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# C++ Coding Style Guide for OpenMB
This document outlines the C++ coding standards for the OpenMB project. All contributors are expected to follow these guidelines to maintain consistency and code quality.
## Table of Contents
- [Code Formatting](#code-formatting)
- [Naming Conventions](#naming-conventions)
- [Code Organization](#code-organization)
- [Best Practices](#best-practices)
- [Tooling](#tooling)
## Code Formatting
### Automated Formatting
OpenMB uses **clang-format** to enforce consistent code formatting. The configuration is defined in `.clang-format` at the repository root.
**Before submitting a merge request:**
```bash
# Format your changed files
clang-format -i path/to/your/file.cpp
clang-format -i path/to/your/file.hpp
```
### Key Formatting Rules
#### Brace Style
We use **Allman/BSD style** - braces on their own line for all constructs:
```cpp
// Classes
class MyClass
{
public:
void myMethod();
};
// Functions
void MyClass::myMethod()
{
// implementation
}
// Control statements
if (condition)
{
doSomething();
}
else
{
doSomethingElse();
}
// Namespaces
namespace MyNamespace
{
// content
}
```
#### Indentation
- **4 spaces** (no tabs)
- All namespaces are indented
- Access modifiers are outdented by 4 spaces from the class body
```cpp
namespace MBWorld
{
class MyClass
{
public: // Outdented by 4 spaces
void publicMethod();
private:
int mMemberVariable;
};
}
```
#### Line Length
- Maximum **120 columns**
- Break long lines logically, preferring to break before operators
```cpp
// Good
bool result = someVeryLongCondition
&& anotherCondition
&& yetAnotherCondition;
// Bad - exceeds 120 columns
bool result = someVeryLongCondition && anotherCondition && yetAnotherCondition && evenMoreConditions;
```
#### Pointer and Reference Alignment
- **Left-aligned** with the type
```cpp
// Good
Ptr* ptr;
const std::string& name;
// Bad
Ptr *ptr;
const std::string &name;
```
#### Spacing
- Space after control statement keywords: `if (`, `for (`, `while (`
- No space after function names: `myFunction(args)`
- Single space before trailing comments
- No spaces inside parentheses, brackets, or angle brackets
```cpp
// Good
if (condition)
{
myFunction(arg1, arg2);
std::vector<int> numbers; // A comment
}
// Bad
if( condition ){
myFunction (arg1,arg2);
std::vector < int > numbers;//A comment
}
```
## Naming Conventions
These conventions are enforced by **clang-tidy**.
### Classes and Structs
**PascalCase** - capitalize the first letter of each word
```cpp
class CreatureStats { };
class NpcStats { };
struct CellState { };
```
### Functions and Methods
**camelCase** - lowercase first letter, capitalize subsequent words
```cpp
void processData();
bool isValid() const;
float getMaxSpeed(const Ptr& ptr) const;
```
### Member Variables
Prefix with `m` followed by **PascalCase**
```cpp
class MyClass
{
private:
int mHealthPoints;
std::string mPlayerName;
bool mIsActive;
ESM::RefId mRaceId;
};
```
### Local Variables and Parameters
**camelBack** (same as functions)
```cpp
void processPlayer(const Ptr& playerPtr, bool forceUpdate)
{
int currentHealth = getHealth(playerPtr);
std::string characterName = getName(playerPtr);
}
```
### Namespaces
**PascalCase**
```cpp
namespace MBWorld { }
namespace MBMechanics { }
namespace ESM { }
```
**Exception:** External library namespaces may use their own conventions (e.g., `osg`, `osgDB`)
### Constants and Enums
**PascalCase** for enum types, members follow context
```cpp
enum class Specialization
{
Combat,
Magic,
Stealth
};
// Enum class members use PascalCase
enum RecordFlag
{
Persistent = 0x0400,
Deleted = 0x0020
};
```
### Template Parameters
**PascalCase**
```cpp
template <class T>
class Record : public RecordBase
{
T mData;
};
```
## Code Organization
### Header Files
#### Include Guards
Use traditional `#ifndef` include guards:
```cpp
#ifndef OPENMB_COMPONENTS_ESM_UTIL_H
#define OPENMB_COMPONENTS_ESM_UTIL_H
// Header content
#endif
```
**Format:** `OPENMB_<PATH_TO_FILE>_H`
- Replace directory separators with underscores
- Use uppercase
- Path should be relative to project root (apps/ or components/)
#### Include Order
1. Related header (for .cpp files)
2. C system headers
3. C++ standard library headers
4. External library headers
5. Project headers
```cpp
#include "myclass.hpp" // Related header first
#include <cmath>
#include <cstdint>
#include <string>
#include <vector>
#include <osg/Vec3f>
#include <MyGUI_Gui.h>
#include <components/esm/records.hpp>
#include "../mbbase/environment.hpp"
```
#### Header Structure
```cpp
#ifndef OPENMB_APPS_OPENMB_MBWORLD_CLASS_H
#define OPENMB_APPS_OPENMB_MBWORLD_CLASS_H
// Includes
// Forward declarations
namespace ESM
{
class ESMReader;
}
namespace MBWorld
{
class Ptr;
/// Brief class description
class MyClass
{
public:
MyClass();
~MyClass();
/// Brief method description
/// \param ptr Description of parameter
/// \return Description of return value
bool myMethod(const Ptr& ptr) const;
private:
int mData;
};
}
#endif
```
### Source Files
```cpp
#include "myclass.hpp"
#include <other/includes>
namespace MBWorld
{
MyClass::MyClass()
: mData(0)
{
}
bool MyClass::myMethod(const Ptr& ptr) const
{
// Implementation
return true;
}
}
```
## Best Practices
### Modern C++ (C++20)
OpenMB targets **C++20**. Use modern C++ features appropriately:
```cpp
// Use auto for complex types
auto iterator = myMap.find(key);
// Use smart pointers
std::unique_ptr<Dialog> mDialog;
// Use range-based for loops
for (const auto& item : container)
{
process(item);
}
// Use nullptr instead of NULL or 0
Ptr* ptr = nullptr;
// Use override keyword
void myMethod() override;
// Use constexpr where appropriate
constexpr int MaxValue = 100;
```
### Const Correctness
Be diligent about const correctness:
```cpp
class MyClass
{
public:
// Const methods don't modify the object
int getValue() const { return mValue; }
// Use const references for parameters
void setName(const std::string& name);
// Use const pointers when appropriate
void process(const MBWorld::ConstPtr& ptr) const;
private:
int mValue;
};
```
### Virtual Functions
- Always use `override` keyword for overridden virtual functions
- Use `const` on virtual functions when they don't modify state
- Add `= 0` for pure virtual functions
```cpp
class Base
{
public:
virtual ~Base() = default;
virtual void myMethod() = 0;
};
class Derived : public Base
{
public:
void myMethod() override; // Use override, not virtual
};
```
### Exception Handling
Use exceptions for error conditions:
```cpp
void MyClass::someMethod()
{
if (!isValid())
{
throw std::runtime_error("Invalid state");
}
}
```
### Comments and Documentation
Use Doxygen-style comments:
```cpp
/// Brief description of the class
class MyClass
{
public:
/// Brief description of the method
/// \param input Description of parameter
/// \return Description of return value
int processData(int input);
int mPublicMember; ///< Brief description after member
};
// Regular comments for implementation details
// This algorithm uses a binary search because...
```
### Memory Management
- Prefer stack allocation over heap when possible
- Use smart pointers (`std::unique_ptr`, `std::shared_ptr`) instead of raw `new`/`delete`
- Follow RAII principles
```cpp
// Good - automatic cleanup
{
std::unique_ptr<Dialog> dialog = std::make_unique<Dialog>();
dialog->show();
} // Automatically deleted
// Bad - manual memory management
Dialog* dialog = new Dialog();
dialog->show();
delete dialog; // Easy to forget or miss in error paths
```
### Error Handling in Base Classes
Use exceptions to indicate unsupported operations:
```cpp
class Base
{
public:
virtual ContainerStore& getContainerStore(const Ptr& ptr) const
{
throw std::runtime_error("class does not have a container store");
}
};
```
### Type Aliases
Use clear type aliases for complex types:
```cpp
using ExtraList = std::vector<ExtraPtr>;
using OwnerMap = std::map<Owner, int>;
```
## Tooling
### clang-tidy
OpenMB uses **clang-tidy** for static analysis. The configuration is in `.clang-tidy`.
```bash
# Run clang-tidy on your files
clang-tidy path/to/your/file.cpp -- -I/path/to/includes
```
**Key checks enabled:**
- `portability-*` - Cross-platform compatibility
- `clang-analyzer-*` - Static analysis
- `modernize-avoid-bind` - Modern C++ practices
- `readability-identifier-naming` - Naming conventions
### Running Checks Locally
```bash
# Format code
clang-format -i apps/openmb/myfile.cpp
# Check formatting without modifying
clang-format --dry-run --Werror apps/openmb/myfile.cpp
# Run clang-tidy
clang-tidy apps/openmb/myfile.cpp
```
## Common Pitfalls
### Don't Mix Concerns
- One class = one responsibility
- One commit = one logical change
- Don't combine formatting changes with functional changes
### Avoid Unnecessary Changes
- Don't reformat code you didn't modify
- Don't change whitespace in unrelated files
- Focus changes on what's necessary for your feature/fix
### Platform Compatibility
- OpenMB runs on Windows, Linux, and macOS
- Avoid platform-specific code unless absolutely necessary
- Use CMake for build configuration
- Test on multiple platforms if possible
## Examples
### Good Class Example
```cpp
#ifndef OPENMB_APPS_OPENMB_MBWORLD_MYCLASS_H
#define OPENMB_APPS_OPENMB_MBWORLD_MYCLASS_H
#include <string>
#include <vector>
#include <components/esm/refid.hpp>
namespace MBWorld
{
class Ptr;
/// Manages player inventory and equipment
class InventoryManager
{
public:
InventoryManager();
~InventoryManager() = default;
/// Add an item to the inventory
/// \param itemId The ID of the item to add
/// \param count Number of items to add
/// \return True if successful
bool addItem(const ESM::RefId& itemId, int count);
/// Check if an item is in inventory
/// \param itemId The ID to check
/// \return True if item exists in inventory
bool hasItem(const ESM::RefId& itemId) const;
/// Get the total weight of all items
float getTotalWeight() const;
private:
std::vector<ESM::RefId> mItems;
float mCurrentWeight;
int mMaxCapacity;
};
}
#endif
```
### Good Implementation Example
```cpp
#include "inventorymanager.hpp"
#include <algorithm>
#include "../mbbase/environment.hpp"
#include "../mbworld/esmstore.hpp"
namespace MBWorld
{
InventoryManager::InventoryManager()
: mCurrentWeight(0.0f)
, mMaxCapacity(100)
{
}
bool InventoryManager::addItem(const ESM::RefId& itemId, int count)
{
if (count <= 0)
{
return false;
}
const MBWorld::ESMStore& store = *MBBase::Environment::get().getESMStore();
// Add item logic here
mItems.push_back(itemId);
return true;
}
bool InventoryManager::hasItem(const ESM::RefId& itemId) const
{
return std::find(mItems.begin(), mItems.end(), itemId) != mItems.end();
}
float InventoryManager::getTotalWeight() const
{
return mCurrentWeight;
}
}
```
## Additional Resources
- [C++ Core Guidelines](https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines)
- [Clang Format Documentation](https://clang.llvm.org/docs/ClangFormat.html)
- [Clang Tidy Documentation](https://clang.llvm.org/extra/clang-tidy/)
## Questions?
If you're unsure about any aspect of the coding style, look at existing code in the codebase for examples.
Remember: Consistency is more important than personal preference. When in doubt, follow the existing patterns in the codebase.
|