diff options
| author | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
|---|---|---|
| committer | Ethan Morgan <ethan@gweithio.com> | 2026-02-14 16:44:06 +0000 |
| commit | 54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch) | |
| tree | d915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/qt5-base/patches/fix_angle.patch | |
Diffstat (limited to 'vcpkg/ports/qt5-base/patches/fix_angle.patch')
| -rw-r--r-- | vcpkg/ports/qt5-base/patches/fix_angle.patch | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/vcpkg/ports/qt5-base/patches/fix_angle.patch b/vcpkg/ports/qt5-base/patches/fix_angle.patch new file mode 100644 index 0000000..3287585 --- /dev/null +++ b/vcpkg/ports/qt5-base/patches/fix_angle.patch @@ -0,0 +1,35 @@ +diff --git a/src/plugins/platforms/windows/qwindowseglcontext.cpp b/src/plugins/platforms/windows/qwindowseglcontext.cpp +index 4ae087dfa..3a07d511e 100644 +--- a/src/plugins/platforms/windows/qwindowseglcontext.cpp ++++ b/src/plugins/platforms/windows/qwindowseglcontext.cpp +@@ -46,6 +46,21 @@ + + #if defined(QT_OPENGL_ES_2_ANGLE) || defined(QT_OPENGL_DYNAMIC) + # include <EGL/eglext.h> ++ ++#ifndef EGL_ANGLE_platform_angle ++#define EGL_ANGLE_platform_angle 1 ++#define EGL_PLATFORM_ANGLE_ANGLE 0x3202 ++#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203 ++#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209 ++#endif /* EGL_ANGLE_platform_angle */ ++ ++#ifndef EGL_ANGLE_platform_angle_d3d ++#define EGL_ANGLE_platform_angle_d3d 1 ++#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207 ++#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208 ++#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE 0x320B ++#endif /* EGL_ANGLE_platform_angle_d3d */ ++ + #endif + + QT_BEGIN_NAMESPACE +@@ -210,7 +225,7 @@ bool QWindowsEGLStaticContext::initializeAngle(QWindowsOpenGLTester::Renderers p + { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_NONE }, + { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, EGL_NONE }, + { EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, +- EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE, EGL_NONE } ++ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_D3D_WARP_ANGLE, EGL_NONE } + }; + const EGLint *attributes = nullptr; + if (preferredType & QWindowsOpenGLTester::AngleRendererD3d11) |