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-rw-r--r--vcpkg/ports/d3d12-memory-allocator/0001-build-options.patch35
-rw-r--r--vcpkg/ports/d3d12-memory-allocator/portfile.cmake22
-rw-r--r--vcpkg/ports/d3d12-memory-allocator/vcpkg.json19
3 files changed, 76 insertions, 0 deletions
diff --git a/vcpkg/ports/d3d12-memory-allocator/0001-build-options.patch b/vcpkg/ports/d3d12-memory-allocator/0001-build-options.patch
new file mode 100644
index 0000000..fe94e8b
--- /dev/null
+++ b/vcpkg/ports/d3d12-memory-allocator/0001-build-options.patch
@@ -0,0 +1,35 @@
+diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt
+index 34fcecd..d796333 100644
+--- a/src/CMakeLists.txt
++++ b/src/CMakeLists.txt
+@@ -26,14 +26,16 @@ set_target_properties(
+ MINSIZEREL_POSTFIX "s"
+ )
+
++find_package(directx-headers CONFIG REQUIRED)
++
++target_compile_definitions(D3D12MemoryAllocator PUBLIC D3D12MA_USING_DIRECTX_HEADERS)
++
+ target_include_directories(D3D12MemoryAllocator PUBLIC
+ $<BUILD_INTERFACE:${PROJECT_SOURCE_DIR}/include> $<INSTALL_INTERFACE:./include>
+ )
+
+ target_link_libraries(D3D12MemoryAllocator PUBLIC
+- d3d12.lib
+- dxgi.lib
+- dxguid.lib
++ Microsoft::DirectX-Headers Microsoft::DirectX-Guids d3d12.lib dxgi.lib
+ )
+
+ if(BUILD_SHARED_LIBS)
+diff --git a/src/cmake/config.cmake.in b/src/cmake/config.cmake.in
+index 3e47daa..08de2e8 100644
+--- a/src/cmake/config.cmake.in
++++ b/src/cmake/config.cmake.in
+@@ -1,3 +1,4 @@
+ include(CMakeFindDependencyMacro)
++find_dependency(directx-headers CONFIG)
+
+-include("${CMAKE_CURRENT_LIST_DIR}/@D3D12MA_TARGETS_EXPORT_NAME@.cmake")
++include("${CMAKE_CURRENT_LIST_DIR}/@D3D12MA_TARGETS_EXPORT_NAME@.cmake")
+\ No newline at end of file
diff --git a/vcpkg/ports/d3d12-memory-allocator/portfile.cmake b/vcpkg/ports/d3d12-memory-allocator/portfile.cmake
new file mode 100644
index 0000000..04b59ac
--- /dev/null
+++ b/vcpkg/ports/d3d12-memory-allocator/portfile.cmake
@@ -0,0 +1,22 @@
+vcpkg_from_github(
+ OUT_SOURCE_PATH SOURCE_PATH
+ REPO GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator
+ REF v${VERSION}
+ SHA512 58d44aa021a04c1fa82cf5ff76420de43091d5475da9c23975176058990e0e3e1106aa13042ea6e75d29dd71f821b5431f9f12b62fba5e58955aa30127b4221b
+ HEAD_REF master
+ PATCHES "0001-build-options.patch"
+)
+
+vcpkg_cmake_configure(
+ SOURCE_PATH "${SOURCE_PATH}"
+)
+
+vcpkg_cmake_install()
+vcpkg_copy_pdbs()
+vcpkg_cmake_config_fixup(
+ PACKAGE_NAME D3D12MemoryAllocator
+ CONFIG_PATH share/cmake/D3D12MemoryAllocator/
+)
+
+file(REMOVE_RECURSE "${CURRENT_PACKAGES_DIR}/debug/include")
+vcpkg_install_copyright(FILE_LIST "${SOURCE_PATH}/LICENSE.txt")
diff --git a/vcpkg/ports/d3d12-memory-allocator/vcpkg.json b/vcpkg/ports/d3d12-memory-allocator/vcpkg.json
new file mode 100644
index 0000000..713f626
--- /dev/null
+++ b/vcpkg/ports/d3d12-memory-allocator/vcpkg.json
@@ -0,0 +1,19 @@
+{
+ "name": "d3d12-memory-allocator",
+ "version": "3.0.1",
+ "description": "Easy to integrate D3d12 memory allocation library from GPUOpen",
+ "homepage": "https://gpuopen.com/d3d12-memory-allocator/",
+ "license": "MIT",
+ "supports": "windows",
+ "dependencies": [
+ "directx-headers",
+ {
+ "name": "vcpkg-cmake",
+ "host": true
+ },
+ {
+ "name": "vcpkg-cmake-config",
+ "host": true
+ }
+ ]
+}