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path: root/apps/openmb/renderer/EditorHelpers.hpp
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#pragma once

#include "Mesh.hpp"
#include <glm/glm.hpp>

namespace renderer {
namespace editor {

Mesh makeWireCube ( float size = 1.0f );

Mesh makeCircleWire ( float radius = 1.0f, int segments = 64 );

Mesh makeCircleFilled ( float radius = 1.0f, int segments = 64 );

bool makeRayFromMouse ( const glm::vec2& mousePx, int fbw, int fbh,
                        const glm::mat4& view, const glm::mat4& proj,
                        const glm::vec3& camPos, glm::vec3& outOrigin,
                        glm::vec3& outDir );
} // namespace editor
} // namespace renderer