diff options
| author | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
|---|---|---|
| committer | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
| commit | 54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch) | |
| tree | d915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/opengl/portfile.cmake | |
Diffstat (limited to 'vcpkg/ports/opengl/portfile.cmake')
| -rw-r--r-- | vcpkg/ports/opengl/portfile.cmake | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/vcpkg/ports/opengl/portfile.cmake b/vcpkg/ports/opengl/portfile.cmake new file mode 100644 index 0000000..5943a01 --- /dev/null +++ b/vcpkg/ports/opengl/portfile.cmake @@ -0,0 +1,61 @@ +function(copy_from_windows_sdk WINDOWS_SDK) + if (WINDOWS_SDK MATCHES "10.") + set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") + set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/${WINDOWS_SDK}/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") + set(HEADERSPATH "$ENV{WindowsSdkDir}Include/${WINDOWS_SDK}/um") + set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-10-sdk for the Windows 10 SDK license.") + elseif(WINDOWS_SDK MATCHES "8.") + set(LIBGLFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/OpenGL32.Lib") + set(LIBGLUFILEPATH "$ENV{WindowsSdkDir}Lib/winv6.3/um/${TRIPLET_SYSTEM_ARCH}/GlU32.Lib") + set(HEADERSPATH "$ENV{WindowsSdkDir}Include/um") + set(COPYRIGHT "See https://developer.microsoft.com/windows/downloads/windows-8-1-sdk for the Windows 8.1 SDK license.") + else() + message(FATAL_ERROR "Portfile not yet configured for Windows SDK with version: ${WINDOWS_SDK}") + endif() + + if (NOT EXISTS "${LIBGLFILEPATH}") + file(TO_NATIVE_PATH "${LIBGLFILEPATH}" DISPLAY) + message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") + endif() + + if (NOT EXISTS "${LIBGLUFILEPATH}") + file(TO_NATIVE_PATH "${LIBGLUFILEPATH}" DISPLAY) + message(FATAL_ERROR "Cannot find Windows ${WINDOWS_SDK} SDK. File does not exist: ${DISPLAY}") + endif() + + file(INSTALL "${HEADERSPATH}/GL/gl.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL") + file(INSTALL "${HEADERSPATH}/GL/glu.h" DESTINATION "${CURRENT_PACKAGES_DIR}/include/GL") + file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib") + file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/lib") + if (NOT VCPKG_BUILD_TYPE) + file(INSTALL "${LIBGLFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib") + file(INSTALL "${LIBGLUFILEPATH}" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib") + endif() + + file(MAKE_DIRECTORY "${CURRENT_PACKAGES_DIR}/share/${PORT}") + file(WRITE "${CURRENT_PACKAGES_DIR}/share/${PORT}/copyright" "${COPYRIGHT}") +endfunction() + +if(VCPKG_TARGET_IS_WINDOWS) + if(VCPKG_TARGET_IS_MINGW) + set(VCPKG_POLICY_EMPTY_PACKAGE enabled) + set(WINDOWS_SDK_SEMVER "10.0.0") + set(WINDOWS_GL_CFLAGS "") + else() + vcpkg_get_windows_sdk(WINDOWS_SDK) + copy_from_windows_sdk("${WINDOWS_SDK}") + string(REGEX MATCH "^([0-9]+)\\.([0-9]+)\\.([0-9]+)" WINDOWS_SDK_SEMVER "${WINDOWS_SDK}") + set(WINDOWS_GL_CFLAGS "-I\${includedir}") + endif() + configure_file("${CMAKE_CURRENT_LIST_DIR}/opengl.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" @ONLY) + configure_file("${CMAKE_CURRENT_LIST_DIR}/glu.pc.in" "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" @ONLY) + if(NOT VCPKG_BUILD_TYPE) + file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/opengl.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig") + file(COPY "${CURRENT_PACKAGES_DIR}/lib/pkgconfig/glu.pc" DESTINATION "${CURRENT_PACKAGES_DIR}/debug/lib/pkgconfig") + endif() + vcpkg_fixup_pkgconfig() +else() + set(VCPKG_POLICY_EMPTY_PACKAGE enabled) +endif() + +file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}") |