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authorEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
committerEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
commit54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch)
treed915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/opencsg/illegal_char.patch
move to own git serverHEADmaster
Diffstat (limited to 'vcpkg/ports/opencsg/illegal_char.patch')
-rw-r--r--vcpkg/ports/opencsg/illegal_char.patch13
1 files changed, 13 insertions, 0 deletions
diff --git a/vcpkg/ports/opencsg/illegal_char.patch b/vcpkg/ports/opencsg/illegal_char.patch
new file mode 100644
index 0000000..5c700fd
--- /dev/null
+++ b/vcpkg/ports/opencsg/illegal_char.patch
@@ -0,0 +1,13 @@
+diff --git a/include/opencsg.h b/include/opencsg.h
+index d753a0e..b482c40 100644
+--- a/include/opencsg.h
++++ b/include/opencsg.h
+@@ -156,7 +156,7 @@ namespace OpenCSG {
+ /// The DepthComplexityAlgorithm specifies the strategy for profiting
+ /// from depth complexity when performing the CSG rendering.
+ /// - NoDepthComplexitySampling: Does not employ the depth complexity.
+- /// This essentially makes the algorithm O(n²), but with
++ /// This essentially makes the algorithm O(n²), but with
+ /// low constant costs.
+ /// - DepthComplexitySampling: Calculates the depth complexity k using
+ /// the stencil buffer. This makes algorithm O(n*k), but