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authorEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
committerEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
commit54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch)
treed915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/opengl/portfile.cmake
move to own git serverHEADmaster
Diffstat (limited to 'vcpkg/ports/opengl/portfile.cmake')
-rw-r--r--vcpkg/ports/opengl/portfile.cmake61
1 files changed, 61 insertions, 0 deletions
diff --git a/vcpkg/ports/opengl/portfile.cmake b/vcpkg/ports/opengl/portfile.cmake
new file mode 100644
index 0000000..5943a01
--- /dev/null
+++ b/vcpkg/ports/opengl/portfile.cmake
@@ -0,0 +1,61 @@
+function(copy_from_windows_sdk WINDOWS_SDK)
+ if (WINDOWS_SDK MATCHES "10.")
+ set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
+ set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um")
+ set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license.")
+ elseif(WINDOWS_SDK MATCHES "8.")
+ set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib")
+ set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib")
+ set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um")
+ set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license.")
+ else()
+ message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}")
+ endif()
+
+ if (NOT EXISTS "${LIBGLFILEPATH}")
+ file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY)
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
+ endif()
+
+ if (NOT EXISTS "${LIBGLUFILEPATH}")
+ file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY)
+ message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}")
+ endif()
+
+ file(INSTALL "${HEADERSPATH}/GL/gl.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL")
+ file(INSTALL "${HEADERSPATH}/GL/glu.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL")
+ file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
+ file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib")
+ if (NOT VCPKG_BUILD_TYPE)
+ file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
+ file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib")
+ endif()
+
+ file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/share/${PORT}")
+ file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "${COPYRIGHT}")
+endfunction()
+
+if(VCPKG_TARGET_IS_WINDOWS)
+ if(VCPKG_TARGET_IS_MINGW)
+ set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
+ set(WINDOWS_SDK_SEMVER "10.0.0")
+ set(WINDOWS_GL_CFLAGS "")
+ else()
+ vcpkg_get_windows_sdk(WINDOWS_SDK)
+ copy_from_windows_sdk("${WINDOWS_SDK}")
+ string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}")
+ set(WINDOWS_GL_CFLAGS "-I\${includedir}")
+ endif()
+ configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY)
+ configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY)
+ if(NOT VCPKG_BUILD_TYPE)
+ file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig")
+ file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig")
+ endif()
+ vcpkg_fixup_pkgconfig()
+else()
+ set(VCPKG_POLICY_EMPTY_PACKAGE enabled)
+endif()
+
+file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")