| commit | 54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch) | |
| tree | d915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/gamenetworkingsockets | |
Diffstat (limited to 'vcpkg/ports/gamenetworkingsockets')
| -rw-r--r-- | vcpkg/ports/gamenetworkingsockets/fix-depend-protobuf.patch | 12 | ||||
| -rw-r--r-- | vcpkg/ports/gamenetworkingsockets/portfile.cmake | 34 | ||||
| -rw-r--r-- | vcpkg/ports/gamenetworkingsockets/vcpkg.json | 21 |
3 files changed, 67 insertions, 0 deletions
diff --git a/vcpkg/ports/gamenetworkingsockets/fix-depend-protobuf.patch b/vcpkg/ports/gamenetworkingsockets/fix-depend-protobuf.patch new file mode 100644 index 0000000..d596d39 --- /dev/null +++ b/vcpkg/ports/gamenetworkingsockets/fix-depend-protobuf.patch @@ -0,0 +1,12 @@ +diff --git a/cmake/GameNetworkingSocketsConfig.cmake.in b/cmake/GameNetworkingSocketsConfig.cmake.in
+index 1a27988..5076a6e 100644
+--- a/cmake/GameNetworkingSocketsConfig.cmake.in
++++ b/cmake/GameNetworkingSocketsConfig.cmake.in
+@@ -3,6 +3,7 @@
+ include(CMakeFindDependencyMacro)
+
+ find_dependency(Threads)
++find_dependency(Protobuf)
+
+ if(@USE_CRYPTO@ STREQUAL "OpenSSL")
+ find_dependency(OpenSSL)
diff --git a/vcpkg/ports/gamenetworkingsockets/portfile.cmake b/vcpkg/ports/gamenetworkingsockets/portfile.cmake new file mode 100644 index 0000000..9c57f34 --- /dev/null +++ b/vcpkg/ports/gamenetworkingsockets/portfile.cmake @@ -0,0 +1,34 @@ +vcpkg_check_linkage(ONLY_DYNAMIC_LIBRARY)
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO ValveSoftware/GameNetworkingSockets
+ REF 505c697d0abef5da2ff3be35aa4ea3687597c3e9 # v1.4.1
+ SHA512 3e4b4da138f2b356169e6504aa899c9eca4fba5b5fcaed2a0ae8a2f5828976dd00af9f3262c75bd6d820300da87ebe32da152fecddc278a651f3b33eb59142df
+ HEAD_REF master
+ PATCHES
+ fix-depend-protobuf.patch
+)
+
+set(CRYPTO_BACKEND OpenSSL)
+
+vcpkg_cmake_configure(
+ SOURCE_PATH "${SOURCE_PATH}"
+ OPTIONS
+ -DBUILD_TESTS=OFF
+ -DBUILD_EXAMPLES=OFF
+ -DBUILD_TOOLS=OFF
+ -DUSE_CRYPTO=${CRYPTO_BACKEND}
+ -DUSE_CRYPTO25519=${CRYPTO_BACKEND}
+)
+
+vcpkg_cmake_install()
+
+vcpkg_cmake_config_fixup(CONFIG_PATH "lib/cmake/GameNetworkingSockets")
+vcpkg_fixup_pkgconfig()
+
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/share")
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
+
+vcpkg_copy_pdbs()
+vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE")
diff --git a/vcpkg/ports/gamenetworkingsockets/vcpkg.json b/vcpkg/ports/gamenetworkingsockets/vcpkg.json new file mode 100644 index 0000000..c291a05 --- /dev/null +++ b/vcpkg/ports/gamenetworkingsockets/vcpkg.json @@ -0,0 +1,21 @@ +{ + "name": "gamenetworkingsockets", + "version": "1.4.1", + "port-version": 1, + "description": "GameNetworkingSockets is a basic transport layer for games.", + "homepage": "https://github.com/ValveSoftware/GameNetworkingSockets", + "license": "BSD-3-Clause", + "supports": "!(static & windows) & !uwp & !(arm64 & windows)", + "dependencies": [ + "openssl", + "protobuf", + { + "name": "vcpkg-cmake", + "host": true + }, + { + "name": "vcpkg-cmake-config", + "host": true + } + ] +} |