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authorEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
committerEthan Morgan <ethan@gweithio.com>2026-02-14 16:44:06 +0000
commit54409423f767d8b1cf30cb7d0efca6b4ca138823 (patch)
treed915ac7828703ce4b963efdd9728a1777ba18c1e /vcpkg/ports/steam-audio/portfile.cmake
move to own git serverHEADmaster
Diffstat (limited to 'vcpkg/ports/steam-audio/portfile.cmake')
-rw-r--r--vcpkg/ports/steam-audio/portfile.cmake75
1 files changed, 75 insertions, 0 deletions
diff --git a/vcpkg/ports/steam-audio/portfile.cmake b/vcpkg/ports/steam-audio/portfile.cmake
new file mode 100644
index 0000000..21211bd
--- /dev/null
+++ b/vcpkg/ports/steam-audio/portfile.cmake
@@ -0,0 +1,75 @@
+if(VCPKG_TARGET_IS_UWP)
+ vcpkg_check_linkage(ONLY_DYNAMIC_CRT) # also sets STEAMAUDIO_STATIC_RUNTIME=OFF
+endif()
+
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO ValveSoftware/steam-audio
+ REF "v${VERSION}"
+ SHA512 f237b355f50edf8953b4cba9a1134d32f62b4993a65a64c56b73974122c1de48ef18a0f8faa70221b95ec09b7b007567c711394af3fbabe49fad8feaac780ea0
+ HEAD_REF "v${VERSION}"
+ PATCHES
+ use-vcpkg-deps.patch
+ fix-arm64-windows.patch
+)
+
+if(VCPKG_TARGET_IS_OSX OR VCPKG_TARGET_IS_IOS)
+ if("${VCPKG_TARGET_ARCHITECTURE}" STREQUAL "x64")
+ set(MACOS_ARCH "x86_64")
+ elseif("${VCPKG_TARGET_ARCHITECTURE}" STREQUAL "arm64")
+ set(MACOS_ARCH "arm64")
+ else()
+ message(FATAL "Unsupported arch")
+ endif()
+ set(VCPKG_MACOS_ARCH "-DVCPKG_MACOS_ARCH=${MACOS_ARCH}")
+endif()
+
+# Set STEAMAUDIO_STATIC_RUNTIME, which is only used on Windows to set /M[TD]d?
+if(VCPKG_TARGET_IS_WINDOWS)
+ string(COMPARE EQUAL "${VCPKG_CRT_LINKAGE}" "static" STATIC_CRT)
+ set(WINDOWS_STATIC_RUNTIME "-DSTEAMAUDIO_STATIC_RUNTIME=${STATIC_CRT}")
+endif()
+
+# We need to find flatc for steam-audio
+find_program(FlatBuffers_EXECUTABLE NAMES flatc PATHS "${CURRENT_HOST_INSTALLED_DIR}/tools/flatbuffers" "bin" NO_DEFAULT_PATHS)
+
+vcpkg_cmake_configure(
+ SOURCE_PATH "${SOURCE_PATH}/core"
+ OPTIONS
+ -DFlatBuffers_EXECUTABLE=${FlatBuffers_EXECUTABLE}
+ -DSTEAMAUDIO_BUILD_TESTS=OFF
+ -DSTEAMAUDIO_BUILD_ITESTS=OFF
+ -DSTEAMAUDIO_BUILD_SAMPLES=OFF
+ -DSTEAMAUDIO_BUILD_BENCHMARKS=OFF
+ -DSTEAMAUDIO_BUILD_DOCS=OFF
+ -DSTEAMAUDIO_ENABLE_AVX=OFF # Windows only. Maybe expose as a feature?
+ # Below features all require closed source third party dependencies
+ ${WINDOWS_STATIC_RUNTIME}
+ -DSTEAMAUDIO_ENABLE_IPP=OFF
+ -DSTEAMAUDIO_ENABLE_FFTS=OFF
+ -DSTEAMAUDIO_ENABLE_EMBREE=OFF
+ -DSTEAMAUDIO_ENABLE_RADEONRAYS=OFF
+ -DSTEAMAUDIO_ENABLE_TRUEAUDIONEXT=OFF
+ ${VCPKG_MACOS_ARCH}
+)
+
+vcpkg_cmake_install()
+vcpkg_copy_pdbs()
+vcpkg_fixup_pkgconfig()
+vcpkg_cmake_config_fixup()
+
+
+file(REMOVE_RECURSE
+ "${CURRENT_PACKAGES_DIR}/debug/include"
+ "${CURRENT_PACKAGES_DIR}/git" # readme/docs
+ "${CURRENT_PACKAGES_DIR}/debug/git"
+ "${CURRENT_PACKAGES_DIR}/root" # duplicate of THIRDPARTY.md
+ )
+
+file(INSTALL "${CMAKE_CURRENT_LIST_DIR}/usage" DESTINATION "${CURRENT_PACKAGES_DIR}/share/${PORT}")
+vcpkg_install_copyright(COMMENT
+[[steam-audio's license and third party notices are included below. In steam-audio's third party
+notices, PFFT and MySOFA are provided by other ports upon which this one depends. IPP, FFTS,
+Embree, RadeonRays, and TrueAudioNext are all disabled in this build. However, the CIPIC HRTF
+Database and Google Spherical Harmonics library components may be used here.]]
+ FILE_LIST "${SOURCE_PATH}/LICENSE.md" "${SOURCE_PATH}/core/THIRDPARTY.md")